Guest wannamonk Posted November 26, 2022 Share Posted November 26, 2022 I can't see monks in the list, when i am trying to change class... Quote Link to comment
subtledoctor Posted November 30, 2022 Author Share Posted November 30, 2022 On 11/26/2022 at 5:35 PM, Guest wannamonk said: I can't see monks in the list, when i am trying to change class... Quite so! Will fix. Quote Link to comment
Guest zielonyx Posted December 13, 2022 Share Posted December 13, 2022 Quote Component 2000: NPC class/stat//kit choices This will add a tome to every joinable NPC. Does it include NPCs from mods as well? Thanks. Quote Link to comment
subtledoctor Posted December 13, 2022 Author Share Posted December 13, 2022 4 hours ago, Guest zielonyx said: Does it include NPCs from mods as well? Thanks. Yes. Even Grey the Dog has one. Quote Link to comment
Endarire Posted March 5, 2023 Share Posted March 5, 2023 The GitHub releases section should be updated with 5.9.4 or the latest 'ready' version. Thankee! Quote Link to comment
subtledoctor Posted March 7, 2023 Author Share Posted March 7, 2023 (edited) Is there a problem with the latest release? EDIT - oh, was the monk thing never updated? Okay, here's version 5.9.6. Edited March 7, 2023 by subtledoctor Quote Link to comment
Endarire Posted March 7, 2023 Share Posted March 7, 2023 Maybe the release mismatch was because 5.9 was called a pre-release but 5.7 was a release and GitHub only showed the latest "release." Quote Link to comment
Chosen Posted March 13, 2023 Share Posted March 13, 2023 Does this mode take into account thiefs gain 40 instead of 25 skills at first level? Level 0 to1 may result in missing skill points. Quote Link to comment
subtledoctor Posted March 15, 2023 Author Share Posted March 15, 2023 On 3/13/2023 at 6:31 PM, Chosen said: Does this mode take into account thiefs gain 40 instead of 25 skills at first level? Level 0 to1 may result in missing skill points. The mod doesn't "take into account" anything - it does not change or replace the way you spend skills in the game. It just puts you at level 0, and then you move up to level 1, the same way you go from level 0 to level 1 during the normal character generation process. Character generation follows THIEFSKL.2da to figure out how many points to give you. I have no reason to think the proficencies/skills screen is not working normally for this process. Quote Link to comment
Chosen Posted March 15, 2023 Share Posted March 15, 2023 Ok then it is a probably a UI mod issue or other mod conflict(like ToB-Style NPCs). When I use the tome everything seems to work fine but thiefs only gain 25(or 15 for assassin) skill points to spend when going from 0 to 1. I checked thiefskl.2da but values are correct there(It is also correct in character creation in main menu). I added Weidu.log if you wanted to check but it is not a problem if it works on your end. Things tend to fail when you make large installions like this. WeiDU.log Quote Link to comment
zelazko Posted March 15, 2023 Share Posted March 15, 2023 NPC_EE should be installed after or before EET_End? Any dialogue added mod should be installed before EET_END but EET_END closes down the kits so... I don't know when to install EET_END. Quote Link to comment
subtledoctor Posted March 15, 2023 Author Share Posted March 15, 2023 3 hours ago, Chosen said: When I use the tome everything seems to work fine but thiefs only gain 25(or 15 for assassin) skill points to spend when going from 0 to 1 Oh, I thought you were talking hypothetically, I didn’t realize you were actually seeing that behavior. I guess I’ll take a look and see what’s going on. Quote Link to comment
subtledoctor Posted March 15, 2023 Author Share Posted March 15, 2023 1 hour ago, zelazko said: NPC_EE should be installed after or before EET_End? Any dialogue added mod should be installed before EET_END but EET_END closes down the kits so... I don't know when to install EET_END. I install this after EET_End. It probably doesn’t matter; but this is in the class of what I think of as “post-SCS” mods, and SCS goes after EET_End. Quote Link to comment
theernestrain Posted March 23, 2023 Share Posted March 23, 2023 Is this mod working well in 2023 on BGEE with SCS, Tweaks Anthology, skills and abilities, and enhanced powergaming scripts installed? I am looking to your mod because i noticed strange bugs with SCS's NPC customization. Particularly where ill have an npc join and they dont revert to level 1. Quote Link to comment
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