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Baldur's Gate Graphics Overhaul for EET


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Debug:

 

 

bggoEET/bif/BG0100/a7tileconv_BG0100/BG0100.tis copied to bggoEET/bif/BG0100/BG0100.tis, 17510424 bytes
Copied [bggoEET/bif/BG0100/a7tileconv_BG0100/BG0100.tis] to [bggoEET/bif/BG0100/BG0100.tis]
MOVE [bggoEET/bif/BG0100/BG0100.tis] [bggoEET/bif/BG0100/BG0100.tis]: destination exists, falling back to COPY_LARGE
Copying 1 file ...
ERROR: error copying [bggoEET/bif/BG0100/BG0100.tis]

 

 

[X:\Gry\BGIIEE\data\00783\setup-bggoEET.exe] WeiDU version 23802

This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
Using .\lang\pl_pl\dialog.tlk and .\lang\pl_pl\dialogF.tlk
Install Component [baldur's Gate Graphics Overhaul for EET]?
[N]o, [Q]uit or choose one:
1] Purple Patches
2] No Purple Patches
2
Installing [baldur's Gate Graphics Overhaul for EET -> No Purple Patches] [v2.0 beta]
Creating 1 directory
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying 1 file ...
ERROR: error copying [bggoEET/bif/BG0100/BG0100.tis]
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [baldur's Gate Graphics Overhaul for EET -> No Purple Patches], rolling back to previous state
Will uninstall 2 files for [bGGOEET/SETUP-BGGOEET.TP2] component 1.
Uninstalled 2 files for [bGGOEET/SETUP-BGGOEET.TP2] component 1.
ERROR: Unix.Unix_error(20, "open", "bggoEET/bif/BG0100/BG0100.tis")
PLEASE email the file SETUP-BGGOEET.DEBUG to me
Install Component [baldur's Gate Graphics Overhaul for EET]?
[N]o, [Q]uit or choose one:
1] Purple Patches
2] No Purple Patches
1
Installing [baldur's Gate Graphics Overhaul for EET -> Purple Patches] [v2.0 beta]
Creating 1 directory
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying 1 file ...
ERROR: error copying [bggoEET/bif/BG0100/BG0100.tis]
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [baldur's Gate Graphics Overhaul for EET -> Purple Patches], rolling back to previous state
Will uninstall 2 files for [bGGOEET/SETUP-BGGOEET.TP2] component 0.
Uninstalled 2 files for [bGGOEET/SETUP-BGGOEET.TP2] component 0.
ERROR: Unix.Unix_error(20, "open", "bggoEET/bif/BG0100/BG0100.tis")
PLEASE email the file SETUP-BGGOEET.DEBUG to me
Install Component [baldur's Gate Graphics Overhaul for EET]?
[N]o, [Q]uit or choose one:
1] Purple Patches
2] No Purple Patches
Edited by ALIENQuake
Link to post

another error using BGT:

 

 


##### Baldur's Gate Graphics Overhaul for EET and BGT (pre-release) #####
### 0000: Baldur's Gate Graphics Overhaul -> Install graphics overhaul and also remove purple patches from the ground ###
Ready for installation
Setup-bggoEET.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view  --force-install-list 0 --logapp
[Setup-bggoEET.exe] WeiDU version 23900

Installing [Baldur's Gate Graphics Overhaul for EET -> Purple Patches] [v2.0 beta]
Creating 1 directory
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
ERROR: COPY ~bggoEET/base/bridge/mosN/BG0900N.mos~ ~bggoEET/base/mosN/non-ee/BG0900N.mos~ FAILED: cannot open target
Copying 1 file ...
ERROR: COPY ~bggoEET/base/bridge/mosD/BG0900.MOS~ ~bggoEET/base/mosD/non-ee/BG0900.MOS~ FAILED: cannot open target
Copying 1 file ...
Creating 1 directory
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Creating 1 directory
Copying 1 file ...
Copying and patching 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: cannot locate bggoEET/bif/AR7200/BG0100N.mos
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Baldur's Gate Graphics Overhaul for EET -> Purple Patches], rolling back to previous state
Will uninstall   9 files for [BGGOEET/SETUP-BGGOEET.TP2] component 0.
Uninstalled      9 files for [BGGOEET/SETUP-BGGOEET.TP2] component 0.
ERROR: Unix.Unix_error(20, "rename", "bggoEET/bif/AR7200/BG0100N.mos")
PLEASE email the file SETUP-BGGOEET.DEBUG to White Agnus
Automatically Skipping [Baldur's Gate Graphics Overhaul for EET -> Purple Patches] because of error.

