frostysh Posted March 4, 2017 Share Posted March 4, 2017 - - How to make a green blood in SoD and BG2EE, to replace the default - red one? - - How to make a configurable component installation of the mod? For an example, for my mod I have something like that for now: BACKUP ~ContagionGUImod/backup~ AUTHOR ~frostysh~ VERSION ~v0.2beta~ BEGIN ~Contagion GUI mod component zero.~ COPY ~ContagionGUImod/CGUIMOD~ ~override~ But I need something different, like "Do you want to install modification to the dialogue box? Yes - No.", if the Yes - one set of files intalled into ovveride, if no - another (basically UI.MENU and BOX5.MOS (V2)), "Do you want to install no blood modification? Yes - No.", if yes - install some *.BAM file, if no - not install. How I can do all of that, thanx. Link to comment
Jarno Mikkola Posted March 4, 2017 Share Posted March 4, 2017 Can't you just do that by adding another component ? So just: BACKUP ~ContagionGUImod/backup~ AUTHOR ~frostysh~ VERSION ~xxx~ BEGIN ~Contagion GUI mod component zero.~ COPY ~ContagionGUImod/CGUIMOD~ ~override~ BEGIN ~component2 name~ COPY ~ContagionGUImod/Component2folder~ ~override~ The Component2folder of course contains the files you override... Aka DO YOU REALLY NEED A Yes/No question ? It can be done... but it's cheesy a bit. PRINT ~question~ ? [y]es/[n]o. I want to [q]uit.~ACTION_READLN answer END OUTER_WHILE (!((~%answer%~ STRING_EQUAL_CASE ~y~) || (~%answer%~ STRING_EQUAL_CASE ~n~) || (~%answer%~ STRING_EQUAL_CASE ~q~)) BEGIN PRINT ~question~ ACTION_READLN answer ENDACTION_IF (~%answer%~ STRING_EQUAL_CASE ~n~) THEN BEGIN //What happens if the user pushes n ..ENDACTION_IF (~%answer%~ STRING_EQUAL_CASE ~q~) THEN BEGINFAIL ~You exited from the installator with the q button, you can ignore the weidu error.~ //this is an example of how you can deal with this ENDACTION_IF (~%answer%~ STRING_EQUAL_CASE ~y~) THEN BEGIN//what happens if the user sets y ..END And advisable to not to be used as you'll have to program it again as the ACTION_READLN will be phased out with upcoming weidu.exe use changes... Link to comment
frostysh Posted March 5, 2017 Author Share Posted March 5, 2017 Thank to you again, I need to think how to implement all of that into ma snow. ---- ---- ---- ---- And I am really need only give an ability to choose between components, to somebody who maybe will use ma snow too, Yes/No is not necessary. Link to comment
Avenger Posted March 5, 2017 Share Posted March 5, 2017 You can change the blood color in 2 ways: 1 - 'hardcoded for races' - <animid>.ini - color_blood = <palette entry> - this sets the blood color for a given animation ID. 2 - effect based - opcode 342 with param 1 = <palette entry>, param 2 = 2 Link to comment
frostysh Posted March 6, 2017 Author Share Posted March 6, 2017 &nbsp; You can change the blood color in 2 ways: 1 - 'hardcoded for races' - &lt;animid&gt;.ini - color_blood = &lt;palette entry&gt; - this sets the blood color for a given animation ID. 2 - effect based - opcode 342 with param 1 = &lt;palette entry&gt;, param 2 = 2 Wow , ahmmm . Looks cool, but just to clarify, what I need to do, which files I need to mod, what is means this "opcode", etc, to obtain the green blood instead of mind disturbing - red? . And what a difference between "hardcoded" and effect based? And how to make stuff in my mod - Install green blood or install invisible blood? I mean not all may want this both stuff installed... P.S. Finished exploration of SoD start location on LoB + SCS - pretty fun it was! Link to comment
Avenger Posted March 6, 2017 Share Posted March 6, 2017 If you want to remove red 'for good', then simply replace the color_blood=47 lines with color_blood=54 in all <xxxx>.ini files. 47 is dark red, 54 is dark green. The install stuff was answered by others earlier, and i can't really add to that. The code is something like this (but i'm not a weidu guru) COPY_EXISTING_REGEXP GLOB ~....\.ini~ REPLACE_TEXTUALLY ~color_blood=47~ ~color_blood=54~ BUT_ONLY Link to comment
frostysh Posted March 7, 2017 Author Share Posted March 7, 2017 thanx I will try it something like that, I hope it will not crash ma' SoD . Link to comment
frostysh Posted March 9, 2017 Author Share Posted March 9, 2017 I have tried - this is my *.tp2 - BACKUP ~ContagionGUImod/backup~ AUTHOR ~frostysh~ VERSION ~v0.3~ BEGIN ~Contagion GUI mod component zero.~ COPY ~ContagionGUImod/CGUIMOD~ ~override~ BEGIN ~Green Blood component~ COPY_EXISTING_REGEXP GLOB ~....\.ini~ REPLACE_TEXTUALLY ~color_blood=47~ ~color_blood=55~ BUT_ONLY And this is what I have get... [Q:\BGEEGOGSTEAM_backup\BGEEGOGSTEAM\ContagionGuiMod_setup_v03_for_SoD.exe] WeiDU version 24000 In state 29, I expected one of these tokens: [2] ~~ Parse error (state 29) at REPLACE_TEXTUALLY [CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2] PARSE ERROR at line 10 column 1-17 Near Text: REPLACE_TEXTUALLY GLR parse error [CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2] ERROR at line 10 column 1-17 Near Text: REPLACE_TEXTUALLY Parsing.Parse_error ERROR: parsing [CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2]: Parsing. Parse_error FATAL ERROR: Parsing.Parse_error Press ENTER to exit. Link to comment
