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ADD_KNOWN_SPELL/ADD_MEMORIZED_SPELL


Rastor

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Can ADD_KNOWN_SPELL/ADD_MEMORIZED_SPELL accept variables? For instance:

 

 

COPY_EXISTING ~dragred.cre~ ~override~
 ADD_KNOWN_SPELL ~%newspell%~ #1 ~wizard~

 

Where %newspell% is an array variable being fed into this in a loop? Or do I have to code each spell to add into the tp2 individually?

 

Thanks!

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