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Exposition through dialogue with weidu


critto

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Good day, everyone.

 

Say, I want to create a kind of introductory monologue that works as an exposition. Since there is no specific speaker present, no creature name should appear in the dialogue box, only the text that I provide.

 

Is that at all possible to achieve with IE and WeiDU?

 

 

Cheers,

critto

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StartDialogNoName(S:DialogFile*,O:Target*)

This action instructs the active creature to start the specified dialog with the specified target. The dialog can be initiated from a distance and must have at least one state with all its top level conditions true else it will not initiate. The active creature name will not appear as the dialog attribution.

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So every time you hear a whispers at woods, and you begin to talk to the trees, it's actually a squirrel that made you do it, in real life. :devlook: And not that it's related, but they also control the IWD-in-BG2 fog machines.

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