Manetho Posted April 27, 2016 Share Posted April 27, 2016 Not really a bug, but I can't install npc project after the the last patch/new version of the game. Any help would be appreciated. Quote Link to comment
Manetho Posted April 27, 2016 Share Posted April 27, 2016 Not really a bug, but I can't install the npc project after the new patch/new version of the game. Any help would be appreciated. Please name an email address, since I can't paste a copy of the debug in here. Quote Link to comment
AstroBryGuy Posted April 27, 2016 Author Share Posted April 27, 2016 (edited) Installing [The BG1 NPC Project: Required Modifications] [v21_20150210] Looks like you are using v21. Try the latest version: https://github.com/AstroBryGuy/BG1NPC/releases Edited April 27, 2016 by AstroBryGuy Quote Link to comment
Manetho Posted April 27, 2016 Share Posted April 27, 2016 Tried to, but it's still the same. ERROR: Failure("AR4501.ARE: read out of bounds") PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45 Using Language [English] [English] has 1 top-level TRA files [bg1npc/tra/english/setup.tra] has 134 translation strings Install Component [The BG1 NPC Project: Required Modifications]? nstall, or [N]ot Install or [Q]uit? Quote Link to comment
AstroBryGuy Posted April 28, 2016 Author Share Posted April 28, 2016 ERROR: illegal 8-byte read from offset 8388928 of 51318-byte file AR4501.ARE Looks like a problem with AR4501. Is there a copy of that file in your override directory without BG1NPC installed? If so, another mod may have patched it badly. Quote Link to comment
Ana Skydrac Posted July 24, 2016 Share Posted July 24, 2016 (edited) Hello, I'm having a small (well, relatively speaking) problem regarding Dynaheir's romance. I found only a few threads relating to this but with no definite solution and with the 'latest' ones dating to 2010, so I figured I might post my issue here, see if anyone might help me out. The problem is the one where the LT when entering the Undercity doesn't trigger. I also found Dyna's numbering of LTs confusing, where the three LTs concerning Gorion's letter and Bhaal heritage are the very last in order, and the LT in Undercity and LT after killing Sarevok are sorted before them which event-wise doesn't make sense since finding Gorion's letter comes first, then Undercity and then Sarevok. I still didn't dare to explore the Undercity and confront Sarevok, in case I miss the solution, so I don't know if I'll be having an issue with post-killing Sarevok talk too. Anyway, I'm playing BG Tutu and so far everything was running way too smoothly with the mods I had installed. Should've guessed there's gonna be some hiccup sooner or later. I'll also take a look at the .d and .tra files concerning Dyna's dialogues and see if the conversation is actually missing. In any case thanks to anyone taking my problem into consideration. EDIT: Found it! When looking through x#dyro.d and x#dyro.tra the LT when entering the Undercity triggers if I have X#DyFlirt5 set to 1. Looking at Global Variables at ShadowKeeper I actually didn't have that particular string, only 3, 4 and 6. Now I didn't use the SK to add it but instead opted to use CluaConsole and type SetGlobal("X#DyFlirt5","GLOBAL", 1) and voila! It worked like a charm. Now to kick Sarevok's butt and see if I don't get the final LT. Edited July 24, 2016 by Ana Skydrac Quote Link to comment
agb1 Posted July 25, 2016 Share Posted July 25, 2016 Ana, kudos for finding a solution on your own and sharing it so others can benefit too. Quote Link to comment
Ana Skydrac Posted July 25, 2016 Share Posted July 25, 2016 (edited) Well, that worked for me. Maybe it was just something I missed because with everything going on, I sometimes forget I had the option to talk and flirt with Dyna on my own (and it's been years since I played the entire saga from start to finish and my first time playing BG Tutu with all these awesome mods, so I kinda got too immersed into the game). I was thinking if I should post my solution to the problem to those couple of other threads, even if they date five, six years back just in case? Oh, yeah, and I didn't have any problems whatsoever with the last LT after killing Sarevok, everything played out just fine. Edited July 25, 2016 by Ana Skydrac Quote Link to comment
Azoth Posted August 4, 2016 Share Posted August 4, 2016 Hi all, i have some trouble installing BG1NPC. Setup is BGEE + SoD + modmerge. [tb#_compile_eval_buffer/BG1NPC/Phase2/dlg/X#KAQST.D] PARSE ERROR at line 152 co lumn 1-15 Near Text: REPLACE_TRIGGER syntax error ERROR: parsing [tb#_compile_eval_buffer/BG1NPC/Phase2/dlg/X#KAQST.D]: Parsing.Parse_error ERROR: compiling [BG1NPC/Phase2/dlg/X#KAQST.D]! Stopping installation because of error. ERROR Installing [The BG1 NPC Project: Banters, Quests, and Interjections], rolling back to previous state Will uninstall 541 files for [BG1NPC/BG1NPC.TP2] component 1. Uninstalled 541 files for [BG1NPC/BG1NPC.TP2] component 1. ERROR: Parsing.Parse_error PLEASE email the file SETUP-BG1NPC.DEBUG to The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45 I downloaded the most recent (master) BG1NPC version from github (https://github.com/AstroBryGuy/BG1NPC). Setup-BG1NPC.DEBUGWeidu.logCan anyone help please?Thanks. Quote Link to comment
