subtledoctor Posted October 12, 2014 Share Posted October 12, 2014 I'm trying to create a "Faerie Fire" called shot effect for elven archers, and I'm having trouble with the visual effects. I've made .eff effects for removing invisibility and an AC penalty, which last for 24 seconds. I tried to give it s green-colored "Sparkle" effect (opcode 41, I think) but it doesn't move with the target. I tried to use opcode 215 "Play Visual Effect" attached to the target, but it seems to only play the animation once, rather than looping it for 24 seconds. Any idea how to make an animate stick to a target, and last for the duration of my effect? Link to comment
kreso Posted October 12, 2014 Share Posted October 12, 2014 I'm trying to create a "Faerie Fire" called shot effect for elven archers, and I'm having trouble with the visual effects. I've made .eff effects for removing invisibility and an AC penalty, which last for 24 seconds. I tried to give it s green-colored "Sparkle" effect (opcode 41, I think) but it doesn't move with the target. I tried to use opcode 215 "Play Visual Effect" attached to the target, but it seems to only play the animation once, rather than looping it for 24 seconds. Any idea how to make an animate stick to a target, and last for the duration of my effect? Maybe you should switch bam for vvc or viceversa. Link to comment
Miloch Posted October 13, 2014 Share Posted October 13, 2014 Yes, your best bet is to use opcode 215 with a VVC (set to "looping" within the VVC) on the target (2) with parameter2=1 (play over target) and your chosen duration. Link to comment
subtledoctor Posted October 13, 2014 Author Share Posted October 13, 2014 I tried using spfleshs.vvc - the white energy encircling irenicus' petrification victims. It only played the 60 frames once through. But I didn't see a parameter for 'looping' in NI. I'll look again for it. Link to comment
Miloch Posted October 13, 2014 Share Posted October 13, 2014 It's the first bit in the "sequencing" VVC field at 0x20. It's not set for that VVC, so you'll need to set it if you want it to play longer than the BAM cycle. Link to comment
subtledoctor Posted October 13, 2014 Author Share Posted October 13, 2014 Ah - I was looking in the .eff for a way to make the animation loop, but I just saved a new .vvc file with looping on and referenced it in the .eff, and it's working perfectly now. Thanks! Link to comment
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