Guest UltimateChip Posted February 2, 2005 Share Posted February 2, 2005 I installed the bg1 npc project (which went real smooth without any problems at all) and proceeded by installing the music pack. It seemed to go fine until this problem occured: Copying and patching 4010 files ... BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD5\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD4\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD3\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD2\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD2\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD1\/data/25Dialog.bif] BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\/data/25Dialog.bif] [C:\Program\Black Isle\BGII - SoA\/data/25Dialog.bif] 705847 bytes, 299 files, 0 tilesets ERROR: [25SPELL.DLG] -> [override/25SPELL.DLG] Patching Failed (COPY) (Failure("int_of_string")) ERROR Installing [The BG1 NPC Project Music Pack], rolling back to previous state [bg1npcmusic/backup/0/UNSETSTR.0] SET_STRING uninstall info not found [bg1npcmusic/backup/0/UNINSTALL.0] loaded, 597 bytes Will uninstall 29 files for [bG1NPCMUSIC/BG1NPCMUSIC.TP2] component 0. Deleting [music/blank.mus] (to restore original game condition) Deleting [music/blank/blanka.acm] (to restore original game condition) Restoring backed-up [bg1npcmusic/backup/0/songlist.2da] [bg1npcmusic/backup/0/songlist.2da] loaded, 2891 bytes Restoring backed-up [bg1npcmusic/backup/0/baldur.bcs] [bg1npcmusic/backup/0/baldur.bcs] loaded, 110836 bytes Restoring backed-up [bg1npcmusic/backup/0/_ajantis.bcs] [bg1npcmusic/backup/0/_ajantis.bcs] loaded, 30488 bytes Restoring backed-up [bg1npcmusic/backup/0/_alora.bcs] [bg1npcmusic/backup/0/_alora.bcs] loaded, 5895 bytes Restoring backed-up [bg1npcmusic/backup/0/_branwe.bcs] [bg1npcmusic/backup/0/_branwe.bcs] loaded, 8306 bytes Restoring backed-up [bg1npcmusic/backup/0/_coran.bcs] [bg1npcmusic/backup/0/_coran.bcs] loaded, 77906 bytes Restoring backed-up [bg1npcmusic/backup/0/_ynaheir.bcs] [bg1npcmusic/backup/0/_ynaheir.bcs] loaded, 16451 bytes Restoring backed-up [bg1npcmusic/backup/0/_edwin.bcs] [bg1npcmusic/backup/0/_edwin.bcs] loaded, 22456 bytes Restoring backed-up [bg1npcmusic/backup/0/_eldoth.bcs] [bg1npcmusic/backup/0/_eldoth.bcs] loaded, 13708 bytes Restoring backed-up [bg1npcmusic/backup/0/_faldo.bcs] [bg1npcmusic/backup/0/_faldo.bcs] loaded, 13557 bytes Restoring backed-up [bg1npcmusic/backup/0/_garri.bcs] [bg1npcmusic/backup/0/_garri.bcs] loaded, 7688 bytes Restoring backed-up [bg1npcmusic/backup/0/_imoen2.bcs] [bg1npcmusic/backup/0/_imoen2.bcs] loaded, 18628 bytes Restoring backed-up [bg1npcmusic/backup/0/_jaheira.bcs] [bg1npcmusic/backup/0/_jaheira.bcs] loaded, 22723 bytes Restoring backed-up [bg1npcmusic/backup/0/_kagain.bcs] [bg1npcmusic/backup/0/_kagain.bcs] loaded, 11892 bytes Restoring backed-up [bg1npcmusic/backup/0/_khalid.bcs] [bg1npcmusic/backup/0/_khalid.bcs] loaded, 8988 bytes Restoring backed-up [bg1npcmusic/backup/0/_kivan.bcs] [bg1npcmusic/backup/0/_kivan.bcs] loaded, 23792 bytes Restoring backed-up [bg1npcmusic/backup/0/_minsc.bcs] [bg1npcmusic/backup/0/_minsc.bcs] loaded, 17693 bytes Restoring backed-up [bg1npcmusic/backup/0/_ontaron.bcs] [bg1npcmusic/backup/0/_ontaron.bcs] loaded, 10850 bytes Restoring backed-up [bg1npcmusic/backup/0/_quayle.bcs] [bg1npcmusic/backup/0/_quayle.bcs] loaded, 8181 bytes Restoring backed-up [bg1npcmusic/backup/0/_safana.bcs] [bg1npcmusic/backup/0/_safana.bcs] loaded, 8310 bytes Restoring backed-up [bg1npcmusic/backup/0/_harteel.bcs] [bg1npcmusic/backup/0/_harteel.bcs] loaded, 22648 bytes Restoring backed-up [bg1npcmusic/backup/0/_skie.bcs] [bg1npcmusic/backup/0/_skie.bcs] loaded, 7788 bytes Restoring backed-up [bg1npcmusic/backup/0/_tiax.bcs] [bg1npcmusic/backup/0/_tiax.bcs] loaded, 15139 bytes Restoring backed-up [bg1npcmusic/backup/0/_viconia.bcs] [bg1npcmusic/backup/0/_viconia.bcs] loaded, 11194 bytes Restoring backed-up [bg1npcmusic/backup/0/_xan.bcs] [bg1npcmusic/backup/0/_xan.bcs] loaded, 7449 bytes Restoring backed-up [bg1npcmusic/backup/0/_xzar.bcs] [bg1npcmusic/backup/0/_xzar.bcs] loaded, 25088 bytes Restoring backed-up [bg1npcmusic/backup/0/_yeslick.bcs] [bg1npcmusic/backup/0/_yeslick.bcs] loaded, 25126 bytes Uninstalled 29 files for [bG1NPCMUSIC/BG1NPCMUSIC.TP2] component 0. SETUP-TUTUFIX.TP2 0 0 Installed SETUP-TUTUFIX.TP2 0 1 Installed SETUP-TUTUFIX.TP2 0 2 Installed SETUP-TUTUFIX.TP2 0 3 Installed SETUP-TUTUFIX.TP2 0 4 Installed SETUP-TUTUFIX.TP2 0 5 Installed SETUP-TUTUFIX.TP2 0 6 Installed BG1NPC.TP2 0 0 Installed BG1NPC.TP2 0 1 Installed BG1NPC.TP2 0 2 Installed BG1NPC.TP2 0 13 Installed BG1NPC.TP2 0 14 Installed BG1NPC.TP2 0 45 Installed ERROR: Failure("int_of_string") PLEASE email the file SETUP-BG1NPCMUSIC.DEBUG to http://forums.gibberlings3.net/index.php?showforum=45 Install Component [The BG1 NPC Project Music Pack] [Y]es or [N]o or [Q]uit? Anything that can be done? Link to comment
