shawne Posted April 7, 2015 Share Posted April 7, 2015 Hello, everyone! I've been putting together a "design document" for a (hopefully) small mod that implements some minor plot tweaks to the Enhanced Edition of BG2 - filling plotholes and addressing inconsistencies in the new content, that sort of thing.Unfortunately, I know absolutely nothing about coding/programming, and so I'm hoping there's a modder here who might be willing to partner up with me and make this happen.I've attached the overview of the proposed Story Tweaks. Dialogue/banter is in the works (again, with a small and limited scale so as not to interfere with existing content), but I thought it'd be prudent to see if anyone's interested before committing more time and effort to a project I can't complete alone... story tweaks 1.1.doc Quote Link to comment
Thimblerig Posted April 7, 2015 Share Posted April 7, 2015 I think you've got some good ideas in there. (But I don't have EE, and cannot help at all.) Best of luck to you. Quote Link to comment
Jarno Mikkola Posted April 8, 2015 Share Posted April 8, 2015 Did you really need to make it a .doc file ? They are simply bad ones cause not all of us have the Word. If you really need pictures, the .pdf format might be better(but not best), or if it's just text, an archived .txt file does best for that. Quote Link to comment
shawne Posted April 8, 2015 Author Share Posted April 8, 2015 Did you really need to make it a .doc file ? They are simply bad ones cause not all of us have the Word. If you really need pictures, the .pdf format might be better(but not best), or if it's just text, an archived .txt file does best for that. If that's an issue: story tweaks 1.1.pdf Quote Link to comment
shawne Posted July 10, 2015 Author Share Posted July 10, 2015 Updated to 1.2 with some suggestions - still looking for someone to work with on this... BG2EE Story Tweaks 1.2.pdf Quote Link to comment
shawne Posted February 28, 2020 Author Share Posted February 28, 2020 Woo, blast from the past! I gotta say that for me DavidW's Wheels of Prophecy mod went a long way in making ToB more fun and reactive; breaks up the linearity by letting you pick your targets, and the others change depending on the order you do it. Aside from that? Pretty much the thing Beamdog did back when they were actually, y'know, doing things: character quests. Like, it's incredibly cool that Sarevok's back, maybe give him something to do? At the very least for characters like Viconia or Aerie who don't really have storylines in SoA. Just my $0.02, adjusted for inflation Quote Link to comment
Skitia Posted February 28, 2020 Share Posted February 28, 2020 Did you plan to try to make progress on this? The ideas seem nice and simple additions, and I always like expanded epilogue options. Quote Link to comment
shawne Posted February 28, 2020 Author Share Posted February 28, 2020 Nah, I lost interest in the game years ago. Mostly left it up here in case anybody ever wants to give it a try, I don't mind Quote Link to comment
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