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Bartimaeus

IR Revised V1.2.5 (2019 April 5th)

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My mod changes bullets to crushing.  I don't think it's weird - sling bullets are not little pebbles or marbles, they are fist-sized rocks (IIRC). No need to change other ammo from "missile" to "piercing" because that would cause severe balance changes based on how the two damage types are differentiated in the game.  Essentially, on my view (i.e. with my mod), "missile" and "piercing" damage types refer not to the type of wound that results from the attack (which might be very similar whether from a spear or a crossbow bolt), but rather to the delivery mechanism of the wounding object.  The delivery mechanism would surely involve different methods of defense - a tower shield designed to block missile fire would not be as effective against an up-close-and-personal strike from a dagger...

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That makes a sort of sense, but then I'd be tempted to also change it for throwing axes and hammers and maybe darts, because the mechanisms of those types of missiles are not really the same as an arrow or a bolt either (and for that matter, I'm sure someone could make an argument that there can be a bit of a difference between a crossbow and a bow, too - in my mind, crossbows are the most like a gun, being used for mostly point-and-shoot straight-shooting, and fit what a "missile" type of damage should be, while bows are a little more flexible in terms of using gravity and parabolic arcs to rain death from above...though that type of arrow shooting isn't particularly relevant to Baldur's Gate gameplay). And while you could start doing that, I think I'd prefer to just let the original design stay the original design, as I'm not into making an arbitrary choices about what constitutes as "missile damage" and what doesn't. I feel things are "missile damage" just because they're a missile - simply a distinction between melee and ranged weapons. And if a bullet, or throwing axe et. al. is not missile damage, do you prevent Protection from Missiles from protecting against them? I don't want to have to think about this more than the original devs probably did, YxuCSdG.png.

(e): words

Edited by Bartimaeus

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IR's boots of etherealness no longer protects against imprisonment with Spell revisions as of b15. They protect from the initial maze effect, but have no protection from the delayed kill player effect, leading to some awkward instant game overs a few minutes after a fight. 

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I'm not even sure why SR makes Imprisonment uses the death effect to begin with. According to text source I've read, Imprisonment suspends a creature in stasis once successfully imprisoned, so it's not like they should starve or thirst to death after 48 hours or anything. I'm tempted to remove the death effect from SR's Imprisonment, buuut I guess that only saves people if they're using SRR, so worst case scenario, I'll make the boots protect against specific Imprisonment spells wholesale.

Edited by Bartimaeus

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It only became a problem after he changed imprisonment to a permanent maze effect. If a character was mazed in an area and you were sans freedom scroll it would basically softlock the game. Kindof back to square one now wherein I'd the PC gets imprisoned it's game over. 

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Yeah, and there's no way to even dispel the effect when you know it's coming. Although Death Ward protects against its opcode, so at least you could use that as a janky workaround for the time being? But yeah, I'll make it so it protects against both wizard and lich Imprisonments.

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Some bugs I noticed 3 months ago :


doom plate + 3 : armor class is -1 instead of 0. I mean it is as if this armor is +4 instead of +3

drowcraft adamantine full plate mail + 3 : give + 50 physical resistance (instead of +30)
drowcraft adamantine chain + 3 : give +30 physical resistance (instead of +20 )

I also wonder if drow weapons give the correct yhac0/damage  bonus. in my game, they all look like +4 weapons.

Just my opinon but I think it could be interesting to boost a bit items providing magic resistance. (considering many spells bypass Magic resitance)
potion of magic blocking is really not interesting (only +20% magic resistance) in comparaison to potion of energy shielding andthe price is similar.

potion of magic dispelling : I also find this potion not appealing at all.


red dragonscale helmet give +2AC instead of +1, I don't know if it is intended.

 

