Terminus Est Posted October 11, 2016 Share Posted October 11, 2016 The README states that if you've kitted Imoen or Nalia as Adventurers in the NPC Kitpack, this mod will update them to its own version of the Adventurer kit. This in fact happens; the relevant CRE files are tagged with A!Adventurer as they should be. But when either Imoen or Nalia join your party, you'll find that they've reverted back to their NPC kitpack versions. This is due to the override scripts that have code like so for Imoen: IF InParty(Myself) Global("IKNPCKit","LOCALS",0) Class(Myself,MAGE_THIEF) THEN RESPONSE #100 AddKit(IK_ADVENTURER) ReallyForceSpellRES("IKitImo1",Myself) // No such index SetGlobal("IKNPCKit","LOCALS",1) END There's slightly different but equivalent code of you've asked for them to have specialist mage kits as well. Affected scripts are: BGIMOEN.BCS IMOEN.BCS IMOEN2.BCS IMOE25.BCS NALIA.BCS NALI25.BCS I've taken to commenting out the offending sections, which seems to work well enough. Quote Link to comment
subtledoctor Posted October 11, 2016 Share Posted October 11, 2016 Should probably be posted in the NPCKitPack forum also, since the problematic code is there. Quote Link to comment
Terminus Est Posted October 11, 2016 Author Share Posted October 11, 2016 Done, although that mod no longer seems to have an active maintainer. Quote Link to comment
CamDawg Posted August 28, 2018 Share Posted August 28, 2018 This is fixed from Song & Silence's end in v9. Quote Link to comment
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