Domi Posted January 15, 2005 Share Posted January 15, 2005 I guess it shows how little can a person know after being involved into trivial modding for a long time... Here goes the question: What I WANT to do (in PS Torment game): I want to reedit many dlg files texts, arbitrarily rewriting the lines, sometimes adding new options etc What I DID and SCREWED UP: I extracted a few DLG files with weidu --text and went over texts putting in corrections and added in one case a couple of new STATEs COMPILE resulted D into override That resulted in messed up dialog.tlk - the CRE in the games started giving me wrong dlg lines Now HOW may I do it properly (the work is too humangous imo to do it all in NI line by line)? -If I do not add new STATEs, will I still screw up the dialogue.tlk by re-compiling the existing files and adding new strings in the end of it? -Will it help if I reCOMPILE ALL files in the game (I dimly remeber DECOMPILE-COMPILE routine) - if that could help, please, please, show me a sample code snippet! Thnak you in advance! Domi Link to comment
Domi Posted January 15, 2005 Author Share Posted January 15, 2005 OK, it looks that if I do not add new states, it works Cute So as soon as I have time to read/correct 871 flies... Link to comment
SimDing0 Posted January 15, 2005 Share Posted January 15, 2005 It'd probably be easier to go through the entire TLK spotting and mass replacing text, than it would decompiling each dialogue one by one. Link to comment
Domi Posted January 15, 2005 Author Share Posted January 15, 2005 I want to be sure that the replacements make sense for each character... Link to comment
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