Jump to content
Mike1072

Bug Reports: IR v4 Beta

Recommended Posts

(e): Again, I'm a dummy.

No. You try(let's assume at least) your best with the given memory you have access, and the above subject has multiple matters I won't go into cause I don't have ethernity to hash them out right now... nor try to make actual whole sentences. :devlook: ... but keep trying.

Share this post


Link to post

(e): Again, I'm a dummy. Feel free to ignore. Unsure why that subcomponent didn't work fully without the main component - perhaps it had trouble updating the descriptions without IR's main component installed, but its abilities are actually correct?

You are right: I just tried installing the main component first and now all the shields are updated correctly.

I'm sorry, but in the readme the main component is not specified as required, and since the Medium and Large shields were updated even without the main component anyway, I thought it was a bug.
Thank you very much!

Share this post


Link to post

The main component should not be required to install the revised shield component, so thank you for the bug report.

Share this post


Link to post
Notices from my BGEE walkthrough (IR, SR and SCS installed):


- The quest where you got poisened by Marek in the city is not solvable with the potion provided by IR (due to changes in EE patch 2.5, problem and solution documented here: http://gibberlings3.net/forums/index.php?showtopic=29585)


- The "Shield of Falling Stars" has a mini-bam which looks silly for a towershield.


- If you pick up Safana, she has profiency in Scimitar, but wields an Ninja-to (inconsistent due to the weapon changes introduced by IR).


- The werewolf in Ulgoth's Beard (Loup garou/Mendas/Selaad Gan) can only be hit with weapons with the "Cold Iron" property. I found no weapon with this property (I tried Varscona, Baldurans Sword, Werebane and Flame Tongue). At least Werebane and Baldurans Sword should be able to hit this beast. Currently only magic works.

Share this post


Link to post

 

Notices from my BGEE walkthrough (IR, SR and SCS installed):
- The quest where you got poisened by Marek in the city is not solvable with the potion provided by IR (due to changes in EE patch 2.5, problem and solution documented here: http://gibberlings3.net/forums/index.php?showtopic=29585)
- The "Shield of Falling Stars" has a mini-bam which looks silly for a towershield.
- If you pick up Safana, she has profiency in Scimitar, but wields an Ninja-to (inconsistent due to the weapon changes introduced by IR).
- The werewolf in Ulgoth's Beard (Loup garou/Mendas/Selaad Gan) can only be hit with weapons with the "Cold Iron" property. I found no weapon with this property (I tried Varscona, Baldurans Sword, Werebane and Flame Tongue). At least Werebane and Baldurans Sword should be able to hit this beast. Currently only magic works.

 

MArek quest will (I guess) be fixed in EET.

Per shields- a few of them look silly, I agree. Will fix.

Safana - no promises, I've never tweaked NPCs.

Cold Iron - this is as old as IRv3 I think. Will fix. Iirc, Flame Tongue, Balduran bastard sword, Balduran dagger and, Albruin and +3 Bastard vs Shapeshifters had this.

I'm gonna set it for Balduran items and Flame Tongue, it doesn't fit to Albruin nor LAwgiver in IR.

Share this post


Link to post

For clarification: EET was not installed. The bug was caused by IR.

 

But the fix from the linked thread worked for me nevertheless.

Share this post


Link to post

Daystar +4

The weapon causes 2 damage to the wielder each time it is equipped. The EFF for applying "+2 bonus to evil creatures" seems entirely broken (at least it is looking completely different to the EFF of similar effects like the the +6 damage vs evil from Foebane +5).

Share this post


Link to post
Posted (edited)

That...sounds like something somebody would've noticed by now. But looking at EVILDAM2 in BG2:EE, you do appear to be correct - instead of opcode 179 (damage vs. creature type modifier) with type 0 (no) targeting, it's opcode 12 (damage) with self-targeting. Does not apply to IRR because I added my own .effs for this rather than trying to repurpose vanilla's, nor to non-EE games since it's correct in vanilla.

Edited by Bartimaeus

Share this post


Link to post
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×