jastey Posted March 11, 2022 Share Posted March 11, 2022 14 hours ago, Gwaihir said: In my game this variable didn't exist (nor could I find a script or dialogue that creates it), so I tried setting it to 0 via console The engine treats variable "not existing" the same as "value of 0". Quote Link to comment
Gwaihir Posted March 11, 2022 Share Posted March 11, 2022 And here I thought I was being smart for once Quote Link to comment
Gwaihir Posted March 12, 2022 Share Posted March 12, 2022 For the record, I was able to fix the issue (at least for my game). Opening GV#TARA.dlg in NearInfinity, I noticed that there was a warning "4: nested OR() triggers not allowed" for state trigger 4. (this is the trigger for the 'what is your business here?' dialogue). I thought this might get in the way of state trigger 5, which actually progress the quest, so I changed the code as follows: Global("GV#TARAIntro","GLOBAL",3) OR(2) Global("GV#DAVEHasIdol","GLOBAL",0) !PartyHasItem("MISC48") !PartyHasItem("C0AUIM04") This allowed the correct dialogue to trigger, and the quest to continue to its end. And I'm pretty glad it did, the ending it's simply great. Quote Link to comment
Gwaihir Posted April 10, 2022 Share Posted April 10, 2022 @Glam Vrock Ran into another issue, this time with Flara's quest: Spoiler Sigurd and his friends are not showing up inside Sorcerous sundries. There is only GV#WINK.cre, still disguised as Winkelried, that tells me to talk to Sigurd. Checked a few variables: -GV#FLARQuest is set to 4 -GV#FLARTalk is set to 13 -GV#SIGURDSpawn is set to 2 The journal entry 'The dragon trade' was added correctly. I should also point out that in my game Sigurd had some weird behaviour after the first talk, which happened in Beregost. After the dialogue 'see you in FAI in one day' he kept spawning offscreen and force talking me. Since I immediately went to the FAI and the next quest stage played well, I disregarded the thing. Since then, Sigurd is standing in Beregost doing nothing, I noticed this every time I went through the city. I tried spawning Sigurd and the others with the console, and the quest played out normally. Which meant that a few seconds later they were all dead. Heh. Quote Link to comment
Mordekaie Posted August 4, 2022 Share Posted August 4, 2022 Anybody knows how to play with both Transitions and Glam's NPC Pack as they both use the cabin in High edge ? At the moment the component "the Duke Eltan's reward - Cabin in High Hedge" has to be installed along the other rewards to prevent a crash detailed in this post : Known Issues and Workarounds Quote Link to comment
Oloriniel Posted August 5, 2022 Share Posted August 5, 2022 I'll let you know when I get to "Transitions." I avoided the conflict with "Of Wolves and Men" by completing that before recruiting Dave. Just because the Duke gives it to you doesn't mean you have to visit/use it (he's probably quite put out that Talonites are squatting on his property!), Quote Link to comment
Endarire Posted November 6, 2022 Share Posted November 6, 2022 @Glam Vrock As Guest Connelly mentioned in this post, there are some extra lines in Glam's NPC Pack's code that conflict with at least the Thalantyr Item Upgrade Mod. Quote Link to comment
Connelly Posted January 10, 2023 Share Posted January 10, 2023 (edited) Apologies for the late ding @Gwaihir But I think I've found something about what you comment here just a bit above after getting the same bug. Did you also install Aura after Glam's? Looking up in the GV#TARA.d file, the conditions for this trigger are: Global("GV#TARAIntro","GLOBAL",3) OR (2) Global("GV#DAVEHasIdol","GLOBAL",0) !PartyHasItem("MISC48") Just the way you correct it. But it lacks the "!PartyHasItem("C0AUIM04")". That item is the version of the Idol of Kohah that Aura can make for you. I suspect the origin of the issue lies in Aura's code; clearly it's trying to make Aura's idol a valid option to activate the trigger, but I can't find anything in its files indicating what if changes to the trigger it tries to make and how. Edited January 10, 2023 by Connelly Quote Link to comment
Gwaihir Posted January 10, 2023 Share Posted January 10, 2023 4 hours ago, Connelly said: Apologies for the late ding @Gwaihir But I think I've found something about what you comment here just a bit above after getting the same bug. Did you also install Aura after Glam's? Hi! Thanks nevertheless for reaching out and providing additional info (though I'm afraid the mod author hasn't been around for a while). I indeed had Aura installed after Glam's NPC pack in my previuos EET game, had no idea that mod adds another version of the idol. (had that mod installed for 2 playthroughs, never spoke to Aura once so many mod npcs!) Anyway, as far as I can understand, you not having the conditional !PartyHasItem("C0AUIM04") might just mean that Aura's current version doesn't add it. Maybe the author decided to handle the idol a bit differently. I still believe the real issue is that nested OR() trigger that Nearinfinity pointed out.. but I should stop saying stuff that I really don't know anything about, good luck for your run! Quote Link to comment
Endarire Posted January 10, 2023 Share Posted January 10, 2023 What's the proper install order on EET for Glam's and Aura then? Quote Link to comment
Connelly Posted January 10, 2023 Share Posted January 10, 2023 1 hour ago, Gwaihir said: Hi! Thanks nevertheless for reaching out and providing additional info (though I'm afraid the mod author hasn't been around for a while). I indeed had Aura installed after Glam's NPC pack in my previuos EET game, had no idea that mod adds another version of the idol. (had that mod installed for 2 playthroughs, never spoke to Aura once so many mod npcs!) Yeah, Aura has a system to tinkers with one useless/cursed item and turns it into something different. This means you loose the original item, so you can do it before finishing Dave's quest and screw yourself from completing it. I imagine Artemius wanted to make sure you can still finish it with his version of the idol, but something weird must have gone there. That nested OR() is definitely a problem, but it must be coming from somewhere. Aura botching the trigger when adding its item is what I believe most likely, but again, I can't find anything to prove it. Might as well be a harmless quirk of Glam's code that only comes up in a situation like this. Contacting the authors would probably be the best, but seems Glam Vrock is MIA?. 8 minutes ago, Endarire said: What's the proper install order on EET for Glam's and Aura then? As things stand and if you're able/willing to implement yourself Gwaihir's fix, I'd say you should install Aura after Glam's, because that's the best way to get Dave's quest working, and it's a trivial thing to fix in NI. Otherwise, as in you're playing in Switch or Android, you might want to consider installing Glam's after Aura, and decide from the start if you want Aura's version of the idol or complete Dave's quest. Even if technically both choices net you equivalent rewards, and I think you aren't supposed to get both, being able to complete the quest at least is clearly the best option. Quote Link to comment
Endarire Posted January 11, 2023 Share Posted January 11, 2023 Was Aura's author notified? I'd rather wait until things work together as they should. Thankee. Quote Link to comment
Connelly Posted January 11, 2023 Share Posted January 11, 2023 I was actually redacting a summary of the problem in the Beamdog thread. Quote Link to comment
Endarire Posted January 13, 2023 Share Posted January 13, 2023 @Connelly Thankee! Quote Link to comment
InKal Posted February 1, 2023 Share Posted February 1, 2023 On my non EET install all of them are completely broken in SoD. Which is a real shame because this is one of the best NPC mod if not the best. Quote Link to comment
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