smeagolheart Posted May 7, 2016 Author Share Posted May 7, 2016 Well here's the result, thank you Mike1072. I'm not sure it's worth it. Maybe it is. Link to comment
Jarno Mikkola Posted May 7, 2016 Share Posted May 7, 2016 ... // appended column-wise to WEAPPROF.2da ~MINSC_RANGER 2 2 2 2 2 2 2 2 2 2 2 ... 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~ ... LAF ~fl#add_kit_ee~ STR_VAR kit_name = ~MINSC_RANGER~ END Looks nice, except that ... the first 8 of those 2's should be zeroes, and the 5's at the end also should be zeroes too, the reason being that if the game is HEAVY-ly modified and someone gives absurd proficiency retaining, at least the non-EE BG2 had a set maximum point for them according to this table, and as you can't assign any of the extra 2's or 5's to the inteface, your can't level Minsc up. Like I said in the above PS, the LAF command is not needed if you assign the kit via this: COPY_EXISTING ~Minsc.cre~ ~override~ WRITE_SHORT 0x244 0 // doesn't change WRITE_BYTE 0x246 ~%bercerker%~ // the internal name of your kit, surrounded by % WRITE_BYTE 0x247 0x40 // doesn't change ...and you didn't actually do that. Yeah, I know, I had to edit my above posts code too to reflect the first point as I didn't have the adjacent table available. With the //'s ... Link to comment
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