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NPC Project and BG:EE not working


RandallGood

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Everything I've read so far seems to indicate that the NPC Project is compatible with the latest Beamdog update however when I install the mod to the Baldur's Gate Enhanced Edition folder, I can't get Buldur's Gate to actually run after installing the mod. Am I installing it to the right location? Thanks!

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If you have SoD from GOG or Steam, you need to run modmerge before installing any mods.

If this isn't your problem, we would need some more infos: Which version of the mod did you install, any other mods, which BG:EE version?

 

Moved this into BG1NPC forum.

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I posted my question before CamDawg posted a detection that can be included into mods.

Although if the latest "bug" report that turned out to be a missing modmerge run came form the newest bg1re v2.2, then the check didn't really work as intended (or I included it wrong, which is more likely). I'm still waiting for confirmation of the mod version.

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Although if the latest "bug" report that turned out to be a missing modmerge run came form the newest bg1re v2.2, then the check didn't really work as intended (or I included it wrong, which is more likely). I'm still waiting for confirmation of the mod version.

 

Looks like WeiDU is to blame in this instance. WeiDU's FILE_EXISTS doesn't appear to detect files of size >= 1 GB. At least on Windows, macOS/Linux might be different. Size of SoD DLC is about 2 GB.

 

Edit: This WeiDU bug appears to be a Windows-specific issue.

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