Quester Posted October 19, 2022 Share Posted October 19, 2022 Yeah, but since I set up an install sequence to install large chunks of my total modlist at a time through PI, I generally only see mod components as they are displayed in the left PI panel. So everything is visible. Of course, luckily the actual installation may still prevent incompatible components from being installed together. Anyway. This is off topic, but with how many different mods you are the main custodian of, have you considered setting up a Discord channel for them? I'm thinking it might be a good place to gather feedback in a more direct fashion, to complement the forum. As well as discuss ideas and make suggestions. I know the Artisan has one for his mods, plus there is the general G3 Discord, where a lot of modders hang out and exchange knowledge. Haven't seen you there, that's why I ask. Quote Link to comment
subtledoctor Posted October 19, 2022 Author Share Posted October 19, 2022 I literally don't even know what Discord is. Isn't he in My Little Pony? Quote Link to comment
Quester Posted October 19, 2022 Share Posted October 19, 2022 (edited) That's possible, I'm not very knowledgeable about My Little Pony. Discord is a chat interface, widely used by gamers (and probably lots of other communities). I'm actually relatively new to it myself but I have grown to like it. There is an app and a desktop version. https://discord.gg/yTzjMTb Edited October 19, 2022 by Quester Quote Link to comment
Endarire Posted October 20, 2022 Share Posted October 20, 2022 (edited) Dischord is a villain for My Little Pony as voiced by John Delancy (Q from Star Trek). Gibberlings3 has a Discord server! Click the link here to join!https://discord.com/invite/yTzjMTb Edited October 20, 2022 by Endarire Quote Link to comment
subtledoctor Posted October 20, 2022 Author Share Posted October 20, 2022 3 hours ago, Quester said: I'm not very knowledgeable about My Little Pony Have daughters. That will change fast. Quote Link to comment
Midnight Voyager Posted October 21, 2022 Share Posted October 21, 2022 Okay, been playing for a while, and I have noticed something with the component that adds skills: The power that disables warrior stances duplicates. A lot. For no apparent reason. My main character has 15 of it right now. The last time I checked was like four area transitions ago and it was 13. It's harmless, just odd! Quote Link to comment
subtledoctor Posted October 21, 2022 Author Share Posted October 21, 2022 (edited) 9 hours ago, Midnight Voyager said: Okay, been playing for a while, and I have noticed something with the component that adds skills: The power that disables warrior stances duplicates. A lot. For no apparent reason. My main character has 15 of it right now. The last time I checked was like four area transitions ago and it was 13. It's harmless, just odd! You mean the one that looks like this? EDIT - lol, I see it, it's a minor thing. But you probably don't want that going above 128. You can apply this hotfix to make it go away. Edited October 21, 2022 by subtledoctor Quote Link to comment
Midnight Voyager Posted October 21, 2022 Share Posted October 21, 2022 Thanks, that fixed it right up. Haven't found any other problems while I've been playing! Quote Link to comment
subtledoctor Posted October 21, 2022 Author Share Posted October 21, 2022 (edited) 10 minutes ago, Midnight Voyager said: Thanks, that fixed it right up. Haven't found any other problems while I've been playing! Excellent. Are you finding the "balance" to be okay? Are you getting enough proficiency points to get some interesting stuff, without starving your actual weapon proficiencies? Edited October 21, 2022 by subtledoctor Quote Link to comment
Midnight Voyager Posted October 21, 2022 Share Posted October 21, 2022 It feels pretty good to me, yeah! The only thing I miss is those rogue skill boosts you could get in Might and Guile. I liked giving them to Imoen in particular. Quote Link to comment
subtledoctor Posted October 21, 2022 Author Share Posted October 21, 2022 17 minutes ago, Midnight Voyager said: The only thing I miss is those rogue skill boosts you could get in Might and Guile Interesting - those always felt underwhelming to me, I assumed nobody used them. (I never did.) I can probably add those to the ‘Misc Rogue Skills’ category without too much trouble… Quote Link to comment
Quester Posted October 22, 2022 Share Posted October 22, 2022 (edited) Nvm Edited October 22, 2022 by Quester Quote Link to comment
Quester Posted October 22, 2022 Share Posted October 22, 2022 Here are some typos in the readme for the new overhaul: "This component is an alternative to component #121 the older revised Proficiencies." -> #122 impovable -> improvable armoor -> armor Missil Snaring -> Missile Snaring Fighting Dirty: for -> force once pr day -> once per day Quote Link to comment
subtledoctor Posted October 22, 2022 Author Share Posted October 22, 2022 Gorram crappy Apple keyboards. I need a new laptop. Quote Link to comment
Quester Posted October 23, 2022 Share Posted October 23, 2022 Finding typos and inconsistencies is basically the only thing I can contribute with, not having any skills in coding. It's my small way of helping to polish the mods that I use and love. I have done some minor testing of the new combat skills system, and it seems great. Can't wait to use it on my upcoming playthrough. Some minor stuff: The description of the scimitar proficiency mentions katanas and other exotic swords, even though in this system those have their own proficiency. The clubs/maces proficiency doesn't explicitly mention morningstars being included, but I'm guessing they are? Or are they included with flails? Not mentioned there either. Unflagging Determination is called just Determination in the character creation screen. Not that it matters, just a very minor inconsistency. Precise Strike: the description needs a subject. The various Parry skills all mention "base (missile) damage" instead of their own type of damage. Question about the Quickstride ability: should it be possible to choose this for those classes that already move faster by default (monk, barbarian...)? The selection of miscellaneous skills available for mages to choose from is very limited. I know that's intentional, and that this system isn't primarily for them, but even so I hope in the future there will be a couple more things in there to choose from. Quote Link to comment
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