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
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~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
~ASCENSION/ASCENSION.TP2~ #2 #0 // Ascension: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #1 // Tougher Abazigal: 1.7.0
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~ASCENSION/ASCENSION.TP2~ #2 #4 // Tougher Illasera: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #5 // Tougher Yaga-Shura: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #104 // Extended Epilogues for original Bioware NPCs by shawne: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #105 // Extended Epilogues for additional Beamdog NPCs by shawne: 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #101 // Ascension Core (ToB requis): 1.7.0
~ASCENSION/ASCENSION.TP2~ #2 #102 // Ascension Portraits - Balthazar by Cuv ( Alternate Design 😞 1.7.0
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~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
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~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tréfonds Obscurs: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisité: v4 beta
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~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #8 // Restaurations mineures: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #11 // Restauration du reve de fin avec l'Ecorcheur: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #7 #13 // Restauration de la cinematique de la Promenade de Waukyne: v8.4
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~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
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~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
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~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v12
~DERATS_MAGASIN_2/SETUP-DERATS_MAGASIN_2.TP2~ #0 #0 // L'interplan, Articles magiques: v2
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~TOTDG/SETUP-TOTDG.TP2~ #2 #0 // Couleurs de l'Infini : Contes des Jardins Profonds -> Oui, mais sans corriger les sauvegardes de jeu existantes: 12.4
~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 9.5
~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6
~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.0
~SETUP-D0QUESTPACK.TP2~ #3 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Additional Shadow Thieves Content: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Alternative Harper/Xzar Plot: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extended Reynald Sequence: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue In The Copper Coronet: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Rahul Kanakia's Potion Quest: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Saving Sanik In Brynnlaw: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #14 // Burglary Of The Bookkeeper: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #15 // New Fate For The Dryads' Acorns: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #16 // The Tragedy Of Besamen: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Further Slaver Involvement: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Sending The Solamnic Knights Home: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel The Lich: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Reward Negotiation: v3.3
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Infernal Thievery: v3.3
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~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 16 (Revised V1.0.6)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 16 (Revised V1.0.6)
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.3)
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.3)
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.3)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #180 // Recipients uniques -> Corrections uniquement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1120 // Plus de munitions dans les boutiques: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1225 // Ajuster le temps de forgeage de Cromwell -> Forgeage instantane (reglage BG2 original): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3267 // Munitions recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3300 // Focus camera en cas de mort: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de  mourir de facon permanente: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4020 // PNJs style ToB: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4140 // Ne pas attribuer automatiquement un script IA avance au groupe: v7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques  "de qualite": v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3505 // Wider selection of random scrolls in Baldur's Gate I: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4100 // Improved NPC customisation and management: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4150 // Permettre aux Mages Cagoules de deceler le lancement de sorts a l'interieur, dans les zones au niveau du sol, a Athkatla: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4190 // Rendre la Tour de garde accessible entre SoA et ToB (attention, ceci la rendra inaccessible jusqu'a la fin de SoA😞 v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4215 // Retirer les objets exagerement opportuns de certaines regions: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4217 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer les projectiles jusqu'a +2 des conteneurs aleatoires: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4250 // Make spell sequencers and contingencies into innate abilities: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les  composants tactiques et d'IA): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6030 // Mages plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6560 // Flagelleurs mentaux plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6800 // Illasera plus intelligente: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6810 // Gromnir plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6820 // Yaga-Shura plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6830 // Abazigal plus intelligent: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6840 // Donner a Irenicus et a Sendai d'Ascension les versions de SCSII de leurs scripts et capacites: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6850 // Donner aux demons les scripts et capacites d'Ascension: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8020 // Les demi-liches lancent des sortileges: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8040 // Augmenter la difficulte des regroupements de monstres en fonction du niveau: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8060 // Chateau de'Arnise ameliore (inspire du mod Tactics): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8110 // Sahuagins ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8140 // Drows legerement ameliores: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8150 // Tour de garde legerement amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8160 // Temple des geants de feu ameliore: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8170 // Enclave de Sendai amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8180 // Antre d'Abazigal amelioree: v32 RC6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v32 RC6
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7550 // Gain stats as you level up -> 5 points for a full BGT game; only the main character can advance over their racial maximum.: TB#Tweaks, V 2.61
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #3 #3 // Mule de bat (bgee) -> Fontes sans fond
~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #160 // Morts-vivants version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #190 // Elementaires version papier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #191 // Augmenter le nombre de DV des princes elementaires: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer les options de jeu cachees -> Toutes les options disponibles: 2.2
~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la forêt de tethyr: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere planétaire: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura amélioré: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi (before underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi (after underdark): v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araignées (Pai’Na entrance and leading to Temple of the Forgotten God—Amaunator 😞 v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes dans les catacombes: v4 beta
~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis: v4 beta
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
~A7-AUTOHASTE/SETUP-A7-AUTOHASTE.TP2~ #0 #0 // Increase party movement speed outside combat -> By 50 percent: 1.0
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v3.4
~NPC_EE/NPC_EE.TP2~ #0 #762 // Choose a class for Mazzy -> Make Mazzy a paladin: v3.4
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Disable Random Treasures: Version 1.0
~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3 // Alternative Sorcerer Spell Progression: Version 1.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v7
~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #11 // Reduced experience for killing monsters -> Reduce by 50%: 1.0
~XPMOD/SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: 7
 

 

Edited by DrAzTiK

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Doom Plate: Got it.

