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Demivrgvs

Revised SCS

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It is, check here for more details.

 

 

Oh that's great to know. So I just select SR and SCS, and it takes care of it huh. Cool :)

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Well…I’ve posted this anomaly about the non-installation of Stratagems_SR after SRv4beta14 the last week and nobody hasn’t given me a response - and the solution - until now; so is there a charitable person able to help me to resolve this annoying bug ? It’s perhaps a little problem easy to fix, but having not any knowledge in the IE system, I’m unable to do it myself…

The links are always here, so put an eye on these and well give me a response please.

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Well…I’ve posted this anomaly about the non-installation of Stratagems_SR after SRv4beta14 the last week and nobody hasn’t given me a response - and the solution - until now; so is there a charitable person able to help me to resolve this annoying bug ? It’s perhaps a little problem easy to fix, but having not any knowledge in the IE system, I’m unable to do it myself…

The links are always here, so put an eye on these and well give me a response please.

 

Sorry if you've shared this before already. Are you using big world setup to install it?

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Dear spanyam, thank you for your response; no I’venot used BWS in order to install Stratagems_SR.

NB: I’venot had any problem in order to install SR_v4beta14

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Is it possible to remove ugly animation effect from some spells, for instance Spell Deflection, Mestil's Acid Sheath, etc?

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Well…I’ve posted this anomaly about the non-installation of Stratagems_SR after SRv4beta14 the last week and nobody hasn’t given me a response - and the solution - until now; so is there a charitable person able to help me to resolve this annoying bug ? It’s perhaps a little problem easy to fix, but having not any knowledge in the IE system, I’m unable to do it myself…

The links are always here, so put an eye on these and well give me a response please.

The problem is that I cannot replicate it.

Looking at your Weidu, there seems to be an awful lot of mods that don't play nice. Try installing BG2 on a new folder, only install Fixpack, SR, SRforSCS, in this order, to rule these 2 out. For using such a huge number of mods try BWS tool, installing such mod ammount w/o it is hard work.

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Is it possible to remove ugly animation effect from some spells, for instance Spell Deflection, Mestil's Acid Sheath, etc?

Yes. For some spells it's a bit more complicated however.

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I'm hoping to release v31 of SCS in the next few weeks, and so I've been going through these scripting modifications. Many are straightforward fixes to errors in SCS v30, and others are clearly sensible given SR. But I have a residual list where I'm not sure about the rationale and haven't implemented on my local v31. I thought I'd list them here to see if Kreso or others can advise! (I'm unfamiliar enough with SR that it's probable I'm often missing something.)

 

 

I'm not:
ignoring Spell Turning/Deflection, since I think it will lead to lots of targeting of protected creatures when unprotected ones are available (though elsewhere in v31 I do pay some attention to the need to force them sometimes)
avoiding checking for Slay before casting FoD
telling Anadramatis to cast Pierce Magic instead of Pierce Shield (he doesn't have it learned)
letting Imix be subtle about spell turning. (Not everyone is perfect)
worrying about SR school changes when the relevant specialist doesn't actually use the spell anyway
dropping the saving throw check for the Wand of Paralysis
dropping the pro/magic weapons check for touch attacks
dropping the Mirror Image check for touch attacks and the Wand of Frost
turning off the Stun check for Symbol of Stun
casting monster summoning as a long-term buff (that breaks the rules for what counts as a longterm buff)
Using Mind Blank or Protection from the Elements, since I don't think anyone has it memorised
Replacing SI:Conjuration with SI:Abjuration in fighter-mage buffing (that routine already sometimes gives them SI:Abjuration)
Memorising Summon Djinni, since we don't have scripting to cast it
Giving Conjurers Wail of the Banshee, since it gets in the way of the thematic specialisations
Giving necromancers Bigby's crushing hand rather than PW: kill (ditto)

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I'm hoping to release v31 of SCS in the next few weeks, and so I've been going through these scripting modifications. Many are straightforward fixes to errors in SCS v30, and others are clearly sensible given SR. But I have a residual list where I'm not sure about the rationale and haven't implemented on my local v31. I thought I'd list them here to see if Kreso or others can advise! (I'm unfamiliar enough with SR that it's probable I'm often missing something.)

 

 

I'm not:

ignoring Spell Turning/Deflection, since I think it will lead to lots of targeting of protected creatures when unprotected ones are available (though elsewhere in v31 I do pay some attention to the need to force them sometimes)

avoiding checking for Slay before casting FoD

telling Anadramatis to cast Pierce Magic instead of Pierce Shield (he doesn't have it learned)

letting Imix be subtle about spell turning. (Not everyone is perfect)

worrying about SR school changes when the relevant specialist doesn't actually use the spell anyway

dropping the saving throw check for the Wand of Paralysis

dropping the pro/magic weapons check for touch attacks

dropping the Mirror Image check for touch attacks and the Wand of Frost

turning off the Stun check for Symbol of Stun

casting monster summoning as a long-term buff (that breaks the rules for what counts as a longterm buff)

