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Mod Compatibility List for EET


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I'm getting error messages when I try and install ascension using the version from the comparable mods list. During the core component I get this string of errors:

[./override/CLASS.IDS] loaded, 2213 bytes
[ascension/tra/autotra/american/balth2.TRA] has 17 translation strings
[ascension/tra/autotra/american/finbodh.TRA] has 60 translation strings

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1097 column 1-27
Near Text: )
[HaveSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1102 column 1-44
Near Text: )
[spell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1861 column 1-27
Near Text: )
[HaveSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1868 column 1-44
Near Text: )
[spell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/ascensionmain/baf/compile/finmel.baf] PARSE ERROR at line 1374 column 1-49
Near Text: )
[spellNoDec] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/ascensionmain/baf/compile/finmel.baf] PARSE ERROR at line 1379 column 1-49
Near Text: )
[ForceSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]
[ascension/tra/autotra/american/finmel01.TRA] has 31 translation strings

 

No other mods installed on BG I or on EET. Compenent install completes, but I'm not sure if this will break anything.

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No other mods installed on BG I or on EET. Compenent install completes, but I'm not sure if this will break anything.

It won't break anything that was not broken already before this. Aka the Kaishas... spell can't happen but that's not because of this, but because of other stuff.

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No other mods installed on BG I or on EET. Compenent install completes, but I'm not sure if this will break anything.

It won't break anything that was not broken already before this. Aka the Kaishas... spell can't happen but that's not because of this, but because of other stuff.

 

Will Ascension still work properly?

 

I wasn't getting that error thrown on a seperate clean BGII install of Ascension, so I was kind of worried.

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Like I said, it will work in EET as well as it does in if it's not in EET, aka if it's in the BG2EE.. The version you have of the ascension could be faulty on it's own. That's what the above informs you about. Well, sorta.

 

@K4thos, can you make sure that the COMPILE commands you have won't try to compile .baf files that are not in the off directories, aka if for example you use this command:

COMPILE ~modfolder/ijbah.baf~ ~override~

As it tries to compile everything in the override folder too... as the command doesn't need a compile-to folder, just the source. I am not saying that you have this... just try to make sure that you don't.

Edited by Jarno Mikkola
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I'm getting error messages when I try and install ascension using the version from the comparable mods list. During the core component I get this string of errors:

[./override/CLASS.IDS] loaded, 2213 bytes

[ascension/tra/autotra/american/balth2.TRA] has 17 translation strings

[ascension/tra/autotra/american/finbodh.TRA] has 60 translation strings

 

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1097 column 1-27

Near Text: )

[HaveSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

 

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1102 column 1-44

Near Text: )

[spell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

 

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1861 column 1-27

Near Text: )

[HaveSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

 

[ascension/ascensionmain/baf/compile/finiren.baf] PARSE ERROR at line 1868 column 1-44

Near Text: )

[spell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

 

[ascension/ascensionmain/baf/compile/finmel.baf] PARSE ERROR at line 1374 column 1-49

Near Text: )

[spellNoDec] argument [KAISHAS_CHANGE] not found in [spell.IDS]

 

[ascension/ascensionmain/baf/compile/finmel.baf] PARSE ERROR at line 1379 column 1-49

Near Text: )

[ForceSpell] argument [KAISHAS_CHANGE] not found in [spell.IDS]

[ascension/tra/autotra/american/finmel01.TRA] has 31 translation strings

 

No other mods installed on BG I or on EET. Compenent install completes, but I'm not sure if this will break anything.

BERESH_CHANGE and KAISHAS_CHANGE in BG2 are leftover IDS entries from BG1. When BG2 scripts use them they are really referring to WIZARD_SUMMON_PLANATAR_EVIL and WIZARD_COMET.

 

Vanilla BG:EE added spells named OHWI924.SPL and OHWI925.SPL that are not referenced via IDS names, so EET uses them instead for BERESH_CHANGE and KAISHAS_CHANGE that are no longer pointing to correct spells (which is the case in all BG2 games including BGT).

