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Roxanne

EET Tweaks requires IWDEE?

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Started EET Tweaks on my EET installation and came up to the point where it asks me about my IWD directory (which I do not have), There is no way to continue or skip this??

 

PS I read the readme but it does not mention this.

 

I can safely abort installation but I will loose the features after IWD

Edited by Roxanne

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PS I read the readme but it does not mention this.

it does mention it:

23. IWD:EE portraits

Compatibility: BG:EE, BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Copies and integrates with GUI all 59 portraits from IWD:EE.

 

24. IWD:EE soundsets

Compatibility: BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Imports all 30 soundsets from IWD:EE right into your BG2:EE / EET game. It covers not only media files, but also in-game subtitles (translation taken directly from IWD:EE dialog.tlk) and integrating it with GUI menu.

 

Also mentioned in (automatic) installation section:

p or P - informs WeiDU that pre-define full path to the Icewind Dale: Enhanced Edition directory is provided; if the path is invalid, setup will prompt for a valid path. Used only by components 23 and 24. Should be the last argument in order, followed by [path].

 

Only these 2 components requires IWD:EE.

Edited by K4thos

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PS I read the readme but it does not mention this.

it does mention it:

23. IWD:EE portraits

Compatibility: BG:EE, BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Copies and integrates with GUI all 59 portraits from IWD:EE.

 

24. IWD:EE soundsets

Compatibility: BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Imports all 30 soundsets from IWD:EE right into your BG2:EE / EET game. It covers not only media files, but also in-game subtitles (translation taken directly from IWD:EE dialog.tlk) and integrating it with GUI menu.

 

Also mentioned in (automatic) installation section:

p or P - informs WeiDU that pre-define full path to the Icewind Dale: Enhanced Edition directory is provided; if the path is invalid, setup will prompt for a valid path. Used only by components 23 and 24. Should be the last argument in order, followed by [path].

 

Only these 2 components requires IWD:EE.

 

Leaves the problem that succequent components cannot be installed and that tweaks is not added to Weidu log.

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Leaves the problem that succequent components cannot be installed and that tweaks is not added to Weidu log.

huh, now that's indeed problematic :ohmy: Will fix it, sorry.

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But should the IWD-in-EET even have tweaks ?
Why not just put the tweaks to EET-Tweaks, and just install the story, maps etc, as a story mod.

Yes, it has the danger of needing to retype the IWD:EE directory, but there can be ways to go around that.

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But should the IWD-in-EET even have tweaks ?

It needs following tweaks for sure because not everyone may be interested in this stuff, which is installed by default:

  • Hide IWD:EE Cleric kits
  • Hide IWD:EE Cleric spells
  • Hide IWD:EE Wizard spells
  • Remove IWD:EE scrolls from vanilla stores
  • Remove generic 2h axes from vanilla content
  • Restore BG2:EE version of inventory sounds

As for the others (listed in this topic) they could indeed migrate into EET Tweaks although not sure if it's worth it. More strings would need to be added into TRA files, so more work for translators. It would require changing EET Tweaks tp2 code to use components groups to make it clear that some of the tweaks are meant to be installed only if you want your game rules changed into IWD ones (people usually don't read readme files). When you install such stuff with a mod called IWD-in-EET than it's pretty clear what the tweak is meant to change. It would be also a headache for BWS guys who already coded EET Tweaks with current component numbering.

Edited by K4thos

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But should the IWD-in-EET even have tweaks ?

It needs following tweaks for sure because ...

 

And what if you move those to the EET Tweaks.

If the IWD-in-EET is detected, the hide options can be included as can the removal options in the EET-Tweaks. If it's not detected, then they can be skipped. With require_predicate or what the function was... (someone is drunk).

 

Worth it, definitely, if you look back a bit, "we" asked CamDawn to make:

The Tweak Pack.

Unfortunately not much came from it, or more likely it might have gotten a bit too ambitious. I also asked for this already earlier, in another format .. not that you needed to remember.

You can see ALIENQuake in that thread, that times only BWS maintainer.

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PS I read the readme but it does not mention this.

it does mention it:

23. IWD:EE portraits

Compatibility: BG:EE, BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Copies and integrates with GUI all 59 portraits from IWD:EE.

 

24. IWD:EE soundsets

Compatibility: BG2:EE, EET (skipped if you installed IWD-in-EET)

Requires IWD:EE to be present on your computer during installation

Imports all 30 soundsets from IWD:EE right into your BG2:EE / EET game. It covers not only media files, but also in-game subtitles (translation taken directly from IWD:EE dialog.tlk) and integrating it with GUI menu.

 

Also mentioned in (automatic) installation section:

p or P - informs WeiDU that pre-define full path to the Icewind Dale: Enhanced Edition directory is provided; if the path is invalid, setup will prompt for a valid path. Used only by components 23 and 24. Should be the last argument in order, followed by [path].

 

Only these 2 components requires IWD:EE.

 

Leaves the problem that succequent components cannot be installed and that tweaks is not added to Weidu log.

 

Help needed

 

Due to above problem, EET Tweaks does not appear in my Weidu log, i.e. I cannot uninstall it. Can somebody who has installed it provide me with the log entries for this mod so I can recover??

