MikeX Posted January 12, 2023 Share Posted January 12, 2023 V4.28 (and lower) The .d files in question (e.g. 'd5_stalk.d') are located in folder 'might_and_guile\feats\dialog'. Quote Link to comment
subtledoctor Posted January 19, 2023 Author Share Posted January 19, 2023 Update to version 5 alpha 13. Certain instances of v5a12 were not giving the Ninja kits their ki pool abilities. This is fixed, and a new function is added to the semi-spontaneous group to more easily handle the assignment of points for 'semi-innate'/ki pool abilities. Don't worry if you just installed v5a12 - only one file is different. You can add the corrected version after the fact by installing this hotfix. Quote Link to comment
Guest Brogan Posted February 6, 2023 Share Posted February 6, 2023 Trying to make a Marksman, but unable to put a pip into Longbow, as it's not listed (using Thief rules). Did I forget to install a component? Quote Link to comment
subtledoctor Posted February 13, 2023 Author Share Posted February 13, 2023 Update to version 5.2 alpha 4 (and yeah I am keenly aware the version numbering is ridiculous right now - I'm trying to bring this and the Scales of Balance pre-releases into harmony with each other). This updates the Use Magical Device feat to a new mechanism that is shared with SoB v6.5 and Refinements v4.36. Also I think there are some under-the-hood improvements for the Cavalier-as-fighter kit and the Archer-as-fighter kit. On 2/5/2023 at 9:22 PM, Guest Brogan said: Trying to make a Marksman, but unable to put a pip into Longbow, as it's not listed (using Thief rules). Did I forget to install a component? Thieves can't use longbows by default, so you should not be able to put pips there. This seems like it is working as intended? Or else I didn't understand the question. Quote Link to comment
Connelly Posted February 15, 2023 Share Posted February 15, 2023 Seems there's a problem with the thief only Ninja kit in the update. The F/T one installs fine though. //ERROR: [might_and_guile/thief/ninja/d5ninpts.2da] -> [override/d5ninpts.2da] Patching Failed (COPY) (Failure("Unknown function: semi_innate_points")) Quote Link to comment
subtledoctor Posted February 15, 2023 Author Share Posted February 15, 2023 8 hours ago, Connelly said: Seems there's a problem with the thief only Ninja kit in the update. The F/T one installs fine though. //ERROR: [might_and_guile/thief/ninja/d5ninpts.2da] -> [override/d5ninpts.2da] Patching Failed (COPY) (Failure("Unknown function: semi_innate_points")) Dammit. There was a problem several commits ago, and I fixed the problem, but then I apparently overwrote the fix in the last update. And now I'm back to the earlier problem. And it's confounding me. Argh, I'll have this sorted out soon. Quote Link to comment
subtledoctor Posted February 15, 2023 Author Share Posted February 15, 2023 Meantime, if I'm about to update this: the "Weaponmaster" kit name seems awfully clunky to me. I created the kit as a kind of Samurai-ish thing - I started with the Ninja, a warrior-like rogue with some supernatural abilities usable from a pool of ki points; then I wanted to make more of a pure warrior version, with more warrior-centric ki abilities. Calling that a "Samurai" seems a bit... icky. And Samurai implies more about the political and social background of the fighter, than about its weapon and bonus abilities. "Ki Warrior" is better, but pretty boring. Weaponmaster is sort of accurate (part of the kit is that you can only choose to get grandmastery in a single weapon - kind of being more of a kensai than the actual kensai) but doesn't address the ki abilities and sounds pretty vague. So anyway if anyone has ideas for a better name for the kit, now is a great time to throw out suggestions! "Weaponmaster" "Samurai" "Ki Warrior" "Better Kensai" ...? Quote Link to comment
morpheus562 Posted February 15, 2023 Share Posted February 15, 2023 1 hour ago, subtledoctor said: Meantime, if I'm about to update this: the "Weaponmaster" kit name seems awfully clunky to me. I created the kit as a kind of Samurai-ish thing - I started with the Ninja, a warrior-like rogue with some supernatural abilities usable from a pool of ki points; then I wanted to make more of a pure warrior version, with more warrior-centric ki abilities. Calling that a "Samurai" seems a bit... icky. And Samurai implies more about the political and social background of the fighter, than about its weapon and bonus abilities. "Ki Warrior" is better, but pretty boring. Weaponmaster is sort of accurate (part of the kit is that you can only choose to get grandmastery in a single weapon - kind of being more of a kensai than the actual kensai) but doesn't address the ki abilities and sounds pretty vague. So anyway if anyone has ideas for a better name for the kit, now is a great time to throw out suggestions! "Weaponmaster" "Samurai" "Ki Warrior" "Better Kensai" ...? Ronin Quote Link to comment
subtledoctor Posted February 15, 2023 Author Share Posted February 15, 2023 9 minutes ago, morpheus562 said: Ronin I thought of that too, and it fits a bit better, but it also implies “used to be a samurai” or maybe just “not a samurai.” Which is weird when there is no samurai kit… Quote Link to comment
morpheus562 Posted February 16, 2023 Share Posted February 16, 2023 (edited) Sword Saint is another option or simply Warrior. Edited February 16, 2023 by morpheus562 Quote Link to comment
subtledoctor Posted February 16, 2023 Author Share Posted February 16, 2023 15 hours ago, Connelly said: Seems there's a problem with the thief only Ninja kit in the update. The F/T one installs fine though. //ERROR: [might_and_guile/thief/ninja/d5ninpts.2da] -> [override/d5ninpts.2da] Patching Failed (COPY) (Failure("Unknown function: semi_innate_points")) Okay it took a little while to track down the problem but the Weaponmaster and Ninja ki pool abilities should be fixed in version 5.2 alpha 5. Quote Link to comment
Endarire Posted February 16, 2023 Share Posted February 16, 2023 What about Kensai- oh wait! That's already a kit name! Spirited Warrior? Weapon Bond Warrior? Life Force Fighter? Channeled Warrior? Battlemaster? Weapon Devotee? Weaponsmith? Weapon Sage? Icon of War? War Heart? Weapon Visionary/Battle Visionary? Quote Link to comment
Guest Lord Inquisitor Bob Posted February 16, 2023 Share Posted February 16, 2023 Loremasters can't use bastard swords (I have all of your other mods installed). And can't be humans (class description doesn't mention that). Quote Link to comment
Guest Noyiko Posted February 26, 2023 Share Posted February 26, 2023 Hi, I'm very interested in this mod for Ranger base class improvements but I read that there are coming fixes in version 5 for ranger (backstab multiplier). If I install this mod in the last version available and I start a game, then I install the future version 5 of the mod, I will have to start the game again to apply new fixes or they will be applied on the current game save? Thank you Quote Link to comment
Enigmajazz Posted April 12, 2023 Share Posted April 12, 2023 I know that you are not particularly supporting the feats component anymore as you favour the scales and balance implementation but I'm planning to use the feats alongside the proficiencies from skills and abilities. I thought you should be aware that this does not install in the current alpha version as it requires extra_proficiency_dialog.tpa (or something similar, I'm on my phone so can't check exactly right now) which was removed a few versions ago. Quote Link to comment
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