BeerDragon Posted October 1, 2016 Share Posted October 1, 2016 don I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one. It seems BG2EE mods were detected. Hoping someone can please assist. don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation I see what happened. I didn't realise the SoD folder contained a separate copy of the whole BG1 game. I installed the BGEE mods in the old (Pre SoD) Baldur's Gate EE folder, not the SoD one. I have now installed the BGEE mods into the SoD directory but EET is still not picking up Lydia in the inn. Do I have to start again and reinstall EET and all the other mods? By the sound of it, yes. The procedure is, install SoD, install mods onto SoD. Then install BG2EE, install EET (this is where content and installed mods from BG1/SoD are imported), and any EET-compatible mods you want onto BG2EE. And then finally run the EET closer. Like this http://gibberlings3.net/forums/index.php?showtopic=28245&page=2&do=findComment&comment=247030 All up and running thanks. Quote Link to comment
subtledoctor Posted October 1, 2016 Share Posted October 1, 2016 SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation. No - if you bought them from Beamdog directly, SoD comes as a completely separate game (which happens to contain all of BGEE within it). So these people have separate "BGEE" and "SoD" games. Quote Link to comment
Jarno Mikkola Posted October 1, 2016 Share Posted October 1, 2016 (edited) No - if you bought them from Beamdog directly, SoD comes as a completely separate game (which happens to contain all of BGEE within it). So these people have separate "BGEE" and "SoD" games.Erhm, the SoD containing BGEE or BGEE containing SoD, does it actually matter 1 f&/% ? And remember, for you to have "everything", the SoD needs to have all the map file, and everything else, for example the BGEE start. ... Which actually makes it BGEE, not SoD, it might contain that in the default installs folder name, but it's just slightly edited BGEE version, so it's not actually SoD, but BGEE. Apple and Linux can shovel their determinations to their reknown ends all they want, it still doesn't make it true. Edited October 1, 2016 by Jarno Mikkola Quote Link to comment
Shin Posted October 1, 2016 Share Posted October 1, 2016 (edited) Minor thing about the UI: with the new dialogue window style that expands upward to show dialogue history instead of allowing direct scrolling up and down like in the past, longer blocks of dialogue introduced by certain mods (as seen in the screenshots) take up so much space that the area containing your replies starts to shrink. If the incoming text block is lengthy enough, the reply area disappears altogether and there's no way to change window sizes around to bring it back up. Of course, more than likely this isn't an EET issue but a result of the new UI style; but since the EET offers a choice of UI on installation, is there any way of bringing back the old, scroll-style dialogue window? Edited October 1, 2016 by Shin Quote Link to comment
GrimLefourbe Posted October 1, 2016 Share Posted October 1, 2016 It's a problem with the new UI, you can check out the UI modding forum here for options, haven't looked for it myself, I believe it's possible, though impractical, to scroll the answers. Quote Link to comment
Shin Posted October 1, 2016 Share Posted October 1, 2016 Ah, I see. Thanks, the tweak at https://forums.beamdog.com/discussion/61138/tweak-bgee-1-3-ish-dialog-box does indeed seem to work. Quote Link to comment
GrimLefourbe Posted October 1, 2016 Share Posted October 1, 2016 The EEUITweaks mod is awesome and compatible with EET by the way, tons of little improvements, all through weidu. Should be used after eet_end.exe . Quote Link to comment
subtledoctor Posted October 2, 2016 Share Posted October 2, 2016 No - if you bought them from Beamdog directly, SoD comes as a completely separate game (which happens to contain all of BGEE within it). So these people have separate "BGEE" and "SoD" games.Erhm, the SoD containing BGEE or BGEE containing SoD, does it actually matter 1 f&/% ? Yes it matters because the SoD game/folder contains BGEE, but the BGEE game/folder does not contain SoD. So if the user mods BGEE and then EET pulls resources from SoD, it will not get any of the modded stuff. Get it? Quote Link to comment
Jarno Mikkola Posted October 2, 2016 Share Posted October 2, 2016 Yes it matters because the SoD game/folder contains BGEE, but the BGEE game/folder does not contain SoD. So if the user mods BGEE and then EET pulls resources from SoD, it will not get any of the modded stuff. Get it?Matters a little when you install the ModMerger tool first. It's still not called SoD. Get your definitions correct. Quote Link to comment
subtledoctor Posted October 2, 2016 Share Posted October 2, 2016 If you bought from Beamdog directly you don't use Modmerge. That's irrelevant. Quote Link to comment
Imiona Posted October 2, 2016 Share Posted October 2, 2016 Is there a Way to make the Dragonspear UI work with EET? Quote Link to comment
Shin Posted October 2, 2016 Share Posted October 2, 2016 Is there a Way to make the Dragonspear UI work with EET? The UI itself is included as an option in the EET closer installation (default is BG2EE UI), though can't be certain all UI mods will work on top of EET. Quote Link to comment
GrimLefourbe Posted October 2, 2016 Share Posted October 2, 2016 It's not compatible yet, Imiona linked to Dragonspear UI++ which is a big overhaul of the dragonspear UI. You can make changes manually though it can be a bit cumbersome or use EEUITweaks that has compatibility with EET's UIs(both EET bg2 style and EET SoD style are supported). Quote Link to comment
Imiona Posted October 2, 2016 Share Posted October 2, 2016 Thx, but whitch UI Menu File i have to edit to make the Mods work, the one inside the EET SOD_GUI? Quote Link to comment
GrimLefourbe Posted October 2, 2016 Share Posted October 2, 2016 The one inside override. Quote Link to comment
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