Drowcraft Armor: I disable damage resistance in the settings.ini, so I have no idea if that's correct or not. I would guess it is, it's probably part of the Drowcraft bonus, but I don't actually know for certain.

Drowcraft Weapons: I don't really know why because it's something inherited from IR that I didn't change, and it's something I'd actually noticed before when trawling through each item to double check them, but Drowcraft weapons actually use the "Bless" property, which, according to DLTCEP, improved THAC0 and Saving Throws for every point of Bless, with each weapon set to 2 here. Thanks for reminding me, as I'd completely forgotten, as I think I'm just gonna change them to increase damage and THAC0 by the standard method.

Helms: Yeah, there are a few helms that grant 2 AC now - made for use with the helmets don't protect against critical hits subcomponent, but not required. Red Dragonscale Helm, Improved Helm of the Rock, and Roranach's Horn are the only three to do so. I always had a debate with myself whether Red Dragonscale Helm should really get it, because it's so easy to get, but I did want at least one SoA helmet to get it and it seemed the most fitting because it's a dragonscale helm, so I don't know. If not that, I'd probably go with...Helm of Defense, maybe?

Magic Resistance & Potions: Potion of Energy Shielding is a more expensive potion than Potion of Magic Blocking (1000 vs. 750), but yeah, getting magic resistance values can be hard to do because otherwise stacking them can get mighty powerful awfully quick, which is probably why most items don't go overboard with it. In vanilla: 1. Potion of Magic Blocking gave 50% MR but for only 1 turn instead of 5 it does in IR; 2. Potion of Magic Dispelling was a Greater Globe of Invulnerability (immunity to all spells level 5 or lower) but only lasted 5 rounds; 3. Potion of Energy Shielding was...just another Potion of Magic Blocking that granted 50% MR but also made you make all saving throws, and it lasted for 3 turns. So that potion was way stronger than pretty much anything else.

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Never mind.

Edited by Jarno Mikkola

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rod of terror +3 : description say 1D6 damage but clubs should  deal 1D4

Ok for helms provinding +2 AC. I wanted to be sure ^^ 

Edited by DrAzTiK

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Yeah, all rods do 1D6 even with Weapon Changes installed. I'm not totally sure why, but IR treats rods as a separate weapon type from clubs.

I think I'm going to make the AC bonus for helms contingent upon actually installing the "no critical hit protection for helms subcomponent". Unreasonable to assume everyone will be using that subcomponent.

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V1.2.4 released:

  1. Roranach's Horn is the single helmet with an AC bonus of 2 now - Horned Helm of the Rock was strong enough without it, and it was unnecessary for Red Dragonscale Helm entirely IMO. Roranach's Horn is in a bit of an unfortunate spot because it and Helm of the Rock had a lot of overlap previously in standard IR, so this is its (now) unique bonus in addition to the HP bonus.
  2. Drowcraft THAC0 and damage bonuses are properly handled now (and accounted for in Weapon Changes).
  3. Doomplate +3 now has 0 AC instead of an erroneous -1.
  4. Boots of Etherealness properly protects against SR Imprisonment effects.
  5. Orc Leather +2, Drowcraft Full Plate, and Drowcraft Chain Mail now have their correct amount of damage resistance when using Revised Armor (although the solution was kinda hacky because I couldn't get the standard coding to work with what I know).
Edited by Bartimaeus

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I do not use Anomen, so not really a problem, but his symbol j#belt13 is neutral only; should it not be good instead, as if he passes the test he becomes lawful good?

Edited by grodrigues

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Think it's supposed to be set that way already (it is kind of the idea of having a separate symbol for him, I would think), but yeah, it's not. Fixed and thanks.

Edited by Bartimaeus

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@Bartimaeus

Are you aware of this? it's not the end of the world, but I think it's worth pointing out......

 

TL,DR: "Pretty much any item or spell in the game that has a percentage-based chance to do something--e.g. the Club of Detonation +3 doing bonus fire damage on 20% of hits, or the probabilities to summon multiple monsters from summon spells--is marginally wrong. The internal effects are all coded based on percentages from 1-100, but the game engine actually rolls a 0-99. This results in the aforementioned Club of Detonation doing extra fire damage on 21% of its hits instead of 20%."

Edited by Luke

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