I have a component "PC can die" which trashes the game completely. (probably some leftover from developpers)

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I have a component "PC can die" which trashes the game completely. (probably some leftover from developpers)

I've just tested this component and works fine for me on quite heavily modded game. But your setup was terminated during installation, so maybe it didn't finish installing correctly. Here are all entires from EET Tweaks:

~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #0 // Teleport spell: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1 // Consistent NPC appearance: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2 // Consistent NPC voices: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3 // Adjust total XP CAP: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4 // Additional XP CAP for BG1 portion of the game: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #5 // Additional XP CAP for SoA portion of the game: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #6 // Adjust XP for Traps, Spells and Lockpicking: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #7 // Adjust XP for killing creatures: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #8 // Adjust XP for quests: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #9 // Party XP for quests distributed individually: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #10 // 3E Thief Sneak Attack: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #11 // Adjust FPS and fix audio skipping in cutscenes: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #12 // More bandit scalps: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #13 // Put Sword of Chaos +2 in Sarevok's inventory: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #14 // Protagonist can die: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #15 // Disable item shattering for enemies: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #16 // Adjust BG1 weapon shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #17 // Adjust BG1 shield shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #18 // Adjust BG1 armor shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #19 // Adjust BG1 helmet shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #20 // Disable hostile reaction after charm: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #21 // Adjust familiar death consequences: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #23 // IWD:EE soundsets (requires installed IWD:EE): 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #24 // IWD:EE portraits (requires installed IWD:EE): 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #26 // Add Priest of Tempus kit for Priests: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #27 // Add racial enemies from IWD: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #28 // Remove junk from global scripts: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #29 // Restore TotSC textscreens: 1.2

Although keep in mind that "Protagonist can die" tweak adds flag to area, so your current save game will remain with Player treated as any other NPC in areas you have already visited because they are stored in save.

 

As for the component problem please describe exactly what is wrong in game. Also upload your save and BALDUR.BCS for investigation (this way I will be able to see if component installed correctly, and check flags of the area you are currently in).

Edited by K4thos

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I have a component "PC can die" which trashes the game completely. (probably some leftover from developpers)

I've just tested this component and works fine for me on quite heavily modded game. But your setup was terminated during installation, so maybe it didn't finish installing correctly. Here are all entires from EET Tweaks:

~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #0 // Teleport spell: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1 // Consistent NPC appearance: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2 // Consistent NPC voices: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3 // Adjust total XP CAP: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4 // Additional XP CAP for BG1 portion of the game: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #5 // Additional XP CAP for SoA portion of the game: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #6 // Adjust XP for Traps, Spells and Lockpicking: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #7 // Adjust XP for killing creatures: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #8 // Adjust XP for quests: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #9 // Party XP for quests distributed individually: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #10 // 3E Thief Sneak Attack: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #11 // Adjust FPS and fix audio skipping in cutscenes: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #12 // More bandit scalps: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #13 // Put Sword of Chaos +2 in Sarevok's inventory: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #14 // Protagonist can die: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #15 // Disable item shattering for enemies: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #16 // Adjust BG1 weapon shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #17 // Adjust BG1 shield shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #18 // Adjust BG1 armor shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #19 // Adjust BG1 helmet shattering: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #20 // Disable hostile reaction after charm: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #21 // Adjust familiar death consequences: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #23 // IWD:EE soundsets (requires installed IWD:EE): 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #24 // IWD:EE portraits (requires installed IWD:EE): 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #26 // Add Priest of Tempus kit for Priests: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #27 // Add racial enemies from IWD: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #28 // Remove junk from global scripts: 1.2
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #29 // Restore TotSC textscreens: 1.2

Although keep in mind that "Protagonist can die" tweak adds flag to area, so your current save game will remain with Player treated as any other NPC in areas you have already visited because they are stored in save.

 

As for the component problem please describe exactly what is wrong in game. Also upload your save and BALDUR.BCS for investigation (this way I will be able to see if component installed correctly, and check flags of the area you are currently in).

 

Thank you for that log

I will simply use it to uninstall tweaks. Having done that I will do a re-install component-by-component (last time I just did install all).

I do not worry about the saves since I only just visited the starting area and gorion's deathsite.

I do not think that anything is wrong in the game - the component probably does what it should do - it is just a component that makes no sense for me (at starting level I do not even have a cleric to ressurrect the dead PC) in game, I imagine it was done for analysis to prevent the movie from starting and covering the screen.

 

PS Thanks to your help I now have a controlled installation of EET-Tweaks.

Edited by Roxanne

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But should the IWD-in-EET even have tweaks ?

It needs following tweaks for sure because ...

 

And what if you move those to the EET Tweaks.

If the IWD-in-EET is detected, the hide options can be included as can the removal options in the EET-Tweaks. If it's not detected, then they can be skipped. With require_predicate or what the function was... (someone is drunk).

 

Worth it, definitely, if you look back a bit, "we" asked CamDawn to make:

The Tweak Pack.

Unfortunately not much came from it, or more likely it might have gotten a bit too ambitious. I also asked for this already earlier, in another format .. not that you needed to remember.

You can see ALIENQuake in that thread, that times only BWS maintainer.

 

if this idea for a common tweak pack ever came to light than of course EET Tweaks and those in IWD-in-EET package can be merged there. Everything related to tweaking a game in one mod sounds awesome indeed.

Edited by K4thos

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