CamDawg Posted January 17, 2005 Share Posted January 17, 2005 Eric Van Straaten, the paladin who assists you in Chapter 6 v Bodhi, has Harbinger. Problem is that it casts fireball on 5% of hits and drives away allies. BD changed his weapon to misc83 and then included a version of Harbinger as misc83 that did not cast fireball. Undocumented in BD's change was that Eric was coded as a LN paladin with 9s in all stats; BD changes him to LG with 15 str, 16 wis, 12 con and 18 chr. I've added c6eric and c6eric3 to the Oversight patching list for LG alignment. Instead of adding misc83 to their inventories, I change sw2h07 references to cdsw2h07; cdsw2h07 is a copy of Harbinger with the fireball probability set to 0. // added paladiny stats to c6eric; replaces harbinger with party-friendly version COPY_EXISTING ~c6eric.cre~ ~override~ ~c6eric3.cre~ ~override~ WRITE_BYTE 0x238 15 // str WRITE_BYTE 0x23b 16 // wis WRITE_BYTE 0x23d 12 // con WRITE_BYTE 0x23e 18 // chr READ_LONG 0x2bc "itm_off" READ_LONG 0x2c0 "itm_num" WHILE ("%itm_num%" > 0) BEGIN SET "itm_num" = ("%itm_num%" - 1) READ_ASCII ("%itm_off%" + (0x14 * "%itm_num%")) "item" PATCH_IF ("%item%" STRING_COMPARE_CASE "sw2h07" = 0) BEGIN WRITE_ASCII ("%itm_off%" + (0x14 * "%itm_num%")) "cdsw2h07" END END BUT_ONLY_IF_IT_CHANGES // adds party-friendly harbinger for c6eric and c6eric3 COPY_EXISTING ~sw2h07.itm~ ~override/cdsw2h07.itm~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" WHILE ("%abil_num%" > 0) BEGIN SET "abil_num" = ("%abil_num%" - 1) READ_BYTE ("%abil_off%" + (0x38 * "%abil_num%")) "melee" PATCH_IF ("%melee%" = 1) BEGIN READ_SHORT ("%abil_off%" + 0x1E + (0x38 * "%abil_num%")) "fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x38 * "%abil_num%")) "fx_idx" WHILE ("%fx_num%" > 0) BEGIN SET "fx_num" = ("%fx_num%" - 1) READ_SHORT ("%fx_off%" + (0x30 * ("%fx_idx%" + "%fx_num%"))) "opcode" READ_ASCII ("%fx_off%" + 0x14 + (0x30 * ("%fx_idx%" + "%fx_num%"))) "resource" PATCH_IF ((("%opcode%" = 146) AND ("spwi304" STRING_COMPARE_CASE "%resource%" = 0)) OR // cast fireball (("%opcode%" = 174) AND ("misc_17b" STRING_COMPARE_CASE "%resource%" = 0))) BEGIN // play sound WRITE_BYTE ("%fx_off%" + 0x12 + (0x30 * ("%fx_idx%" + "%fx_num%"))) 0 // sets probability to 0 END END END END Link to comment
CamDawg Posted February 24, 2005 Author Share Posted February 24, 2005 Included in alpha v2. Link to comment
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