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Demivrgvs

Revised Races

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I don't think you need to nerf those 20-25 scores any further. Your progression is fine as it is.

IMO all this table needs is a few small touches here and there. (e.g. maluses for lower scores, fixed open doors/bend bars/lift gates values & readjusted weight allowance) Perhaps something like this would do it?

Str         thac0     dmg   open doors/bend bars/lift gates     carry weight
 1           -5       -5                   1                         5
 2           -4       -4                   2                        10
 3           -3       -4                   3                        15
 4           -3       -3                   4                        20
 5           -2       -3                   5                        25
 6           -2       -2                   6                        30
 7           -1       -2                   7                        40
 8           -1       -1                   8                        50
 9            0       -1                   9                        60
10            0        0                  11                        70  -> Scimitar, Axe, Mace
11            0        0                  13                        80  -> Bastard Sword & Morning Star
12            0        0                  16                        95  -> Plate Mail & Medium Shield, Heavy Xbow
13            0        0                  19                       110  -> Halberd, Flail
14            0        1                  22                       125  -> Two-handed Sword
15            1        1                  25                       140  -> Full Plate & Large Shields
16            1        2                  28                       155
17            2        2                  31                       175
18            2        3                  35                       195
EX 18/01-50   2        3                  40*                      220* -> Exceptional strength 1 (Warriors only)
EX 18/51-00   2        4                  45*                      260* -> Exceptional strength 2 (Warriors only)
19            3        4                  50                       300
20            3        6                  60                       400
21            4        6                  70                       500
22            4        8                  80                       700
23            5        8                  90                       900
24            5       10                  95                      1200
25            6       10                  99                      1500
Edited by Istfemer

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10 ... 70

11 ... 70

12 ... 90

13 ... 90

14 ... 120

15 ... 120

Am I crazy or does the score matter at all in representing how much carry weight the char can hall in this table ? Cause if it did, it would look like:
10 ... 70
11 ... 80
12 ... 90
13 ... 100
14 ... 110
15 ... 120
Or how ever you wish to set it, it would never be 70 -> 70 -> 90 -> 90 ...

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Yes, yes. You are right. That's an oversight on my part. Will edit the table.

---

Done.

*The only other change I'd make is edit the strmodex.2da and make 01-00 percentiles contribute to the open doors/bend bars/lift gates attribute + adjust their impact on character's weight allowance.

Str          open doors/bend bars/lift gates     carry weight
18                         35                        195
EX 18/01-50                36-40                     196-245
EX 18/51-99                41-45                     246-294
EX 18/00                   47                        295
19                         50                        300

Something to this effect:

        TO_HIT    DAMAGE       BEND_BARS_LIFT_GATES       WEIGHT_ALLOWANCE
  0       0         0                0 (35)                  0     (195)
  1-10    0         0                1 (36)                  1-10  (196-205)
 11-20    0         0                2 (37)                 11-20  (206-215)
 21-30    0         0                3 (38)                 21-30  (216-225)
 31-40    0         0                4 (39)                 31-40  (226-235)
 41-50    0         0                5 (40)                 41-50  (236-245)
 51-60    0         1                6 (41)                 51-60  (246-255)
 61-70    0         1                7 (42)                 61-70  (256-265)
 71-80    0         1                8 (43)                 71-80  (266-275)
 81-90    0         1                9 (44)                 81-90  (276-285)
 91-99    0         1               10 (45)                 91-99  (286-294)
100       0         1               12 (47)                100     (295)

Obviously, this isn't proper .2da syntax. The table is more readable in this form than another IMO.

Edited by Istfemer

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Hi,

 

Is there a possibility to get a look at the tables regarding the changes to ability score bonuses? If the original ability score bonuses apply a Half-Orc getting +1 STR, +1 CON, -1 INT, -2 CHA is clearly superior to an Elf getting -1 STR, +1 DEX, -2 CON, +1 WIS. However, perhaps it isn't as bad with revised bonuses.

Edited by Filippo

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