Gwendolyne Posted March 9, 2017 Share Posted March 9, 2017 This should work: COPY_EXISTING_REGEXP GLOB ~^.+\.ini$~ ~override~ Link to comment
frostysh Posted March 10, 2017 Author Share Posted March 10, 2017 Thanx, I will try it, I hope it will not replace *.ini files in my "override", for an example those created by SCS . Link to comment
Jarno Mikkola Posted March 10, 2017 Share Posted March 10, 2017 Thanx, I will try it, I hope it will not replace *.ini files in my "override", for an example those created by SCS .Eh, it would, if they contained the text(color_blood=47)... but, they don't. And every other .ini file the game libraries that contain the text are referred. Link to comment
frostysh Posted March 11, 2017 Author Share Posted March 11, 2017 I have tried - installed successfully, and indeed it replaced any *.INI where those text stuff was - and this is not good, I just hope that SCS don't touch that *.INI, Buhhhht - it is not working, the blood is still disturbing red, like a real life blood, but not a green, like in the Serious Sam First Encounter, or The Predator 1,2 movie. Tested on some monsters, and even on some party members of my avatar (bow and stuff, and fists), and me sorry about that - no serious damage has been delivered. This is my *.tp2 snow, BACKUP ~ContagionGUImod/backup~ AUTHOR ~frostysh~ VERSION ~v0.3~ BEGIN ~Contagion GUI mod component zero.~ COPY ~ContagionGUImod/CGUIMOD~ ~override~ BEGIN ~Green Blood component~ COPY_EXISTING_REGEXP GLOB ~^.+\.ini$~ ~override~ REPLACE_TEXTUALLY ~color_blood=47~ ~color_blood=54~ BUT_ONLY And this is my *mod.DEBUG file. WeiDU v 24000 Log Q:\BGEEGOGSTEAM_backup\BGEEGOGSTEAM\ContagionGuiMod_setup_v03_for_SoD.exe [.\CHITIN.KEY] loaded, 776992 bytes [.\CHITIN.KEY] 117 BIFFs, 55250 resources [./goglog.ini] loaded, 113 bytes [.\engine.lua] loaded, 101 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 8723435 bytes [.\lang\en_us\dialog.tlk] 71640 string entries Using .\lang\en_us\dialog.tlk STRATAGEMS/SETUP-STRATAGEMS.TP2 0 1000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 1910 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2020 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2111 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2120 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2150 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 3000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 3010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 3022 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 3030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 3040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4020 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4093 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4120 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4130 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5020 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5060 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5900 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6104 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6200 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6300 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6310 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6320 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7020 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7050 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7060 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7070 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7080 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7090 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7100 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7110 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7130 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7140 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7200 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7210 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7220 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7230 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7250 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7900 Installed Install Component [Contagion GUI mod component zero.]