 

In order to find possible compatibility issues with mods EET completely removed both BERESH_CHANGE and KAISHAS_CHANGE from IDS file since these are useless duped entries. Such warnings were meant to be printed when BG1 mod tries to refer these spell via IDS names, but it looks like some BG2 mods use these names instead of correct BG2 equivalents (probably because either Near Infinity or weidu decompiles them using duped BG1 IDS names).

 

In next version probably both of them will be kept in IDS file since it doesn't really change anything and may intronduce problem like this one. For now you can download Ascension with changed KAISHAS_CHANGE to WIZARD_COMET here. (using 'Clone or Download' button instead of 'releases')

Edited by K4thos
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In next version probably both of them will be kept in IDS file since it doesn't really change anything and may intronduce problem like this one. For now you can download Ascension with changed KAISHAS_CHANGE to WIZARD_COMET here. (using 'Clone or Download' button instead of 'releases')

Always check https://github.com/whiteagnus/Ascension/network/members , that's is what GitHub is for :mwaha: I will import you commit into https://github.com/BiGWorldProject/Ascension :thumbsup:

Edited by ALIENQuake
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In next version probably both of them will be kept in IDS file since it doesn't really change anything and may intronduce problem like this one. For now you can download Ascension with changed KAISHAS_CHANGE to WIZARD_COMET here. (using 'Clone or Download' button instead of 'releases')

Yeah, you can have duplicate IDS entries, so long as they are known to refer to the same exact .ids number. And hope the cheese that no one goes around applying .ids fixes that break things.

 

Vanilla BG:EE added spells named OHWI924.SPL and OHWI925.SPL that are not referenced via IDS names...

They cannot be, the game doesn't carry a spellfile name conversion model that could do that. But like implied, if you have a both KAISHAS_CHANGE & WIZARD_COMET identified as the same .ids entry, aka the same .spl file in the spell.ids, the compiled .bcs and .dlg etc things will then always refer to the correct & same spell file.

Then why is the comet not set to be say spwi925.spl, as there's plenty of room for it there... I haven't got a clue.

Edited by Jarno Mikkola
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In response to several questions I post an EXAMPLE install order for EET mods here - this order has been tested several times and does not constitute install or in-game issues due to compatibility issues. It avoids *tweaks* as far as possible since none of them (nor their interactions with each other or with the revised game) are thoroughly tested. To add them, you are best advised to read the individual readme for the mod in detail (hoping it tells you what the mod really does).

 

In BGEE

 

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v13
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v13
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v13
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v13
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v13
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0_beta_151127
~DARKHORIZONSBGEE/SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
~WBGTAP/SETUP-WBGTAP.TP2~ #0 #1 // Wedges BGT Adventure Pack: BG1 Quests: Alpha 0.2
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v9
~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #2 // How much time would you like between talks (approximately)? -> 30 minutes: v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~NEERABANTERS/SETUP-NEERABANTERS.TP2~ #0 #0 // Neera Banters: v0.1.2-20150101
~TENYATHERMIDOR/SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu
~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE/SETUP-SIRENE.TP2~ #0 #6 // Crossmod: Sirene-White - banters
~SIRENE/SETUP-SIRENE.TP2~ #0 #7 // Sirene NPC for Baldur's Gate: Siege of Dragonspear

 

 

Then EET RC7.1 or better in BG2EE

 

