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Roxanne

[solved] Action 232 Usage fields?

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232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)

This action will create the specified creature next to the specified object, and plays the dimension door graphic. The facing of the creature is controlled by the Usage1 parameter. The creature appears after approximately 100 AI cycles (~3.5 seconds at the default of 30 frame/second).

 

Does anyone know what usage 2 and 3 are for? Can I define some distance from the related object?

 

All examples I found in all my games leave those parameters at 0.

Edited by Roxanne

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They're unused also in gemrb, but I can't say if anyone looked at the disassembly.

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They're unused also in gemrb, but I can't say if anyone looked at the disassembly.

Thanks

 

I did an experiment with setting them to different values in a script. It is accepted and compiled however has no extra effect, the creatures spawn the same way regardless of what values are set.

Edited by Roxanne

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