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Inquisitor True sight completely removes Improved Invisibility, Spell/Item True Sight doesn't


toxin

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I'm all for some spell to counter ND+II, either by dispelling or granting TS to the entire party - make it 7th lvl for all I care,,,

Well, considering the Non-Detection and Improved Invisibility being plenty of levels lower than (TS)it's supposed counter... it's not a good deal. The Detect Illusion should be the counter... I'll go into this in a bit:

 

Detect Invisibility should be the spell to counter normal Invisibility or stealth. Or Detect Evil, if the target is also evil, yeah, the bonus is that DE would have larger area of effect.

 

The difference between the Non-Detection and Improved Invisibility should be mainly the timer, and bonuses for II. ND should last the same time as invisibility, while the II just x+1/y rounds per level(x and y be your choice). Why, because the ND requires you to already be invisible or in stealth and thus also remain to be in stealth/invisible for the effect to last. So if a thief with ND goes and talks to a person, and then attacks them, their invisibility or stealth is no longer active.

Divine Purge/Detect Illusion, yes the thief ability and the 3nd level spell mage spell should remove those, when in the area of effect. And nope, this should piece all magical protection, globes, magic resistance and so forth.

Why, cause the magical effects under those should make the location obvious, anyways.

I have no personal stake on this, but maybe the glitter dust can be used against Invisibility, but not against Improved Invisibility... and get yourself the nice thac0 etc bonuses. And by non-diviners. Unlike in the original game. And yes, I know you are busy...

 

Oracle would be the perfect spell to use against Mislead, Shadow Door's invisibility effect. And with some other bonuses. And all the above.

 

The TS should only be required to be used to counter illusion-ary clone protection effects. Mislead/Project Image should be dispelled by TS, both the clone and the invisibility effect, yeah a higher level spell counter, again just like the PfMW and Breach. Again without effects from all magical protections, globes, magic resistance and so forth.

TS should also weakens the Simulacrum.

 

1v7n.jpg

That's the vanilla system.

So the Spell Protections should protect from Combat Protection removals, as well as some of the illusions, if those are not small area of effects.

 

Ouh, where's my new table again, kreso/Demi/Mike ? Anyone. It's been 40 days, since I asked for it last time, that I recall. :devlook:

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