Bartimaeus Posted May 18, 2020 Author Share Posted May 18, 2020 (edited) 20 hours ago, Cahir said: Yeah, I managed to figure it out, but... I forgot what was the issue. Probably some incompatibility with other mod back then or install order issue. I'm good with current install order. Even managed to tweak item descriptions to my liking (i.e made it more EE style) Yeah, it seemed that way from the posts you exchanged with Mike in another thread in this forum, . Good to know it didn't keep showing up. It's actually always been one of my great fears that I'll go on a hiatus for a month right after patching something and not notice that I completely broke it for the entire time I was on hiatus. Note to self: Fix problematic implementation of bonus damage that I've known about for years but didn't want to bother with. Edited May 19, 2020 by Bartimaeus Quote Link to comment
pochesun Posted May 20, 2020 Share Posted May 20, 2020 (edited) @Bartimaeus probably not a big deal but when i use Cloak of the Wolf (Relair's Mistake) to shapeshift into Wolfwere console writes "Invalid: 103593: Imoen" (the name depends on what character uses it), though shapeshifting occurs succesfully. And discription of the Cloak says that Wolfwere's weapon becomes "Claws and Bite +1" but nor in inventory screen its specified as Claws and Bite nor in weapon bar in main play screen (it just says "Attack") Also, just a note, that after transformation is able to wear armor, helmets etc (weapons in main hand not). I undestand that it is not a druid with shapeshifter kit effect (cant wear amror) but still its strange to see a werewolf vested with fullplate armor Also the discription of the item says that in werewolf form all resistances set to 0, while wearing armor could give character additional resistance, which looks contradictory. Just a thought though. Also i have one question, since i am not aware if its correct: A shapeshifted creature gains extra off-hand attack with weapon equipped in its off-hand? Is it a bug or a feature? Edited May 21, 2020 by pochesun Quote Link to comment
subtledoctor Posted May 20, 2020 Share Posted May 20, 2020 16 hours ago, pochesun said: Also i have one question, since i am not aware if its correct: A shapeshifted creature gains extra off-hand attack with weapon equipped in its off-hand? Is it a bug or a feature? A bug, to my way of thinking. Calling @Luke - did we ever settle on the ideal way for shapeshift weapons to be coded? I recall a discussion where we hashed out the issues connected to different item flags - whether you get off-hand attacks, whether you get shield bonuses, whether you get style bonuses, etc. EDIT - now that I think about it, the discussion was about spell-created weapons like Spiritual Hammer and Flame Blade, not shapeshift weapons. But the question seems even more important in this context. Quote Link to comment
Luke Posted May 20, 2020 Share Posted May 20, 2020 (edited) @subtledoctor So: Two-handed: Forces Two-Handed Weapon style, disables off-hand attacks and equipped effects of the off-hand (weapon or shield).Left-handed: Disables off-hand attacks, equipped effects of the off-hand (weapon or shield) and Two-Weapon style (inventory still displays Two-Weapon style modifiers, but they are not included in the calculations).Forbid off-hand weapon: It does not disable equipped effects of the off-hand (weapon or shield). In particular: For normal weapons, it only disables Two-Weapon style. For magically created weapons, it disables off-hand attacks and Two-Weapon style. I'd use BIT7 – Left-handed for polymorph/shapeshift weapons... Edited May 20, 2020 by Luke Quote Link to comment
pochesun Posted May 20, 2020 Share Posted May 20, 2020 7 minutes ago, subtledoctor said: A bug, to my way of thinking. Calling @Luke - did we ever settle on the ideal way for shapeshift weapons to be coded? I recall a discussion where we hashed out the issues connected to different item flags - whether you get off-hand attacks, whether you get shield bonuses, whether you get style bonuses, etc. EDIT - now that I think about it, the discussion was about spell-created weapons like Spiritual Hammer and Flame Blade, not shapeshift weapons. But the question seems even more important in this context. I believe BG EE allows shapeshifters to have shield bonuses (i am not sure though if the bug with accruing multiple bonuses by using shapeshifter ability multiple times has been fixed), and probably it has some sense (after all an average werewolf should be able to hold something big, like a shild, and move or sway it imitating defensive movement - some moveis can attest to it: "Howling" etc ). But weild a sword and masterfuly duel with it in form of a wolf is a tad excessive, imho. Quote Link to comment
