Almateria Posted October 28, 2014 Share Posted October 28, 2014 Yes, but if they know it's quickly reversable, how come they all start waxing philosophical about it? Link to comment
jastey Posted October 28, 2014 Share Posted October 28, 2014 So, are they waxing philosophical about it or does the majority of them lack a reaction? You are free to dislike the component and state so, but thse way this is going currently, this is not a productive discussion. Link to comment
Almateria Posted October 28, 2014 Share Posted October 28, 2014 Wacing philosophical is a non-reaction. Especially on Yeslick's part. Link to comment
ithildurnew Posted November 5, 2014 Share Posted November 5, 2014 It's obviously a humorous piece of cursed item from it's very inception in whatever edition of DnD the thing first appeared in, not meant to be taken too seriously (especially in a game where large towns have priests that can remove the condition), and BG treats it in the same vein/tone. Not saying that the topic of gender identity related issues isn't worthy of serious discusion in real life, but in the context of a BG mod it doesn't really make sense to take it too seriously. Link to comment
tibicina Posted November 26, 2014 Share Posted November 26, 2014 I really liked this component. I've been coincidentally working on an NPC that strongly incorporates the belt as a possible feature--i.e., you can change the NPC's gender with the belt if you wish and the programming responds by changing the voice, the portrait, and alters the dialogue. (Banters became rather different, depending on gender, btw). RE1 reflected the same changes I had noted: dialogue, outlook, and relationship issues. So, maybe I'm reading too much into what is there, but I thought the different characters' changes in perspective were adequate and interesting. Link to comment
Thimblerig Posted November 27, 2014 Author Share Posted November 27, 2014 Thank you very much, Tibicina. I hope your NPC mod goes well. Link to comment
tibicina Posted November 27, 2014 Share Posted November 27, 2014 I've always thought the belt was under-utilized given that it seems to be an original part of the game. I encountered it first during PnP D&D and always thought that it would be an item that offered a valuable opportunity more than merely a "curse." To see a mod finally playing with the item and allowing the game to expand its borders a bit... whoa! I've enjoyed your work a great deal in general, Thimblerig, so I trust that you'll handle such a touchy subject carefully. And thank you. I don't think you and the team that put RE1 together get enough kudos for the hard work, anyway. Oh! And thank for the good wishes. My journey into modding land is going pretty well. She'll be done by x-mas... Yay! Link to comment
Thimblerig Posted November 27, 2014 Author Share Posted November 27, 2014 Well, thanks again. All of the contributors worked very hard. I look forward to seeing your mod. Link to comment
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