Using Mind Blank or Protection from the Elements, since I don't think anyone has it memorised

Replacing SI:Conjuration with SI:Abjuration in fighter-mage buffing (that routine already sometimes gives them SI:Abjuration)

Memorising Summon Djinni, since we don't have scripting to cast it

Giving Conjurers Wail of the Banshee, since it gets in the way of the thematic specialisations

Giving necromancers Bigby's crushing hand rather than PW: kill (ditto)

 

 

Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

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I'm hoping to release v31 of SCS in the next few weeks, and so I've been going through these scripting modifications. Many are straightforward fixes to errors in SCS v30, and others are clearly sensible given SR. But I have a residual list where I'm not sure about the rationale and haven't implemented on my local v31. I thought I'd list them here to see if Kreso or others can advise! (I'm unfamiliar enough with SR that it's probable I'm often missing something.)

 

 

To chip in on this (I'm having an awful case of flu and am spending my last holiday days in bed :schimpf: )

 

ignoring Spell Turning/Deflection, since I think it will lead to lots of targeting of protected creatures when unprotected ones are available (though elsewhere in v31 I do pay some attention to the need to force them sometimes)

 

Seems fair enough I guess.

 

avoiding checking for Slay before casting FoD

 

Fine.

 

letting Imix be subtle about spell turning. (Not everyone is perfect)

 

Isn't he supposed to be a genius?

 

 

Using Mind Blank or Protection from the Elements, since I don't think anyone has it memorised

Replacing SI:Conjuration with SI:Abjuration in fighter-mage buffing (that routine already sometimes gives them SI:Abjuration)

 

Mind Blank is supposed to be a very-long term buff (has the same duration as stoneskins, for example).

Can u replace SI:Con with some other spell then (just not another SI)?

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Using Mind Blank or Protection from the Elements, since I don't think anyone has it memorised

Replacing SI:Conjuration with SI:Abjuration in fighter-mage buffing (that routine already sometimes gives them SI:Abjuration)

 

Mind Blank is supposed to be a very-long term buff (has the same duration as stoneskins, for example).

Can u replace SI:Con with some other spell then (just not another SI)?

SI:Con: ok, can do.

 

Mind Blank: It's clearly a spell that should be a long-term buff *if* it's memorised. But it's not currently being learned so far as I can see. (I cast Stoneskin even when it's not learned, because it has a 24-hour duration so it's plausibly cast before the last time the mage slept. That isn't possible for Mind Blank, which has an eight-hour duration.)

 

It sounds like I should be including it in the defensive spells roster?

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When a bug is detected, another one appears…

After a long search - 15+ installs… - I’ve been able to detect the reason of the impossibility to install Stratagems_v30 in BG2: the mod Volcano Pack v2.0 (created by Baronius) which adds a merchant in ToB selling items and spells is the cause of this problem. This mod removed, now this problem is solved.

Now having made a light install of BG2 (GOG version) - see the WeiDU.log below, sorry it’s in French but I hope you’ll understand it without difficulties - I’ve created an human Sorceress in a ToB session, giving more levels with the console in order to have more spells and new problems appears:

1 - when I launch the spell Monster Summoning IX (level 9), I’ve always a crash, and it’s not the first time I’ve this problem. After many attempts I summon with the console basilgsu.cre and the crash appears again; I wonder why, the file of this creature is present in the override folder; is this file bugged ?

2 - when the massacre against Illasera and hers no-hopers begins, the mage - zilmag01.cre - at the left cause a crash when he launch his first spells. Once retired from the override folder no crash this time.It seems he hasn’t MSIX in his spellbook…and yet…

 

 

WeiDU.log

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Mind Blank: It's clearly a spell that should be a long-term buff *if* it's memorised. But it's not currently being learned so far as I can see. (I cast Stoneskin even when it's not learned, because it has a 24-hour duration so it's plausibly cast before the last time the mage slept. That isn't possible for Mind Blank, which has an eight-hour duration.)

 

It sounds like I should be including it in the defensive spells roster?

 

SR makes Stoenskin 8 hours, nobody complained about not really being in the spellbook.... Yeah, Mind Blank is definitely a very valid defensive pick (immunity to all mind affects + all PW attacks). My gripe with wasting a slot on this is that 8th level slots are very important for AI offensively, and mages come super-buffed as it is. What it does do is allow them to avoid backstab+PW:Stun combo while they're neutral.

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Mind Blank: It's clearly a spell that should be a long-term buff *if* it's memorised. But it's not currently being learned so far as I can see. (I cast Stoneskin even when it's not learned, because it has a 24-hour duration so it's plausibly cast before the last time the mage slept. That isn't possible for Mind Blank, which has an eight-hour duration.)

 

It sounds like I should be including it in the defensive spells roster?

SR makes Stoenskin 8 hours, nobody complained about not really being in the spellbook....

 

Except me! (Or rather, I didn't complain, as I didn't know that, but I'm complaining now :) )

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