K4thos Posted February 15, 2016 Share Posted February 15, 2016 (edited) For now only for IWD1 content. I've listed every single change to filenames as a separate variable, but if someone is interested in writing cross-platform IWD mods than the only variables needed are these ones: in IWD-in-EET: OUTER_SPRINT "arePrefix" "ID" //replaces "AR" in ARE names (alternatively you can use pre made variables presented below) OUTER_SPRINT "rndPrefix" "ID" //replaces "RN" in dummy random treasure items (alternatively you can use pre made variables presented below) OUTER_SPRINT "splPrefix" "ID" //replaces "SP" for conflicting SPLC, SPWI, SPPR, SPIN spells without symbolic name (alternatively you can use pre made variables presented below) OUTER_SPRINT "resSuffix" "#" //standard renaming convention for other conflicting resources OUTER_SPRINT "var_CHAPTER" "IWDChapter" //IWD-in-EET replaces "Chapter" special variable with normal variable //also keep in mind that "AreaName_visited" variables has changed "AR" to "ID" prefix, you can either use /* Areas */ variables or "arePrefix" to cover them and in IWD:EE / IWD: OUTER_SPRINT "arePrefix" "AR" OUTER_SPRINT "rndPrefix" "RN" OUTER_SPRINT "splPrefix" "SP" OUTER_SPRINT "resSuffix" "" OUTER_SPRINT "var_CHAPTER" "Chapter" Others are more a reference for modders, although they still can be used if someone feels more comfortable with this: ~%Easthaven%~ rather than this: ~%arePrefix%1000~ IWD1 content cpmvars libraries have been attached to this post. iwd_cpmvars.tpa iwd_in_eet_cpmvars.tpa Edited February 15, 2016 by K4thos Quote Link to comment
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