Jarno Mikkola Posted May 1, 2016 Share Posted May 1, 2016 Also will it be integrated into BWS? Yes, eventually. Link to comment
smeagolheart Posted May 10, 2016 Share Posted May 10, 2016 Are we there yet? hehe, just excited. Link to comment
Ser Elryk Posted May 11, 2016 Share Posted May 11, 2016 Would it be rude to ask for a general ETA (weeks or months) out of curiosity? Also some other questions ^_^ Currently, will IWD-in-EET be available around the launch of EET, or will it take a bit longer? And how long would you guess it might be after the EET/IWD-in-EET launch before it's implemented into the BWS? I'm waiting for Patch 2.2 before I play again, anyway. So I can get rid of those infernal black borders! PS - You are a god, K4thos! =D Link to comment
Bill Bisco Posted May 11, 2016 Share Posted May 11, 2016 K4thos is working 12-16 hours per day. I ecpect EET will take some significant time. Ditto more with IWD in EET. Link to comment
Grammarsalad Posted May 11, 2016 Share Posted May 11, 2016 K4thos is working 12-16 hours per day. I ecpect EET will take some significant time. Ditto more with IWD in EET. I totally misread that! I thought that he said that he was working 12-16 hours per week! Link to comment
Cahir Posted May 11, 2016 Share Posted May 11, 2016 Yeah, one can work 12-16 hours a day in Poland. That's not that uncommon here, I'm afraid Link to comment
Ser Elryk Posted May 11, 2016 Share Posted May 11, 2016 Wow! Poor guy! I thought the 12-16 hour days might be temporary. Those are inhuman hours. I'd sleep straight through my days off. I feel bad for even asking now. Link to comment
K4thos Posted May 11, 2016 Author Share Posted May 11, 2016 Wow! Poor guy! I thought the 12-16 hour days might be temporary. Those are inhuman hours. I'd sleep straight through my days off. yeah, it;s not all the time The problem in my case are contractual penalties (5% of the net remuneration for completion of a given order for each day of delay), which means very often working overtime to meet the deadlines. The RC for 1.0 will be ready when I finish the SOD playthrough with the newest beta. Not sure how long it will take since I don't have time to play now. Link to comment
Etamin Posted May 12, 2016 Share Posted May 12, 2016 Maybe if it's only matter of finishing SOD playthrough, then release RC now and people will test it for you. Link to comment
Jarno Mikkola Posted May 12, 2016 Share Posted May 12, 2016 Yeah, people might wish you K4thos to push out a v.95 beta that has no guarantee of anything rather than wait for you to finish your playthrough. I am not one of those, but other will. Link to comment
Bill Bisco Posted May 12, 2016 Share Posted May 12, 2016 It's critical for K4thos's reputation and that of modding as a whole that the first release of a full EET works well. Hundreds of people will either be turned on or off of modding as a result. I advise not to take risks and fully test before realease. I advise to only hand early access to an experienced modder who can update and commit fixes to Github themselves. Link to comment
smeagolheart Posted May 12, 2016 Share Posted May 12, 2016 crowdsourcing a beta/RC might be a way to beta test and possibly lessen the man hours needed for you to work personally. Link to comment
Roxanne Posted May 12, 2016 Share Posted May 12, 2016 K4thos will know that any help he needs is just one PM away - depending on the stage his work is at it might just be easier to finish it then to lead and discuss with a team of supporters... Link to comment
smeagolheart Posted May 12, 2016 Share Posted May 12, 2016 OK well if a team of supporters is needed, ID volunteer and probably not be the only one Link to comment
Baal Posted May 15, 2016 Share Posted May 15, 2016 ...you don't know what you got 'till it's gone... Link to comment
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