Salk Posted February 2, 2005 Share Posted February 2, 2005 As reference please check this topic: http://forums.gibberlings3.net/index.php?showtopic=2855 1. I am wondering if it's possible to implement a specific melody for generic bards and each bard kit introduced by the Song and Silence Mod. The goal of the melody is to make the game more pleasant and realistic when the Bard starts his song. The melody should be a tune/chant (for choristers) of reasonable lenght and would replace the annoying, anticlimatic initiation sound of the Bard icon. There are two possible ways to implement it: either to make it eventually loop so that it would last untill the Bard stops singing or instead create a .Wav file of a decent lenght (at least 30 seconds/one minute) which should trigger the tune being played only once. In both cases a "Fade in" and "Fade out" effect would be welcome. I would love to be the one creating/proposing different .wav files to consistently match the specific bard kit or the generic bard. This is as much as I can actually do to help other than coming with this idea. A possible problem would be the interaction of this new addition with the rest of the sounds of the game. I would not now how to implement all this else I'd have done it myself ( ) but I thought it could've been a good idea to share with you modders hoping you will like it and agree to introduce it in the mod itself. Please let me know what you think about it and if it's possible. 2. Another very desirable modification that might be implemented is strictly connected to the TAB function introduced by ToB. Please again check the reference http://forums.gibberlings3.net/index.php?showtopic=2855 for more specific information. In short: we should modify the TAB function in such a way that objects won't be automatically highlighted (this incourages lazy playing, makes the game unimmersive and spoils things for developers/modders who would have want to make a specific object hard to find or to spot). A character with specific ability (I suggested the Detect Trap) in the party rolls dice checks at regular intervals to check for traps. The successful checks would affect the area objects too. While the traps are automatically highlighted when spotted, the spotted objects will be highlighted if and only the player pushes the TAB button. Please let me know about this too as I would consider it a very important addition to make to mostly thieves. Thanks! Link to comment
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