Varwulf Posted October 19, 2016 Share Posted October 19, 2016 Greetings friends. I won't waste much of your time and just cut right to the chase. Some time ago (year or two) I read a post on some forum regarding this great mod's compatibility with Icewind Dale, but I've not found any evidence recently to confirm or deny this (other than compatibility lists leaving Icewind Dale out of it). I was just hoping for a quick confirmation or denial on that matter. I certainly appreciate your time! Quote Link to comment
Roxanne Posted October 19, 2016 Share Posted October 19, 2016 (edited) Greetings friends. I won't waste much of your time and just cut right to the chase. Some time ago (year or two) I read a post on some forum regarding this great mod's compatibility with Icewind Dale, but I've not found any evidence recently to confirm or deny this (other than compatibility lists leaving Icewind Dale out of it). I was just hoping for a quick confirmation or denial on that matter. I certainly appreciate your time! Edited October 20, 2016 by Roxanne Quote Link to comment
lynx Posted October 19, 2016 Share Posted October 19, 2016 The code doesn't mention iwdee anywhere, but it does support the other ees, including eet. It's all the same engine, so perhaps you could just do a naive search and replace first. Quote Link to comment
Roxanne Posted October 19, 2016 Share Posted October 19, 2016 (edited) The code doesn't mention iwdee anywhere, but it does support the other ees, including eet. It's all the same engine, so perhaps you could just do a naive search and replace first. Edited October 20, 2016 by Roxanne Quote Link to comment
lynx Posted October 19, 2016 Share Posted October 19, 2016 yeah, but that requires all the ee games, right? Quote Link to comment
Roxanne Posted October 19, 2016 Share Posted October 19, 2016 (edited) yeah, but that requires all the ee games, right? Edited October 20, 2016 by Roxanne Quote Link to comment
subtledoctor Posted October 20, 2016 Share Posted October 20, 2016 IWDEE-in-EET is not ready yet, pointing him there is not helpful. If you want to to use the Song & Silence mod with IWDEE, worst-case scenario, you have to open the .tp2 file with a good text editor and do a find/replace operation changing "bgee" to "bgee iwdee" ...everywhere there is a "GAME_IS ~..." clause. Best-case scenario, you don't even have to do that. Just install it and play. I forget whether it's necessary, but I have definitely played IWDEE with S&S so it's certainly possible. You won't get the items or stores, but you'll get the kits and tweaks. If you have a hard time making it work, and you want new kits for thieves and bards, try Might & Guile, a mod I made to replace S&S when it wasn't compatible with the EEs. Quote Link to comment
Varwulf Posted October 25, 2016 Author Share Posted October 25, 2016 IWDEE-in-EET is not ready yet, pointing him there is not helpful. If you want to to use the Song & Silence mod with IWDEE, worst-case scenario, you have to open the .tp2 file with a good text editor and do a find/replace operation changing "bgee" to "bgee iwdee" ...everywhere there is a "GAME_IS ~..." clause. Best-case scenario, you don't even have to do that. Just install it and play. I forget whether it's necessary, but I have definitely played IWDEE with S&S so it's certainly possible. You won't get the items or stores, but you'll get the kits and tweaks. If you have a hard time making it work, and you want new kits for thieves and bards, try Might & Guile, a mod I made to replace S&S when it wasn't compatible with the EEs. Thank you sir, this is exactly the answer I was looking for. Though the other posts mentioning the IWDEE-EET mod were useful, this is precisely what I was hoping to hear. Quote Link to comment
subtledoctor Posted October 25, 2016 Share Posted October 25, 2016 Yeah don't get me wrong, once IWD-in-EET is ready that will likely become the main way I play the game. But it's just not there yet. And in the meantime there's no need to wait. Quote Link to comment
Varwulf Posted October 25, 2016 Author Share Posted October 25, 2016 That said, I am curious about Might & Guile, but the main reason I didn't go that route was--some of the classes in S&S I am excited about seem to be omitted. I'm wondering how much work it might be to simply incorporate said classes to M&G... Quote Link to comment
subtledoctor Posted October 26, 2016 Share Posted October 26, 2016 Depends. The S&S thief kits cannot be made to work with the M&G feat system. But the feat system doesn't work with IWDEE anyway. (Yet. it requires EE 2.0+.) So, setting aside feats, you can absolutely mix 'n' match the thief and bard kits from both mods. The Sharpshooter and Sniper step on each other's toes a bit, but you can use whichever you prefer. Quote Link to comment
Varwulf Posted October 26, 2016 Author Share Posted October 26, 2016 Awesome, you've given me more to ponder on. I appreciate your taking the time Quote Link to comment
subtledoctor Posted October 26, 2016 Share Posted October 26, 2016 Yeah, i like mixing the two mods. especially on the bard side, I love having something like: - Bard - Blade - Jester - Skald - Dirgesinger - Gallant - Loremaster - Meistersinger It's like, all of the kits from the 2e Complete Bard's handbook! So fun. I actually played half a game of IWDEE with an all-bard party: Gallant and Skald up front Blade and Meistersinger in the middle Loremaster and a cleric/thief in back It was pretty fun! Not easy though. Quote Link to comment
Varwulf Posted October 27, 2016 Author Share Posted October 27, 2016 I can imagine--that was actually my intent, was to do an all bard run myself. The party I have in mind consists of more than one Gypsy, however--so I imagine the difficulty curve might climb a touch with that thought in mind Quote Link to comment
CamDawg Posted August 28, 2018 Share Posted August 28, 2018 Version 9 is fully compatible for IWDEE. Quote Link to comment
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