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BG2 Color Indexes


Bill Bisco

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Within the IEDSP I find the following Color Indexes

 

WRITE_BYTE 0x002c 30 // Metal Color Index 1 (byte)
WRITE_BYTE 0x002d 66 // Minor Color Index 1 (byte)
WRITE_BYTE 0x002e 57 // Major Co1or Index 1 (byte)
WRITE_BYTE 0x002f 17 // Skin Color Index 1 (byte)
WRITE_BYTE 0x0030 58 // Leather Color Index 1 (byte)
WRITE_BYTE 0x0031 31 // Armor Color Index 1 (byte)
WRITE_BYTE 0x0032 25 // Hair Color Index 1 (byte)
Is it accurate to say that only 4 colors are chosen during creation?
WRITE_BYTE 0x002d 66 // Minor Color Index 1 (byte)
WRITE_BYTE 0x002e 57 // Major Color Index 1 (byte)
WRITE_BYTE 0x002f 17 // Skin Color Index 1 (byte)
WRITE_BYTE 0x0032 25 // Hair Color Index 1 (byte)

 

Is it accurate to say that the remaining color Indexes automatically change when equipping various armors?

 

WRITE_BYTE 0x002c 30 // Metal Color Index 1 (byte)
WRITE_BYTE 0x0030 58 // Leather Color Index 1 (byte)
WRITE_BYTE 0x0031 31 // Armor Color Index 1 (byte
Thanks,
Bill
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Those have default selections for Charname, just so something is there. Leather is 23, I think. Armor is 30. Those are (can be) overridden by equipment, like you said. Other CREs don't have any consistent application for colors. Some, like monsters, have the same color for all slots. Others, like joinable NPCs, have their own customized selection.

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