Domi Posted February 2, 2005 Share Posted February 2, 2005 Hang on, Ice will need to take a look at it. To make his job easier, could you list what mods have installed and in which order. Thank you Link to comment
Guest UltimateChip Posted February 2, 2005 Share Posted February 2, 2005 Hang on, Ice will need to take a look at it. To make his job easier, could you list what mods have installed and in which order. Thank you <{POST_SNAPBACK}> After the installation of BG + Totsc and BG2 + ToB I installed bg1tutuv4 and tutufixv7 (in that order) and then the bg1npc mod and finally... the music pack. Link to comment
Guest UltimateChip Posted February 3, 2005 Share Posted February 3, 2005 That's strange... I went on ahead and installed a couple of other mods (Mur'Neth and Sirine's Call to be precise) and then I tried installing the music pack... and it worked just fine this time. Link to comment
Domi Posted February 3, 2005 Share Posted February 3, 2005 It is one of those "WeiDU loved me not, but it changed its mind" things I guess... But I am glad it worked. Please, if you do not mind, let us know how Music Pack functions - there were some majour rebuilding done for that one Link to comment
CamDawg Posted February 3, 2005 Share Posted February 3, 2005 It's more likely that WeiDU's auto-update addressed whatever bug was in the code. I'm going to look at what version the Music Pack shipped with. Link to comment
Guest UltimateChip Posted February 5, 2005 Share Posted February 5, 2005 Hmm... I had almost forgotten about my npc music problem. It might be some days off but I intend to tell you how it works anyway! So, well... the music itself is really great and satisfying but there are still some in-game problems that might have to get worked on, I believe. As I recall these are three little problems. The first one (and probably the most annoying one) regards the issue of npc banters not pausing. Tutu tweaks had this "force all dialouges to pause" mod which could seem promising with a problem like this, but... unfortunately it didn't work out that well (I also tried re-installing all my mods so I don't think that's there the problem is) The second problem makes the npc banter "themes" blend in with bar songs and the like... The third and last problem I see as the most serious problem. Sometimes... when you have a great deed or you enter a new area, some of the npcs might have things to say, but... if you are quick enough and move them around they seem to change their minds and get a I-want-to-talk-with-you circle blinking under their feet... which actually caused some minor lag in the game. Other than that, though... it's all good and I must admit that the tunes are quite fitting for their personalities. Link to comment
CamDawg Posted February 5, 2005 Share Posted February 5, 2005 Due to how Idobek set it up, the music pack makes the NPC banters non-pausing. Link to comment
Idobek Posted April 27, 2005 Share Posted April 27, 2005 Sorry for dragging up old stuff, but I've been away. The first one (and probably the most annoying one) regards the issue of npc banters not pausing. Tutu tweaks had this "force all dialouges to pause" mod which could seem promising with a problem like this, but... unfortunately it didn't work out that well (I also tried re-installing all my mods so I don't think that's there the problem is)What Cam said.The second problem makes the npc banter "themes" blend in with bar songs and the like..The entire point of this version was to stop that happening if it's not working then... it's not working. Argh!The third and last problem I see as the most serious problem. Sometimes... when you have a great deed or you enter a new area, some of the npcs might have things to say, but... if you are quick enough and move them around they seem to change their minds and get a I-want-to-talk-with-you circle blinking under their feet... which actually caused some minor lag in the game.Not sure about this, has anybody had this when the music wasn't installed? It might be a looping script issue with the music pack, equally it could be a problem with BG1NPC or even the engine. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.