Andrea C. Posted October 26, 2017 Share Posted October 26, 2017 So, I've installed EET to start working on my mod's compatibility. My mod installs just fine and there doesn't seem to be a need for any modification to my item-patching code. I went through ITMs in Near Infinity, however, and based on jastey's link I was expecting there to be two HELM15.ITM, one called "HELM15" and the other called "HELM15_"? I only have one "HELM15" there, and no need to amend my code. Am I missing something? I seem, on the other hand, to have a little trouble with pre-generated characters' patching. My code is apparently only targeting the four characters that appear under "CHR" in Near Infinity. There are 9 more in a folder called "characters" that are apparently from the original BG; those are entirely unaffected by my code for some reason. I also cannot seem to locate the pre-generated characters from SoD or ToB. My code reads as follows: COPY_EXISTING_REGEXP GLOB ~.*\.chr~ ~override~ READ_LONG 0x8c current PATCH_PHP_EACH cd_animation_map AS old => new BEGIN PATCH_IF (current = old) BEGIN WRITE_LONG 0x8c new END END BUT_ONLY There's an associative array called "cd_animation_map" before it. Quote Link to comment
Endarire Posted September 22, 2020 Share Posted September 22, 2020 Greetings, all! As mentioned here, let's assume I have an EE-compatible mod I want to be made EET compatible. When is running the automatic converter enough? How do I know if it failed, it succeeded, and in what ways? What else should I know about this at present? Thankee! Quote Link to comment
mickabouille Posted March 28, 2021 Share Posted March 28, 2021 Hi, Perhaps that's less useful that it used to be now, but I wanted to point that the link in the OP "How-to: Converting existing mods to the EE engine" doesn't work anymore and should be updated to (I believe) Quote Link to comment
mickabouille Posted March 28, 2021 Share Posted March 28, 2021 I'll even risk to appear single-minded and say that the "home page" and "discussion forum" links in the EET Overview page are also broken. I can't comment there as the topic is locked unfortunately. Quote Link to comment
jastey Posted March 29, 2021 Share Posted March 29, 2021 @mickabouille thanks for the notification! I have updated the link to the tutorial in the first post and the EE forum on the EET Overview thread. I can't update the link to an EET modpage at G3 as it doesn't seem to be available. I'll investigate. Quote Link to comment
mickabouille Posted April 24, 2021 Share Posted April 24, 2021 Yep both updated links work now (and of course the not-updated one still doesn't ) Hm, it appears this forums doesn't do email notifications by default, sorry! Quote Link to comment
Guest heya Posted June 14, 2021 Share Posted June 14, 2021 Tactics ee should be made ET compatible Quote Link to comment
IIRoenII Posted July 8, 2022 Share Posted July 8, 2022 I read the manual and prescribed in the tp2 file ett new ce is equal to a part of the mod for some reason does not work, in particular there is no description of the whale singer whale and there is no description of possession of one weapon, the old ones remain, and I also can't invest 4 points in it when creating a character, can you tell me how to adapt this mod for eet https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee Quote Link to comment
Kitanna Posted August 6, 2022 Share Posted August 6, 2022 I have the EET mod conversion, but it seems I'm missing files. There is no lib folder and it says I need eet_modconverter/lib/chapter_patcher.tph I saw it on GitHub but I can't figure out how to download it. Any help would be appreciated Quote Link to comment
AL|EN Posted August 7, 2022 Share Posted August 7, 2022 @Kitanna The eet_modconverter is part of the EET and it only analyze basic EET things. In order to correctly add support for EET you need to follow EET\Docs\Modder's Notes.html. Quote Link to comment
Kitanna Posted August 7, 2022 Share Posted August 7, 2022 I gave up last night and did the chapter changes manually, but thank you. I'll look into that next time. Quote Link to comment
jastey Posted August 7, 2022 Share Posted August 7, 2022 @Kitanna I'm a bit busy with RL atm but usually EET compatibility for a "normal" BG2 NPC mod is fairly straightforward so I can have a look at it if you want. Just not until before end of next week. Quote Link to comment
Kitanna Posted August 7, 2022 Share Posted August 7, 2022 I got it Thanks Jastey! Drove me crazy because I had gotten the conversion to work on my desktop, laptop no. I just changed them all myself. Quote Link to comment
Nainyt Posted March 9, 2023 Share Posted March 9, 2023 Sorry if it should be obvious, but can anyone let me know where I can download these EET modders' tools (including the automatic mod converter)? Thanks! Quote Link to comment
Graion Dilach Posted March 9, 2023 Share Posted March 9, 2023 They are part of EET. Check the EET/other subfolder. Quote Link to comment
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