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Mod Compatibility List for EET


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Thanks for the update.  I'd love to hear your opinions on balance and quality of the mod as well. I've found some early posts about the mod when it was first released and it was apparently quite unbalanced, but I seem to recall reading that some of the later updates fixed a lot of the issues.  I had it on my list for a reason, but I can't recall or find those other comments that convinced me to put it there.

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Just finished it. No problems. A few graphical glitches, but nothing remotely breaking.

The mod recommends levels 11-13. I had all multiclass characters around level 12 (and a Paladin at level 15 -- can't multi) and found the challenge appropriate. XP was right on target. It was fun, short enough for an excursion, and has earned a solid place in my install list. To note, I didn't install the optional extra encounter with the owner of the tower (you mean he's not dead?), so I can't comment on its balance. The adventure felt just fine without.

There is a sword at the end that is quite powerful. It's Carsomyr level power, though it has some fairly serious drawbacks to mitigate. Not cursed, at least.  If it seems too much, you can always discard. My pally is wielding it now, though she will swap for Carsomyr once I acquire it. I may go into NI and remove the drawbacks, 'cos that's just the kinda guy I am :D

Edited by Lightbringer
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The reward sword at the end, the Warblade of Twilight, has some errors. The +5 damage to CE (similar to the Holy Avenger) is actually applied only to the wielder on equip. I went into NI and fixed it, recreating the +5 to CE on hit. I also went ahead and removed the Berserk chance and the Dex penalty. From what I've read, the spellcasting effect doesn't work properly, so it's not quite as unbalanced as it seems. Right now it's kind of a Holy Avenger-Lite.

If these things interest you, please see the attached file. Drop in your Override folder.

ALSO... If providing the file is inappropriate or a violation of etiquette (it's not my mod, after all) please let me know and I will take it down.

va#calan.itm

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17 hours ago, Endarire said:

@Lightbringer
May we get a version of Tower of Deception from you with this fix on GitHub so it's preserved for posterity?

Thankee!

Tower of Deception was updated to work with the EEs by @agb1 and is on the BiGWorldProject GitHub page.  Should I collaborate with him and see if he'll do a new release with the corrected file?  In the meantime, I can upload to this thread (or somewhere else) the file with just the fixes. Just let me know what's appropriate.

16 hours ago, AL|EN said:

@Lightbringer

Can you do a version with only fixes, without removing penalties? Also regarding "spell-casting effect" - it doesn't work but if it would, it would be too powerful? 

I'm sure I can cook that up. 

The spell casting effect listed on the item description is that it allows the wielder to cast 2 spells in one round. The ability code (is this an "oppcode?") is 188. "Increase spells cast per round."  From what I've read around various forums, it was reported not to work correctly. I just had my fighter mage wield it and she was casting fireballs at the same rate as the other mage in the party.

Here's a thread where it was discussed:

http://www.shsforums.net/topic/45002-a-lot-of-stupid-questions-bwp-910/

Right now, the sword is a +5 2-handed sword with a high (15?) int requirement to wield. It is not Paladin exclusive, unlike Carsomyr. the original designer said he wanted to give non-paladins a good 2-hander. It allows the wielder to cast Draw Upon Holy Might 2x/day, grants +30% MR, and deals an extra 5 damage to Chaotic Evil targets. It also inflicts a dex penalty of -1 to the wielder, and has a 5% chance per round of inflicting a berserk state on the wielder for 10 rounds.  It is not cursed.

 

Edited by Lightbringer
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Here's a version with only the fixed +5 damage to Chaotic Evil targets.

I imported the item file from the original archive into my override and ran NI. Thanks to the way the BGs process text, the item description was random stuff about elves and Baeloth. I'm guessing that won't be the case if the item is included in an installed archive. When I replaced it with my un-nerfed version, the item description was back in place.  Good ol' Infinity Engine weirdness.

It may be that dropping this into the override of an existing install will cause those text problems. The safe thing to do would be to replace the file in the ToD archive directly, pre install.  It should be found in the ITM folder of the archive.

 

va#calan.itm

Edited by Lightbringer
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@Lightbringer

I think that I might fixed the spell stuff of the item: 

- reset "Unused" value of 2 to 0 because according to opcode 188 description "Parameter #1: Irrelevant"
- set  "Cleanse auta" to Yes/1 as per Near Infinity calls it.
- set "Dispel/Resistance" to "Not dispel/Bypass resistance" - I get inspiration from the Robe of Vecna 😀

Item effect works as indeed: no waiting time between casting spells. The effect doesn't 'allows the wielder to cast 2 spells in one round" so the description of the item is very confusing.

But atleast it is fixed somehow, can you try and confirm?

va#calan.itm

Edited by AL|EN
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@ALien

Awesome! Glad I could help.

I tested your implementation, and yep it works. Constant Improved Alacrity. Since my testing character was also wearing the Robe of Vecna, I cast 2 fireballs, Slow, Detect Invis, Dispel Magic, Stoneskin, Mirror Image, Energy Protection (Acid), and 2 Cloudkills in about 2 rounds.  Definitely an item that requires a bit of judicious self control on a player's part.

Side note: I read the Basic Modder's Guide to Github in your sig. Now I finally know what commits and pull requests are! Maybe one of these days I'll take the plunge and graduate to Modder, instead of just a tinkerer. :D

Edited by Lightbringer
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@Lightbringer Good to hear that it's working. Thanks!

I agree that having constant "Improved Alacrity" is way too much for an sword which can be used by Fighter-Mages, which are already overpowered anyway. But I'm not going into the 'mine field' of balancing items 😉

If you have any other contribution, feel free to share/send them into https://github.com/InfinityMods/TowerOfDeception (former BigWordProject repo)

@Mike1072 We have hijacked thread, can you split:

https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=281648
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282076
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282079
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282138
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282142
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282162
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282167
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282183
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282200
https://www.gibberlings3.net/forums/topic/27741-mod-compatibility-list-for-eet/?do=findComment&comment=282218

into a new topic "Tower of Deception - Warblade of Twilight"?

Edited by AL|EN
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