InBG2EE

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC7
~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC7
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.5 BETA_20160522
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.5 BETA_20160522
~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v11
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0
~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v3.0
~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.4_20160104
~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2
~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2
~TGC1E/SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #102 // Install Banter Accelerator for the djinni? (Default: 60 Minutes) -> 30 Minutes: v2.4
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #200 // Remove Afaaq's banter soundtrack?: v2.4
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.4
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Crossmod Content: v2.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2
~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v2.0
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v14
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots for EET: EEv5
~NTOTSC/SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a_EET
~NTOTSCV171/SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #0 // SandrahNPC Check for required Installation: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #2 // SandrahNPC for EET Core: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #3 // Mods Compatibility: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #5 // SandrahNPC Creatures and Items: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #6 // Sandrah Shops: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #7 // Sandrah Movies and Sounds: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #8 // SandrahNPC for EET Compiles: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #9 // Pelligram, Sandrah's Animal Companion: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #10 // Worldmap Update for SandrahNPC for EET: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #11 // SandrahNPC Extensions: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #12 // Mod Interactions: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #13 // Shauhana for Shadow of Amn EET: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #14 // Sandrah ToB (EET): v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #15 // Sandrah Return To Faerun Transition: v2.03.b
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #16 // Sandrah EET additions: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #0 // Check Requirements for EET: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #1 // RTF Movies and Sounds: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #2 // Sandrah Return To Faerun Areas: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #3 // Sandrah Return To Faerun Area Modifications: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #4 // Sandrah Return To Faerun Creatures: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #5 // Sandrah Return To Faerun Items and Stores: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #6 // Sandrah Return To Faerun Compiles: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #7 // Sandrah RtF Cross Mod Contents: v2.03.b
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #8 // EET Compliance: v2.03.b
~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #0 // Sandrah Time of Troubles Revisited Areas: v2.03.b
~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #1 // Sandrah Time of Troubles Revisited Compiles: v2.03.b

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~EET_END.TP2~ #0 #1 // Finalise EET (last mod in install order)
~EET_END.TP2~ #0 #0 // Alternative EET GUI (SoD)
~SETUP-SANDRAHADD.TP2~ #0 #0 // Sandrah New Features: v2.02.b

 

Notes (some contents mods I use are not yet publically available marked) Some BG2EE mods must be patched before install.

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the compiled .bcs and .dlg etc things will then always refer to the correct & same spell file.

Then why is the comment not set to be say spwi925.spl, as there's plenty of room for it there... I haven't got a clue.

As mentioned above Near Infinity or weidu decompiles BG2 / BG2:EE scripts using duped BG1 IDS names instead of WIZARD_SUMMON_PLANATAR_EVIL and WIZARD_COMET. Which means there may be mods (like Ascension) with BERESH_CHANGE and KAISHAS_CHANGE IDS names used in BAF / D files, even though they are meant to refer BG2 spells. In such case if we assign BG1 IDS names to new slot than such BG2 mods will compile wrong spells. Beamdog already created non-IDS versions of these 2 spells in vanilla BG:EE, so there is no point at all in renaming SPL files for new IDS slots (only in this case of course - new spells added by mods and IDS names adjusting is handled automatically during installation).

Edited by K4thos
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May I ask some specific mod questions?

 

BP-BGT-WORLDMAP - Is this better than the default EET one?

NPCs mods - Is there any added npc actually worth the game, both in voice recording quality or story wise depth? Or you use them just for the quests?

 

About some mods you did not use:

Almateria's Restoration Project, aTweaks, Baldur's Gate Graphics Overhaul for EET, EEUITweaks, Item Revisions, Spell Revisions, Sword Coast Stratagems, Tweaks-Anthology, Assassinations, BP Series Party AI.

 

Is there any problem with them, or you don't use them cause you don't need them?

 

Thanks for your time.

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eXistenZe, on 02 Nov 2016 - 3:11 PM, said:snapback.png

May I ask some specific mod questions?

 

BP-BGT-WORLDMAP - Is this better than the default EET one?

NPCs mods - Is there any added npc actually worth the game, both in voice recording quality or story wise depth? Or you use them just for the quests?

 

About some mods you did not use:

Almateria's Restoration Project, aTweaks, Baldur's Gate Graphics Overhaul for EET, EEUITweaks, Item Revisions, Spell Revisions, Sword Coast Stratagems, Tweaks-Anthology, Assassinations, BP Series Party AI.