NOT INSTALLED DUE TO ERRORS Baldur's Gate Graphics Overhaul for EET -> Purple Patches

X:\Gry\BG2>
ERROR: COPY ~bggoEET/base/bridge/mosN/BG0900N.mos~ ~bggoEET/base/mosN/non-ee/BG0900N.mos~ FAILED: cannot open target
ERROR: COPY ~bggoEET/base/bridge/mosD/BG0900.MOS~ ~bggoEET/base/mosD/non-ee/BG0900.MOS~ FAILED: cannot open target
ERROR: cannot locate bggoEET/bif/AR7200/BG0100N.mos
ERROR: Unix.Unix_error(20, "rename", "bggoEET/bif/AR7200/BG0100N.mos")
Baldur's Gate Graphics Overhaul -> Install graphics overhaul and also remove purple patches from the ground (Baldur's Gate Graphics Overhaul for EET and BGT (pre-release)) was not installed due to errors.

You can try to repair the problem and start the installation of the component again. In this case please select "retry" after the repair.

If you don't want to spent time for that now, you can also continue without the component or exit the program. The BiG World Setup will continue with the installation of that component.
Enter [r]etry, [c]ontinue or [e]xit.
[r]
Setup-bggoEET.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view  --force-uninstall-list 0 --logapp
[Setup-bggoEET.exe] WeiDU version 23800

 

 

 

weidu log

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23900
~SETUP-BWS.TP2~ #0 #0 // 20160201 - Updated by agb1 (installation started 16.03.2016)
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG-World-Fixpack-master.zip
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v15.6.2.7z
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #1 // Enable Spell Immunity in Sequencers/Triggers: v2
~SETUP-ASCENSION.TP2~ #6 #0 // Ascension v1.41 (wymaga ToB): v1.4.24 BWP Fix
~SETUP-ASTSCRIPTPATCHER.TP2~ #0 #0 // Fix Various "astXXXby triggers in many scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #0 // BG2 Fixpack - Podstawowe poprawki: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #3 // Ogolne poprawki BETA (Uwaga! Sprawdz README): v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #100 // Druzyna otrzymuje PD za odeslanie Keldorna by sie pogodzil z Maria: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #101 // Ulepszone animacje zaklec: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #102 // Praca Cromwella zabiera dzien: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #103 // Poprawki sztyletow rzucanych/wrecz: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #104 // Poprawki swietych symboli Ghreyfaina: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #106 // Giganci otrzymuja kary gdy atakuja niziolki, krasnoludow i gnomow: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #107 // Usuniecie ograniczen dwuklasowana Lucznika i Tropiciela: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #108 // Usuniecie premi do drugiego atrybutu z Zlej Sciezki w piekle: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #109 // Poprawki dla przyzwanych demonow: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #110 // Dodatkowe poprawki skryptow: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #111 // Poprawiona Piesn Barda: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #112 // Zabojca magow zmniejsza szanse na rzucenie czaru takze przy ataku dystansowym: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #113 // Dodatkowe poprawki charakterow: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #114 // Spraw by Swoboda dzialania chronila przed ogłuszeniem: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #115 // Usuniecie mozliwosci rozproszenia łap dla Zmiany kształtu: v10 (BWP Fixed to v11 Alpha 1)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10 (BWP Fixed to v11 Alpha 1)
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2
~IIKEYNAMES/SETUP-IIKEYNAMES.TP2~ #2 #2001 // Nazwy kluczy
~SETUP-BGT.TP2~ #7 #0 // Baldur's Gate Trilogy - Rdzen: 1.18 (28 Apr 13) BWP Fix
~SETUP-BGTMUSIC.TP2~ #6 #2 // Baldur's Gate Trylogia - Muzyka -> Pelna muzyka Baldur's Gate/Cienie Amn/Tron Bhaala (OSTRZEZENIE: modyfikuje BGMain.exe)

 

 

Edited by ALIENQuake
Link to post

It works as far as the nightlights go, but seems to generate artifacts like the horizontal lines in several areas.

