AL|EN Posted August 6, 2016 Share Posted August 6, 2016 Today I've finished EET installation using english without such problem, please post logs from: \BiG World Setup\Logs which contain this error. Quote Link to comment
Hack'n'Slash Posted August 7, 2016 Share Posted August 7, 2016 ALIENQuake, Dows BWS point to this version of DSotSC now? https://github.com/K4thos/DSotSC And I think the travel triggers for a couple of mods need to be set to default(SOA + Drizzit Saga) Quote Link to comment
AL|EN Posted August 7, 2016 Share Posted August 7, 2016 Yes, DSotSC fro EET is downloaded from the link you have posted. I'm aware about requirement of the worldmap type but they are not yet implemented as standard BWS conflicts. Quote Link to comment
Hack'n'Slash Posted August 7, 2016 Share Posted August 7, 2016 Cheers, I'll download your latest and run with it. I'll post any problems over on SHS. Quote Link to comment
GrimLefourbe Posted August 7, 2016 Share Posted August 7, 2016 Since this is about npc, I had a weird bug today, I have Vynd installed he wasn't kicked from the party after korlasz's dungeon like the other npcs. Instead, he stayed with me through baldur's gate and when I switched to the first map of SoD(with the dwarves), he got stuck in unselectable mod and was nowhere to be found on the map though he still was in my party. I believe the mod has no SoD part yet so he should probably just leave the party at the end of Korlasz's tomb. I'll notify the modder about it on the bg forums but it could be nice to have some info on what's the "standard" behaviour for this. Quote Link to comment
Roxanne Posted August 7, 2016 Share Posted August 7, 2016 the first map of SoD(with the dwarves), What do you mean by this? Quote Link to comment
GrimLefourbe Posted August 7, 2016 Share Posted August 7, 2016 (edited) I just don't remember the name of the map, it bugged after the departure of the army from Baldur's Gate.(first "new" map you see was what I meant). It's the one where there is the cave for the Dwarves of Durmathoin quest. Edited August 7, 2016 by GrimLefourbe Quote Link to comment
K4thos Posted August 7, 2016 Author Share Posted August 7, 2016 (edited) Since this is about npc, I had a weird bug today, I have Vynd installed he wasn't kicked from the party after korlasz's dungeon like the other npcs. Instead, he stayed with me through baldur's gate and when I switched to the first map of SoD(with the dwarves), he got stuck in unselectable mod and was nowhere to be found on the map though he still was in my party. I believe the mod has no SoD part yet so he should probably just leave the party at the end of Korlasz's tomb. I'll notify the modder about it on the bg forums but it could be nice to have some info on what's the "standard" behaviour for this. wait a little before reporting it to author. I will test it on vanilla SoD. EET 1.0 RC has not been confirmed to work properly with mod added NPCs by players yet, so it may be caused by EET. Edited August 7, 2016 by K4thos Quote Link to comment
K4thos Posted August 7, 2016 Author Share Posted August 7, 2016 I can confirm this bug is caused by EET. No need to report it to author, it will be fixed here. Not yet sure what makes Vynd no able to be moved to that area. Quote Link to comment
GrimLefourbe Posted August 7, 2016 Share Posted August 7, 2016 Could it be due to Vynd's code being adapted for BGT ? Not sure how'd that work but could be a lead. He's compatible with BGT. Quote Link to comment
K4thos Posted August 7, 2016 Author Share Posted August 7, 2016 (edited) I already know where the problem lays. It's a chunk of code added by EET that automatically disables BG1 NPC after chapter > 7. It's used so you don't meet old NPCs without post BG1 content when going back to old areas. It will be fixed in next RC - thanks for report. Not yet sure how I will handle it but for now a fix that disables this system for mod added NPCS is attached to this post. Install it like any other mod (order doesn't matter). If you still have save before you started chapter 8 (so before you leave Baldur's Gate City for crusade) than Vynd will be available like in vanilla BG:EE+SoD. If you don't have it than you can kick that disabled NPC from your party and spawn new one via console: C:CreateCreature("GV#VYND") although keep in mind that he doesn't have SoD content and spawning new CRE will reset his local variables and progress. Alternatively I can fix your current save game if you don't have that older save and want to keep him for SoD. Upload it here. fixSoDTrans.rar Edited August 7, 2016 by K4thos Quote Link to comment
GrimLefourbe Posted August 7, 2016 Share Posted August 7, 2016 Thanks, good job, I'm already further so I'll just play SoD without him since he doesn't have SoD content anyway. Quote Link to comment
Roxanne Posted August 7, 2016 Share Posted August 7, 2016 Not sure if this was already reported: The fountain animation in BG3300 at 2530, 3160 is incorrect (big blue square). Quote Link to comment
K4thos Posted August 7, 2016 Author Share Posted August 7, 2016 Not sure if this was already reported: The fountain animation in BG3300 at 2530, 3160 is incorrect (big blue square). http://gibberlings3.net/forums/index.php?showtopic=28161&page=5&do=findComment&comment=245621 should be fixed in RC4 already or for those who installed the patch distributed earlier with RC4. Is it not? I will check it out. Quote Link to comment
Roxanne Posted August 7, 2016 Share Posted August 7, 2016 Not sure if this was already reported: The fountain animation in BG3300 at 2530, 3160 is incorrect (big blue square). http://gibberlings3.net/forums/index.php?showtopic=28161&page=5&do=findComment&comment=245621 should be fixed in RC4 already or for those who installed the patch distributed earlier with RC4. Is it not? I will check it out. I have RC4 installed. It is not fixed. Quote Link to comment
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