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K4thos

EET 1.0 Release Candidate 12 up on GitHub

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then it's not related to EET at all ?!? Logic.

 

if my assumption is correct and ALIEN will find LIGHTHOUSE_BLACKALARICSCAVE_BCS file in his override directory (for which he should run weidu File Changelog and send this information to that mod maintainer) then exactly the same problem would show up in vanilla game. This variable is the same for all platforms that use cpmvars (BG1, BGEE, Tutu, BGT, EET). Unrelated to EET in this context means it's not related to EET code, but a bug in some other mod.

 

Indeed I expect that it would be a mistake of the other mod, I found the file:

-kwi6e8kS5G9f36fDAwyfw.png

and the changelog of it:

Mods affecting %LIGHTHOUSE_BLACKALARICSCAVE_BCS.BCS%:
00000: /* created or unbiffed */ ~THECALLING/SETUP-THECALLING.TP2~ 6 40 // Zestaw egzotycznych przedmiotowBeta 1

and so PR with fix goes here: https://github.com/Gibberlings3/The_Calling/pull/1 :thumbsup:

Edited by ALIENQuake

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Posted (edited)

Version 1.0 Release Candidate 12

  • EET_End no longer uses READLN action (tp2 now has 2 separate components)
  • BG2 portraits assigned during BG2 transition (use EET_Tweaks components if you prefer consistant portraits)
  • fixed duplicated dialog response (issue #36 on github)
  • added statically compiled version of unix Lua binary (issue #37 on github)
  • improved kit remapping code
  • new races appended to RACE.IDS starting from 100 instead of 1
  • more reliable 2DA_MISSING_COLS function
  • the same macros.tph file is now used among EET, EET_modConverter and IWD-in-EET
  • better warning feedback for EET_NPC_TRANSITION function
  • freed 2 level 9 wizard spell slots occupied by BG1 innate spells (needed for IWD-in-EET)
  • stat.ids and anim.ids remapping (not used by EET)

--------------------------------

No point in re-installing.

Edited by K4thos

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Posted (edited)

rc12 installs on MacOS!  😃

It puts about 13,000 files into my override folder... don't know why, but that's fewer than I expected.  Can anyone remind me what the current status is as far as biffing?  Do I need to modify anything, or check some setting, in order to prevent biffing?  (Yeah, gonna try again to get this running on iOS...)

Edited by subtledoctor

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Posted (edited)

hmm, I don't remember any changes related to macOS but maybe I forgot about something when writing the changelog. Anyway, since I didn't have any reports regarding this OS please upload your SETUP-EET.DEBUG file, so I can check if lua code worked correctly. Also please check if BG1 movies plays as expected (installed using external ffmpeg tool).

--------------

Keep in mind that if you're going to play on mobile you will need to patch the mobile executable,  in order to disable some hardcoded stuff, using this file:

https://github.com/K4thos/EET/blob/master/EET/lib/binary.lua

You can run it like this:

EET/bin/osx/lua EET/lib/binary.lua path_to_your_mobile_executable

It disables hardcoded movies (so that correct ones can be played via scripts), and removes hardcoded references to Slayer Change and Pocket Plane spells (don't remember what the hardcoded aspect of it was, probably some minor stuff like removing those spells after importing character or something like that). There is also SOD => BG1 change in executable, which I also no longer remember why it was needed (likely something related to hardcoded GUI functions). So the game should be still playable, even if you skip this step.

--------------

In order to skip  graphic resources and wav files biffing you should run the installation with b parameter (see Auto-installation section in readme file)

Edited by K4thos

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Posted (edited)

I'm 99% sure the mobile executable cannot be patched.  (Well, the iOS one anyway - maybe you can mess with the Android executable, but IIRC Google isn't even lettying BG2EE to be sold on the Play Store :P)

All we can do is shift files over to the ipad of various types - anything that can go into /override, plus soundsets, portraits, etc.  Pretty much we can do any kind of mod except ToBEx/EEex-style executable patches.  I was (still am?) hoping EET would fall into the category of "doesn't need hacking the exe."

MacOS debug file is attached, sir. ;)

SETUP-EET.DEBUG.zip

EDIT - need to figure out how to use install arguments for Weidu on MacOS...

Edited by subtledoctor

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Hey there,

I just found out that the BWS install tool is outdated now and shouldn't be used anymore. I wanted to know if there is an alternative or how people should go about installing EET with other mods.

 

Thanks

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20 minutes ago, Sirius said:

Hey there,

I just found out that the BWS install tool is outdated now and shouldn't be used anymore. I wanted to know if there is an alternative or how people should go about installing EET with other mods.

Well, there is the BWSEE that Roxanne is working on, and the Project Infinity that's ALIEN's on.

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project infinity is more modern and has superseded BWS, and by extension, it's derivatives. BWS is still interesting as a reference for various mod choices and recommendations, but i would stick to the latest and greatest tool for the actual work. 

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Guest Elfenix

Hello,

 

I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3.

I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI).

Currently it works perfectly fine.

 

I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save.

Would it corrupt my current save ? Should I start again ?

 

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I got EET to install on MacOS without biffing!  Around 33,000 files in the override folder.  That seems reasonable.  My modded BGEE install currently has ~27,000 and it runs fine on a veeeerry old iPad, so I bet EET should work just fine, if it works.

Have to figure, a comparable mod list on BG2EE will generate about twice as many files, so at a wild estimate, a fully-modded EET might clock in at 80,000-90,000 files.  That probably won't run fine on my old piece of crap.  But I bet it works perfectly on newer hardware.

But, crawling --> walking --> running.  First let's see whether EET will work at all.  Fingers crossed!

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On 6/10/2019 at 4:31 PM, Guest Elfenix said:

Hello,

 

I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3.

I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI).

Currently it works perfectly fine.

 

I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save.

Would it corrupt my current save ? Should I start again ?

 

If your game runs fine, don't change it. If you update, i.e. make a new EET install, you need to start a new game.

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11 hours ago, subtledoctor said:

I got EET to install on MacOS without biffing! 

 

So why not spread the install details in the thread you made... in the very first post, thanks, and then make an update post as last. Or should I restart my pe... again ? I must admit, it was fun. 👅

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