 

Also, since/if this is based on the BGT mod, is it adapted for compatibility with mods that change .wed files? I.e. if the BGT graphics overhaul was compatible with a certain mod, can one expect EET graphics overhaul to also be compatible with that mod?

 

Edit: Only seems to happen in BG1 areas. Possibly related to the EET import process, biffing of map assets, etc?

post-6971-0-61072800-1474246775_thumb.jpg

post-6971-0-25046800-1474246776_thumb.jpg

Edited by Shin
Link to post
Edit: Only seems to happen in BG1 areas. Possibly related to the EET import process, biffing of map assets, etc?

 

sounds like some engine problem or lack of contability with TIS generated by tile2ee. Someone reported something like this here: http://redmine.beamdog.com/issues/23972

And this happens on vanilla BG:EE with Sirine's Call second component installed:

UPFFyvW.jpg

Also seen some reports regarding Fishing For Troubles on BG2:EE.

 

If you have time please check if the same problem will be present when this mod is installed on BG:EE. If yes than it's unrelated to EET and we need to wait for White Agnus to show up and see what's up.

Link to post

 

Edit: Only seems to happen in BG1 areas. Possibly related to the EET import process, biffing of map assets, etc?

 

sounds like some engine problem or lack of contability with TIS generated by tile2ee. Someone reported something like this here: http://redmine.beamdog.com/issues/23972

And this happens on vanilla BG:EE with Sirine's Call second component installed:

UPFFyvW.jpg

Also seen some reports regarding Fishing For Troubles on BG2:EE.

 

If you have time please check if the same problem will be present when this mod is installed on BG:EE. If yes than it's unrelated to EET and we need to wait for White Agnus to show up and see what's up.

 

I have not yet had the issue of those missing tiles (black squares). I had a random tile displayed in a wrong place on a Fishing for Trouble map. But those horizontal lines appear occasionally and on multiple maps - they happen when you switch between normal view and area map view. When you return from area (or worldmap view) to normal, there are often those horizontal line as shown in the Candlekeep picture above. They more regularly appear in modded or mod added areas than on vanilla maps.

Problem is, unless you make a screenshot when it occurs, the problem is random and not reproduceable. Load the game and same map and it is gone...

Link to post

 

The horizontal lines between tiles is a known problem with TIS files in the old palette-based format. You can see a good example in this bug report.

I see. Thank you.

Means I should avoid playing any mods that add areas to the game (including my own). Makes EET world much smaller...

It depends on whether you can tolerate the graphical glitches. The lines appear and disappear when you move or scale the map. The game is still perfectly playable otherwise.

Link to post

 

 

The horizontal lines between tiles is a known problem with TIS files in the old palette-based format. You can see a good example in this bug report.

I see. Thank you.

Means I should avoid playing any mods that add areas to the game (including my own). Makes EET world much smaller...

It depends on whether you can tolerate the graphical glitches. The lines appear and disappear when you move or scale the map. The game is still perfectly playable otherwise.

 

It will be a continuous source of discussion for those who add a mod to EET that contains areas.

 

Is there something that can be done with the various tools that NI has to offer, or do you need to have the original source material for the areas?

Edited by Roxanne
Link to post

The horizontal lines between tiles is a known problem with TIS files in the old palette-based format.

In the old engine, there's also other horizontal lines... including in the menu GUI, if you adjust computers graphical settings "incorrectly". If for example you have your GPU's control set to 3D quality instead of performance, in the NVidia control panel.

 

...

Edited by Jarno Mikkola
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