 

Is there any problem with them, or you don't use them cause you don't need them?

 

Thanks for your time.

BP-BGT worldmap - the huge worldmap covers more of Faerun than the EET map. EET map is *folded* in North/South direction at about the latitude of Waterdep (omitting it). Both maps use the same icons and travel times. The ONLY reason I use it is for my own mod which adds Waterdeep and some new areas east of EET map to the game.

EET UI Tweaks just came out after I made my current install, so I use the one from EET_end plus some manually added code that is now in that mod.

 

NPC mods?? This is very, very subjective. At this moment a lot of those I would like to have are not yet available for EET (Yasraena, Chloe, Longer Road Irenicus, Sarevok etc). But among those that already are there, many that are far better than the ones added to EE by the bean dogs. Odd one is Neera who is already enhanced by some mods by now and has become fun to play due to that. Real good ones are Isra, Valerie, Finch, Tenya, Vynd, Sheena, Amber, Tyris, Gavin, Sirene, Angelo - Vynd and Foundling (although they tend to leave the party if you are too GOOD). Then there is Afaaq, not really an NPC but a companion with a lot of contents.

 

For the other mods you asked, most of them were created for another game. BP series party AI just for example does not take into account the more intelligent AI scripts your joined NPCs now can have in EET > so I consider it outdated. Others from your list are outdated for the new game, some are too bugged to consider, some solve problems that no longer exist. The main problem with SCS is, that it has combined old SCS I and SCS II into one monster and in order to get the components you may want to use you have to install this main component that nobody has taken care of in ages (and nobody can tell you exactly what it does) >> there is excessive information for each of those mods in dedicated threats, so you can make up your own mind about them.

Assasinations is not really a tweak but a contents mod, with a contents I never wasted time on.

 

At this time I cannot recommend Wedges Mod or Slow Boat or New Travel System, they appear to be work in progress and heavily bugged (including CtDs).

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Why are they in the compatible mods thread then?

In BGT it took a decade to find a halfways stable install and a more-or-less compatible install sequence, right? (and this is still on-going).

 

A mod maker declares the mod compatible, it can be installed and it works. Bugs and defiecencies are only found if a lot of people actually play/test the mod in game.

 

The whole EET is still under development, so this is how you need to read the mod list.: you can install these mods and start a game with them. The rest will reveal itself afterwards.

 

I have published my (very private and subjective) list here as ONE EXAMPLE of an install you can play from Candlekeep until ToB final without any showstopper or major issue. It is definitely not the only possible sequence, just an indication that in priciple the concept works.

 

It is probably a good idea for more people who played through the whole trilogy successfully to add their experiences to this thread, thus we may end up with a kind of guideline for EET installs similar to the BGT-handbook. The bigger issue will be to find a compatible sequence for those mods I have left out at this early stage (mostly tweaks). One reason to do so is that in a first step the priority was to find EET-own issues rather than those possibly added by mods that change game rules or resources. This should be done at a point when the base-mod has sufficient stability.

 

(An example of what I mean here is maybe Item Revision - EET creates a *repository* of game items out of BGEE, SoD, BG2EE, with some overlap/duplication/inconsistencies. So before we can look at a mod changing this, we need to be sure about the baseline.)

Edited by Roxanne
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How exactly do you read a load order in the BWP pdf?

Is it the order they are shown in the list?

Not exactly, since some mods needed splitting in BGT and some needed extra actions prior to install (see that tool symbol in the texts). It is roughly the pages order but the devil is in the detail (like always). On top the document states a lot of dependencies (e.g do not install this component if you have component B of another mod installed).

And...you cannot apply the BWP order one-to-one for EET, since EET imports the whole modded BGEE into BG2EE (plus doing extra things) while BGT only imported the vanilla resources from BG1.

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