? nstall, or [N]ot Install or [Q]uit? Installing [Contagion GUI mod component zero.] [v0.3] Copying 1 file ... [ContagionGUImod/CGUIMOD/BGEE.LUA] loaded, 109156 bytes override/BGEE.LUA copied to ContagionGUImod/backup/0/BGEE.LUA, 108815 bytes Copied [ContagionGUImod/CGUIMOD/BGEE.LUA] to [override/BGEE.LUA] [ContagionGUImod/CGUIMOD/box5.PVRZ] loaded, 5907 bytes Copied [ContagionGUImod/CGUIMOD/box5.PVRZ] to [override/box5.PVRZ] [ContagionGUImod/CGUIMOD/GUIREC2.MOS] loaded, 52 bytes Copied [ContagionGUImod/CGUIMOD/GUIREC2.MOS] to [override/GUIREC2.MOS] [ContagionGUImod/CGUIMOD/INVENTOR.MOS] loaded, 786168 bytes Copied [ContagionGUImod/CGUIMOD/INVENTOR.MOS] to [override/INVENTOR.MOS] [ContagionGUImod/CGUIMOD/invstats.MOS] loaded, 52 bytes Copied [ContagionGUImod/CGUIMOD/invstats.MOS] to [override/invstats.MOS] [ContagionGUImod/CGUIMOD/MOS57000.PVRZ] loaded, 59661 bytes Copied [ContagionGUImod/CGUIMOD/MOS57000.PVRZ] to [override/MOS57000.PVRZ] [ContagionGUImod/CGUIMOD/MOS57001.PVRZ] loaded, 285704 bytes Copied [ContagionGUImod/CGUIMOD/MOS57001.PVRZ] to [override/MOS57001.PVRZ] [ContagionGUImod/CGUIMOD/UI.MENU] loaded, 406041 bytes Copied [ContagionGUImod/CGUIMOD/UI.MENU] to [override/UI.MENU] Install Component [Green Blood component]? nstall, or [N]ot Install or [Q]uit? Installing [Green Blood component] [v0.3] Copying and patching 470 files ... BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH20.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH20.BIF] [.\DATA\PATCH20.BIF] 46423404 bytes, 1108 files, 31 tilesets Copied [0410.INI] to [override/0410.INI] Copied [1000.INI] to [override/1000.INI] Copied [1003.INI] to [override/1003.INI] Copied [1004.INI] to [override/1004.INI] Copied [1100.INI] to [override/1100.INI] Copied [1101.INI] to [override/1101.INI] Copied [1102.INI] to [override/1102.INI] Copied [1103.INI] to [override/1103.INI] Copied [1104.INI] to [override/1104.INI] Copied [1105.INI] to [override/1105.INI] Copied [1200.INI] to [override/1200.INI] Copied [1201.INI] to [override/1201.INI] Copied [1202.INI] to [override/1202.INI] Copied [1203.INI] to [override/1203.INI] Copied [1204.INI] to [override/1204.INI] Copied [1205.INI] to [override/1205.INI] Copied [1206.INI] to [override/1206.INI] Copied [1207.INI] to [override/1207.INI] Copied [1208.INI] to [override/1208.INI] Copied [1300.INI] to 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STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6104 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6200 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6300 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6310 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 6320 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7000 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7010 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7020 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7030 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7040 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7050 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7060 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7070 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7080 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7090 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7100 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7110 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7130 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7140 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7200 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7210 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7220 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7230 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7250 Installed STRATAGEMS/SETUP-STRATAGEMS.TP2 0 7900 Installed CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2 0 0 Installed ~Contagion GUI mod component zero.~ CONTAGIONGUIMOD_SETUP_V03_FOR_SOD.TP2 0 1 Installed ~Green Blood component~ [stratagems/tra/english/english.tra] has 949 translation strings SUCCESSFULLY INSTALLED Contagion GUI mod component zero. SUCCESSFULLY INSTALLED Green Blood component Link to comment
Jarno Mikkola Posted March 11, 2017 Share Posted March 11, 2017 frostysh, you did start a new'ish game to test this... aka you are definitely never been in the area in the savegame, in where you test this. Starting a new game also works, as you have not been in the starting area ... Link to comment
Avenger Posted March 12, 2017 Share Posted March 12, 2017 frostysh, you did start a new'ish game to test this... aka you are definitely never been in the area in the savegame, in where you test this. Starting a new game also works, as you have not been in the starting area ... If he successfully modified the animation inis, he doesn't need to make a new game. The blood color always comes from the animation, it isn't saved. Link to comment
frostysh Posted March 12, 2017 Author Share Posted March 12, 2017 @Jarno Mikkola --- I almost totally don't understand. What a connection of the new-game start have to the blood color? O_o Nobody saying something like to me before I have mod that. --- @Avenger --- But it is not working. Any ideas how I can fix it, of course I am sorry for bothering this forum, I am usually very annoying with questions ;/ . --- P.S. Using this "---" coz after I have pushed "Post" button, all of the my text is becoming a continuous paragraph, for the hell reason Idkn. Link to comment
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