Luke Posted May 20, 2020 Share Posted May 20, 2020 (edited) 11 minutes ago, pochesun said: (i am not sure though if the bug with accruing multiple bonuses by using shapeshifter ability multiple times has been fixed) If you were referring to the fact that equipped bonuses disappear when shapeshifting from a form to another one, then no, the bug is still there (for modders: I'm talking about multiple uses of opcode #135, param#2 = 0). You can reliably reproduce this issue with Edwin... In order to avoid this issue, you need to return to your original/natural form before using another polymorph/shapeshift ability... Edited May 20, 2020 by Luke Quote Link to comment
pochesun Posted May 20, 2020 Share Posted May 20, 2020 (edited) 7 minutes ago, Luke said: If you were referring to the fact that equipped bonuses disappear when shapeshifting from a form to another, then no, the bug is still there (for modders: I'm talking about opcode #135, param#2 = 0). You can reliably reproduce this issue with Edwin... In order to avoid this issue, you need to return to your original/natural form before using another polymorph/shapeshift ability... I was referring to a bug that allowed to stack AC bonuses from eqiped shield when shapeshifting multiple times. But i think its inconsequential (a player can always decide for himself to play fair and not exploit the bug), the more important question is if shapeshifters should get any bonuses at all from shields and, most important, from off-hand weapons, including extra attack with off-hand. Edited May 20, 2020 by pochesun Quote Link to comment
Luke Posted May 20, 2020 Share Posted May 20, 2020 (edited) 5 minutes ago, pochesun said: the more important question is if shapeshifters should get any bonuses at all from shields and, most important, from off-hand weapons, including extra attack with off-hand. I see. As I said above, if the "claw" weapon is flagged as "Left-handed", then shield bonuses, off-hand weapon bonuses and extra attack with off-hand weapon are disabled... Edited May 20, 2020 by Luke Quote Link to comment
subtledoctor Posted May 20, 2020 Share Posted May 20, 2020 (edited) Agree that bit7/“left-handed” is the way to go for polymorph claw weapons. I’m working on a bunch of fixes for IR4b10, I’ll add this to the mix. Edited May 20, 2020 by subtledoctor Quote Link to comment
Cahir Posted May 21, 2020 Share Posted May 21, 2020 @Bartimaeushave you ever tested IRR and SRR with SCS? Are there any quirks or maybe some spells which SCS uses into account from SR but doesn't use from SRR? Quote Link to comment
pochesun Posted May 21, 2020 Share Posted May 21, 2020 @Bartimaeus just a reminder to check my post about Cloak of the Wolf Its in this thread, several posts above. Quote Link to comment
subtledoctor Posted May 21, 2020 Share Posted May 21, 2020 On 5/20/2020 at 1:25 PM, Luke said: @subtledoctor So: Two-handed: Forces Two-Handed Weapon style, disables off-hand attacks and equipped effects of the off-hand (weapon or shield).Left-handed: Disables off-hand attacks, equipped effects of the off-hand (weapon or shield) and Two-Weapon style (inventory still displays Two-Weapon style modifiers, but they are not included in the calculations).Forbid off-hand weapon: It does not disable equipped effects of the off-hand (weapon or shield). In particular: For normal weapons, it only disables Two-Weapon style. For magically created weapons, it disables off-hand attacks and Two-Weapon style. I'd use BIT7 – Left-handed for polymorph/shapeshift weapons... Just realized this leaves out bit12, "fake two-handed." (EE-only, just like bit13 "forbid off-hand weapon.") I think bit12 is the one that stops off-hand attacks, but still gives you the AC bonus and equipping effects of shields. Right? Quote Link to comment
Luke Posted May 21, 2020 Share Posted May 21, 2020 2 minutes ago, subtledoctor said: Just realized this leaves out bit12, "fake two-handed." (EE-only, just like bit13 "forbid off-hand weapon.") I think bit12 is the one that stops off-hand attacks, but still gives you the AC bonus and equipping effects of shields. Right? I'm not sure, calling @kjeron... Quote Link to comment
pochesun Posted May 22, 2020 Share Posted May 22, 2020 (edited) @Bartimaeus Potion of Absorbtion effect lasts only 1 turn, in discription its 5 turns duration. Something is wrong. Also Gauntlets of Weapon Expertise aka Legacy of the Masters does not apply damage bonus and THAC0 bonus is not reflected in invenory screen as text (only changes the number). Edited May 22, 2020 by pochesun Quote Link to comment
Luke Posted May 22, 2020 Share Posted May 22, 2020 15 hours ago, subtledoctor said: Just realized this leaves out bit12, "fake two-handed." (EE-only, just like bit13 "forbid off-hand weapon.") I think bit12 is the one that stops off-hand attacks, but still gives you the AC bonus and equipping effects of shields. Right? OK, I managed to find the original post by Kjeron. Everything you need to know is here. Quote Link to comment
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