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EET v13.4 released


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rc12 installs on MacOS!  😃

It puts about 13,000 files into my override folder... don't know why, but that's fewer than I expected.  Can anyone remind me what the current status is as far as biffing?  Do I need to modify anything, or check some setting, in order to prevent biffing?  (Yeah, gonna try again to get this running on iOS...)

Edited by subtledoctor
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hmm, I don't remember any changes related to macOS but maybe I forgot about something when writing the changelog. Anyway, since I didn't have any reports regarding this OS please upload your SETUP-EET.DEBUG file, so I can check if lua code worked correctly. Also please check if BG1 movies plays as expected (installed using external ffmpeg tool).

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Keep in mind that if you're going to play on mobile you will need to patch the mobile executable,  in order to disable some hardcoded stuff, using this file:

https://github.com/K4thos/EET/blob/master/EET/lib/binary.lua

You can run it like this:

EET/bin/osx/lua EET/lib/binary.lua path_to_your_mobile_executable

It disables hardcoded movies (so that correct ones can be played via scripts), and removes hardcoded references to Slayer Change and Pocket Plane spells (don't remember what the hardcoded aspect of it was, probably some minor stuff like removing those spells after importing character or something like that). There is also SOD => BG1 change in executable, which I also no longer remember why it was needed (likely something related to hardcoded GUI functions). So the game should be still playable, even if you skip this step.

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In order to skip  graphic resources and wav files biffing you should run the installation with b parameter (see Auto-installation section in readme file)

Edited by K4thos
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I'm 99% sure the mobile executable cannot be patched.  (Well, the iOS one anyway - maybe you can mess with the Android executable, but IIRC Google isn't even lettying BG2EE to be sold on the Play Store :P)

All we can do is shift files over to the ipad of various types - anything that can go into /override, plus soundsets, portraits, etc.  Pretty much we can do any kind of mod except ToBEx/EEex-style executable patches.  I was (still am?) hoping EET would fall into the category of "doesn't need hacking the exe."

MacOS debug file is attached, sir. ;)

EDIT - need to figure out how to use install arguments for Weidu on MacOS...

Edited by subtledoctor
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20 minutes ago, Sirius said:

Hey there,

I just found out that the BWS install tool is outdated now and shouldn't be used anymore. I wanted to know if there is an alternative or how people should go about installing EET with other mods.

Well, there is the BWSEE that Roxanne is working on, and the Project Infinity that's ALIEN's on.

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project infinity is more modern and has superseded BWS, and by extension, it's derivatives. BWS is still interesting as a reference for various mod choices and recommendations, but i would stick to the latest and greatest tool for the actual work. 

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Guest Elfenix

Hello,

 

I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3.

I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI).

Currently it works perfectly fine.

 

I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save.

Would it corrupt my current save ? Should I start again ?

 

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I got EET to install on MacOS without biffing!  Around 33,000 files in the override folder.  That seems reasonable.  My modded BGEE install currently has ~27,000 and it runs fine on a veeeerry old iPad, so I bet EET should work just fine, if it works.

Have to figure, a comparable mod list on BG2EE will generate about twice as many files, so at a wild estimate, a fully-modded EET might clock in at 80,000-90,000 files.  That probably won't run fine on my old piece of crap.  But I bet it works perfectly on newer hardware.

But, crawling --> walking --> running.  First let's see whether EET will work at all.  Fingers crossed!

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On 6/10/2019 at 4:31 PM, Guest Elfenix said:

Hello,

 

I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3.

I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI).

Currently it works perfectly fine.

 

I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save.

Would it corrupt my current save ? Should I start again ?

 

If your game runs fine, don't change it. If you update, i.e. make a new EET install, you need to start a new game.

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After installing EET (master) i get an 'Invalid: 2010227' when trying to rest in the first area of BGEE 2.5.

It should be (ref: 10227):

'Your slumber is disturbed by one of the keep's watchers.' 

WeiDU-BGEE.log

Spoiler

~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> "Siege of Dragonspear" DLC: 1.2
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v19
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v19
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v19
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v19
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v19
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v19
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v19
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v19
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v19
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v19
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v19
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.0
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.0
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0

 

 

Edited by Azoth
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@Azoth, thanks for the report. This was a regression introduced in RC12, not related to other mods. It's fixed in RC12.1.

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  • fixed regression introduced in RC12 - rest interruption text in ARE file format
  • Czech translation by Vicq
  • updated French translation by Chevalier Noir
  • updated links in the readme file
  • EET_end.tp2 and EET_gui.tp2 now exists in dedicated folders before installation (requested by AL|EN for Project Infinity)

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No point in re-installing, unless you can't stand missing rest interruption strings in BG1 areas.

Edited by K4thos
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