Istfemer Posted September 21, 2016 Share Posted September 21, 2016 (edited) I don't think you need to nerf those 20-25 scores any further. Your progression is fine as it is. IMO all this table needs is a few small touches here and there. (e.g. maluses for lower scores, fixed open doors/bend bars/lift gates values & readjusted weight allowance) Perhaps something like this would do it? Str thac0 dmg open doors/bend bars/lift gates carry weight 1 -5 -5 1 5 2 -4 -4 2 10 3 -3 -4 3 15 4 -3 -3 4 20 5 -2 -3 5 25 6 -2 -2 6 30 7 -1 -2 7 40 8 -1 -1 8 50 9 0 -1 9 60 10 0 0 11 70 -> Scimitar, Axe, Mace 11 0 0 13 80 -> Bastard Sword & Morning Star 12 0 0 16 95 -> Plate Mail & Medium Shield, Heavy Xbow 13 0 0 19 110 -> Halberd, Flail 14 0 1 22 125 -> Two-handed Sword 15 1 1 25 140 -> Full Plate & Large Shields 16 1 2 28 155 17 2 2 31 175 18 2 3 35 195 EX 18/01-50 2 3 40* 220* -> Exceptional strength 1 (Warriors only) EX 18/51-00 2 4 45* 260* -> Exceptional strength 2 (Warriors only) 19 3 4 50 300 20 3 6 60 400 21 4 6 70 500 22 4 8 80 700 23 5 8 90 900 24 5 10 95 1200 25 6 10 99 1500 Edited September 22, 2016 by Istfemer Quote Link to comment
Jarno Mikkola Posted September 22, 2016 Share Posted September 22, 2016 10 ... 70 11 ... 70 12 ... 90 13 ... 90 14 ... 120 15 ... 120 Am I crazy or does the score matter at all in representing how much carry weight the char can hall in this table ? Cause if it did, it would look like:10 ... 70 11 ... 80 12 ... 90 13 ... 100 14 ... 110 15 ... 120Or how ever you wish to set it, it would never be 70 -> 70 -> 90 -> 90 ... Quote Link to comment
Istfemer Posted September 22, 2016 Share Posted September 22, 2016 (edited) Yes, yes. You are right. That's an oversight on my part. Will edit the table. --- Done. *The only other change I'd make is edit the strmodex.2da and make 01-00 percentiles contribute to the open doors/bend bars/lift gates attribute + adjust their impact on character's weight allowance. Str open doors/bend bars/lift gates carry weight 18 35 195 EX 18/01-50 36-40 196-245 EX 18/51-99 41-45 246-294 EX 18/00 47 295 19 50 300 Something to this effect: TO_HIT DAMAGE BEND_BARS_LIFT_GATES WEIGHT_ALLOWANCE 0 0 0 0 (35) 0 (195) 1-10 0 0 1 (36) 1-10 (196-205) 11-20 0 0 2 (37) 11-20 (206-215) 21-30 0 0 3 (38) 21-30 (216-225) 31-40 0 0 4 (39) 31-40 (226-235) 41-50 0 0 5 (40) 41-50 (236-245) 51-60 0 1 6 (41) 51-60 (246-255) 61-70 0 1 7 (42) 61-70 (256-265) 71-80 0 1 8 (43) 71-80 (266-275) 81-90 0 1 9 (44) 81-90 (276-285) 91-99 0 1 10 (45) 91-99 (286-294) 100 0 1 12 (47) 100 (295) Obviously, this isn't proper .2da syntax. The table is more readable in this form than another IMO. Edited September 22, 2016 by Istfemer Quote Link to comment
Filippo Posted November 1, 2018 Share Posted November 1, 2018 (edited) Hi, Is there a possibility to get a look at the tables regarding the changes to ability score bonuses? If the original ability score bonuses apply a Half-Orc getting +1 STR, +1 CON, -1 INT, -2 CHA is clearly superior to an Elf getting -1 STR, +1 DEX, -2 CON, +1 WIS. However, perhaps it isn't as bad with revised bonuses. Edited November 1, 2018 by Filippo Quote Link to comment
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