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SimDing0

IfValidForPartyDialogue

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When done properly, replacing this is a fix, so I'd say it should be included if we can do it. However, Bioware used IVFPD and InParty/See interchangably, and if possible, it'd be good to replace both of these with InParty/Detect/StateCheck. This should be a piece of cake with the ability to decompile scripts and dialogues, and regexp support for R_T. Except OR blocks and incidences where there's a logical IF/ELSE progression. Cam?

Edited by SimDing0

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Actually, mass InParty/See replacement could be a problem, because I suspect this is sometimes used in cases where the NPC in question is reacted to, but does not speak in person. (If that makes any sense... I mean like someone saying "I see you travel with Viconia. Die.")

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Yeah, I'd leave this for now. Had I found a way to resolve the IVFPD nested in OR() loops it'd be in the tweak packs already. :)

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Check each one out case by case. I've done a few experiments with nested ORs, and although they do sorta work (if a bit randomly) there's no way to accomplish what we need that I can see.

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