Azoth Posted August 4, 2016 Share Posted August 4, 2016 Installation fails also on clean BGEE+SoD+modmerge.Release v22.3 works fine.Sry for doublepost, but didnt find the edit button. Quote Link to comment
AstroBryGuy Posted August 4, 2016 Author Share Posted August 4, 2016 (edited) The unreleased GitHub code is a work in progress. It will likely have bugs and errors. Use a released version of you want something a little more stable. Just a minor typo in the command. It should be REPLACE_STATE_TRIGGER. Whoops. Edited August 5, 2016 by AstroBryGuy Quote Link to comment
AstroBryGuy Posted August 5, 2016 Author Share Posted August 5, 2016 (edited) Well, that worked for me. Maybe it was just something I missed because with everything going on, I sometimes forget I had the option to talk and flirt with Dyna on my own (and it's been years since I played the entire saga from start to finish and my first time playing BG Tutu with all these awesome mods, so I kinda got too immersed into the game). I was thinking if I should post my solution to the problem to those couple of other threads, even if they date five, six years back just in case? Oh, yeah, and I didn't have any problems whatsoever with the last LT after killing Sarevok, everything played out just fine. The script block that sets the X#DyFlirt5 variable should trigger at a party rest after the final dream. If you have a save from before you manually tweaked the variable, I'd be interested to see the variable states and figure out why the block isn't firing. IF %BGT_VAR% Global("Chapter","GLOBAL",%tutu_chapter_7%) Global("X#DyFlirt5","GLOBAL",0) Global("X#DynahMatch","GLOBAL",1) !Global("X#DynaheirRomanceInactive","GLOBAL",1) Global("%bgdreams%","GLOBAL",%bgdream6%) InParty(Myself) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) PartyRested() THEN RESPONSE #100 SetGlobal("X#DyFlirt5","GLOBAL",1) END Edited August 5, 2016 by AstroBryGuy Quote Link to comment
Roxanne Posted August 5, 2016 Share Posted August 5, 2016 Not sure if this is a bug of this mod or a bug in EET when renaming/merging the dialogues Imoen's dialogue Global("X#IMMALAR","GLOBAL",1) about Malar all of a sudden triggers (instead of a response from Player1) the sentence that should be triggered by Global("Selftalk",Global",1). In EET the respective dialogues are Imoen2_.dlg and Player1.dlg It happens at the point where there is a statecheck for INT (my PC has INT 13) 1,CheckStatGT(Player1,12,INT) 2.CheckStatLT(Player1,13,INT) 3. no condition Quote Link to comment
AstroBryGuy Posted August 5, 2016 Author Share Posted August 5, 2016 Not sure what is going on, as I don't have an EET install. I don't know what EET does to the DLG files. Sorry. Quote Link to comment
Ana Skydrac Posted August 9, 2016 Share Posted August 9, 2016 (edited) Well, that worked for me. Maybe it was just something I missed because with everything going on, I sometimes forget I had the option to talk and flirt with Dyna on my own (and it's been years since I played the entire saga from start to finish and my first time playing BG Tutu with all these awesome mods, so I kinda got too immersed into the game). I was thinking if I should post my solution to the problem to those couple of other threads, even if they date five, six years back just in case? Oh, yeah, and I didn't have any problems whatsoever with the last LT after killing Sarevok, everything played out just fine. The script block that sets the X#DyFlirt5 variable should trigger at a party rest after the final dream. If you have a save from before you manually tweaked the variable, I'd be interested to see the variable states and figure out why the block isn't firing. IF %BGT_VAR% Global("Chapter","GLOBAL",%tutu_chapter_7%) Global("X#DyFlirt5","GLOBAL",0) Global("X#DynahMatch","GLOBAL",1) !Global("X#DynaheirRomanceInactive","GLOBAL",1) Global("%bgdreams%","GLOBAL",%bgdream6%) InParty(Myself) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) PartyRested() THEN RESPONSE #100 SetGlobal("X#DyFlirt5","GLOBAL",1) END Oh, don't worry about it, it was definitely a fault on my part. Apparently, I didn't have that last dream sequence because I didn't rest enough times for it to trigger and also I finished the game with only one Draw Upon Holy Might when I should have gotten two, so that's another proof for that. And I checked the variables myself, so, yeah. I'm sorry to have been a bother, I know I should 'ave checked things out first before jumping the gun. But just to be sure, I'd like to send you my save, but how do I go about attaching files to my reply? Or do I have to upload it on some place and just share a link? I apologize for asking this, it's really embarrassing. Edited August 11, 2016 by Ana Skydrac Quote Link to comment
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