Roxanne Posted October 9, 2017 Share Posted October 9, 2017 So is there no one, who has some experience with .tis files, and knows how to fix stuff like this? Suppose the original mod author is long gone... Well, the mod author stated so himself. Mod forum is here: http://www.shsforums.net/forum/641-bg-graphics-overhaul/ The full quote from the link is . THIS MOD IS NO LONGER SUPPORTED..... by the original author but there's plenty of side-forks e.g. for EET that are being actively supported by other people. -Y- My own experience is that the mod is not compatible with EE/EET v2.3. Unless some other evidence is found, it may be best to remove the mod from EET compatible mods? Quote Link to comment
AL|EN Posted October 10, 2017 Share Posted October 10, 2017 You are mixing two mods: Baldur's Gate Graphics Overhaul - http://www.shsforums.net/topic/57039-current-versions-download-links/ Baldur's Gate Graphics Overhaul for EET - https://gitlab.com/whiteagnus/bggoEET/ This one is working fine except the EE engine bug with lines Quote Link to comment
Roxanne Posted October 11, 2017 Share Posted October 11, 2017 You are mixing two mods: Baldur's Gate Graphics Overhaul - http://www.shsforums.net/topic/57039-current-versions-download-links/ Baldur's Gate Graphics Overhaul for EET - https://gitlab.com/whiteagnus/bggoEET/ This one is working fine except the EE engine bug with lines Sorry - this is not working with my install. I did another test with Baldur's Gate Graphics Overhaul for EET and the games crashes whenever I change to the area map view. Note that the last update of the mod was made several months prior to the release of v2.3.67.2 on which EET is based. If it works for everybody else, that very perculiar problem is on my end and I am sorry if I cause confusion. It is the only graphical mod however that causes problems on my computer. Quote Link to comment
Salk Posted October 23, 2017 Share Posted October 23, 2017 (edited) You are mixing two mods: Baldur's Gate Graphics Overhaul - http://www.shsforums.net/topic/57039-current-versions-download-links/ Baldur's Gate Graphics Overhaul for EET - https://gitlab.com/whiteagnus/bggoEET/ This one is working fine except the EE engine bug with lines I had a number of issues with Baldur's Gate Graphics Overhaul for EET installed on BGT as I have reported even on this very thread. In my case, there is green water on BGT and also problems with the map markers position on the minimaps: http://gibberlings3.net/forums/index.php?showtopic=27768&p=251228 And I have not even bothered reporting the misplaced tiles with the doors in the city of Baldur's Gate because they were reported already before. So no, I'd say that there is no "safe" version of this to play on either the old or new engine. It is a very sad thing indeed, considering that this modification was the one true graphic enhancement to the game. Edited October 23, 2017 by Salk Quote Link to comment
enderandrew Posted December 29, 2017 Share Posted December 29, 2017 Could someone else either update this mod by converting files to the PVRZ format, or create a patch to install after this? Quote Link to comment
Question Posted August 17, 2018 Share Posted August 17, 2018 What does this mod do exactly? Does it improve the graphics? Quote Link to comment
Jarno Mikkola Posted August 17, 2018 Share Posted August 17, 2018 What does this mod do exactly? Does it improve the graphics? It's an EET compatible version of the SHSforums mod that was originally for BGT. If memory serves, as SHSforums offline with SQL error, this changes the map bits... improve is such a strong word, that I wouldn't use it. Quote Link to comment
Question Posted August 17, 2018 Share Posted August 17, 2018 So...what exactly does it do then? Quote Link to comment
Shin Posted August 17, 2018 Share Posted August 17, 2018 It mainly improves the nighttime maps by adding lights, e.g. like light shining out through the doors and windows of various buildings. There was an issue with it causing artifacts on several modified maps however, as can be seen earlier in the thread. I don't think it was ever fixed. Quote Link to comment
Shin Posted November 5, 2019 Share Posted November 5, 2019 (edited) Coming back to this, what's the status of the TIS-issue? Can we work around it by using PVRZ or is it still unsolvable due to engine limitations? Edit: mm, it appears according to this thread there's still glitch-generating engine issues. Edited November 5, 2019 by Shin Quote Link to comment
CharlestonianKnightTemplar Posted February 4, 2020 Share Posted February 4, 2020 On 1/15/2016 at 7:20 PM, White Agnus said: Baldur's Gate Graphics Overhaul for EETOriginal Author: YovanethEET Author: White AgnusOn the web: Download and discussion forum Version: beta 2.0 Platforms: Windows, Mac OS X (not tested) Changes for the EET Version: - Merged several areas from BGEE and BGT version of the mod Will this work on BGEE alone? Quote Link to comment
agris Posted April 2, 2023 Share Posted April 2, 2023 Can anyone comment on the April 2021 version of BGGOEET? I'm curious what, if any, graphical problems remain with it. Quote Link to comment
Salk Posted June 23, 2023 Share Posted June 23, 2023 Very good news. Weigo is working on a new version (3.0) of BGGO which will include full compatibility with EET and BGT. Hopefully he will be here in the near future to talk about it himself. The thread at SHS inaccessible, due to the Forum being down, as you probably know. Quote Link to comment
Weigo Posted June 25, 2023 Share Posted June 25, 2023 (edited) Moved to this topic https://www.gibberlings3.net/forums/topic/36946-baldurs-gate-graphical-overhaul-bggo-for-eet-bgt-tutu-bgee/ Edited June 26, 2023 by Weigo Quote Link to comment
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