Andrea C. Posted August 26, 2019 Share Posted August 26, 2019 (edited) If something like this is feasible in the non-EE engine, IMO it would be a worthy tweak: https://forums.beamdog.com/discussion/66521/enable-dual-classing-into-kits-now-with-proficiency-fix Edited August 26, 2019 by Andrea C. Quote Link to comment
Jarno Mikkola Posted August 26, 2019 Share Posted August 26, 2019 1 hour ago, Andrea C. said: If something like this is feasible in the non-EE engine, IMO it would be a worthy tweak: https://forums.beamdog.com/discussion/66521/enable-dual-classing-into-kits-now-with-proficiency-fix Well, it really is not. Quote Link to comment
lynx Posted August 26, 2019 Share Posted August 26, 2019 it works by default in bg1, but you only have mage kits there. Quote Link to comment
Jarno Mikkola Posted August 27, 2019 Share Posted August 27, 2019 11 hours ago, lynx said: it works by default in bg1, but you only have mage kits there. Those are technically not KITs !!!!! But classes. The difference is that HUMONGOUS. Quote Link to comment
lynx Posted August 27, 2019 Share Posted August 27, 2019 No they're not, just look at the kit stat. Quote Link to comment
Andrea C. Posted August 27, 2019 Share Posted August 27, 2019 Indeed, dualling into specialist mages like in BG1 is what I'm interested in the most. Quote Link to comment
Jarno Mikkola Posted August 27, 2019 Share Posted August 27, 2019 (edited) 10 hours ago, lynx said: No they're not, just look at the kit stat. In BG2 they are kits... BUT NOT IN BG 1 !!! Or rather, they were the original concept for the kits... but that got expanded a quite lots and in so doing, they got blown out of the small scale. As in BG1, the kit was a sub-class indicator rather than a kit stat. Don't believe this, they why do all the "BG1 kits" us totally different bits to mark their own data(0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000 and 0x4000), while in BG2 they use the whole field with an integers of 1, which technically allows 4294967295 kits, not just 16/32 sub classes (minus a few .... for signal integrity). 1 hour ago, Andrea C. said: Indeed, dualling into specialist mages like in BG1 is what I'm interested in the most. Then you should do it in BG1 then. Edited August 27, 2019 by Jarno Mikkola Quote Link to comment
lynx Posted August 27, 2019 Share Posted August 27, 2019 Jarno, come on, subclasses don't exist, they are kits. Specialist mage marking didn't change between the two games, but yes, the new kits follow a different numbering style, where usability is separate. For some reason they didn't want to move everything to the new system (grrr). And both update the kit stat, so whatver. Quote Link to comment
Jarno Mikkola Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, lynx said: Jarno, come on, subclasses don't exist, they are kits. Specialist mage marking didn't change between the two games, but yes, the new kits follow a different numbering style, where usability is separate. For some reason they didn't want to move everything to the new system (grrr). And both update the kit stat, so whatver. It's not just whatever, and the reason why they didn't want to move to a new system is the savegame compatibility. And in BG1 they are subclasses... the one the player chooses is picked from a special menu called "specialist mage", that does not exist in BG2. It's replaced by the kit menu, into which the player is driven after the the class menu. Quote Link to comment
Guest Ludwig Posted September 8, 2019 Share Posted September 8, 2019 Future tweak request: Limit resting mechanic (could be something like rest only once every 24 hours) Quote Link to comment
Guest EdekaReweAldiLidl Posted September 9, 2019 Share Posted September 9, 2019 "NPCs don't fight" enhancement Please add some more NPC compatibilities 1. Conflicts with EE NPCs - Dorn/Anomen, Dorn/Keldorn, Neera/Edwin, Rasaad/Viconia, Hexxat/Aerie, etc. 2. Conflicts with Charname - so far, I've only encountered Keldorn attacking charname if Keldorn's timer is up and the party's reputation is less than 9. Thanks! Quote Link to comment
Guest EdekaReweAldiLidl Posted September 21, 2019 Share Posted September 21, 2019 Replace functionally identical unique items with the generic counteparts Often I get excited when I browse my inventory and I see an item with a unique name. But after reading its stats, it's just a different name for an existing item. It is still a useful item but it clutters up my bag of holding when it could have been grouped together with the generic item if it had the same name. And the generic items are much informative because you already know what it does based on the name. (A short sword +2 has +2 enchantment and has 2 more damage and Thac0 and 2 pips faster than a normal short sword. No need to open up and read the description) Examples below: Rashad's Talon = Scimitar +2 Heart of the Golem = Dagger +2 Battle Axe of Mauletar = Battle Axe +2 The Whistling Sword = Short Sword +2 Protector of the Second = Leather Armor +2 Some special cases: Dagger of CHARNAME = Dagger +1 - This item is in the dialog and it doesn't sound special if the apprentices just make you a dagger +1 Bow of Arvoreen = Short Bow +2 - The only thing special with this is it's a free Short Bow +2 for Mazzy. By the time you found Mazzy, you would have found a better bow anyway, like Tuigan Bow, or have enough gold to buy the Short Bow +2 from Ribald. Quote Link to comment
Sarge945 Posted October 2, 2019 Share Posted October 2, 2019 On 9/21/2019 at 2:56 PM, Guest EdekaReweAldiLidl said: Replace functionally identical unique items with the generic counteparts Often I get excited when I browse my inventory and I see an item with a unique name. But after reading its stats, it's just a different name for an existing item. It is still a useful item but it clutters up my bag of holding when it could have been grouped together with the generic item if it had the same name. And the generic items are much informative because you already know what it does based on the name. (A short sword +2 has +2 enchantment and has 2 more damage and Thac0 and 2 pips faster than a normal short sword. No need to open up and read the description) Examples below: Rashad's Talon = Scimitar +2 Heart of the Golem = Dagger +2 Battle Axe of Mauletar = Battle Axe +2 The Whistling Sword = Short Sword +2 Protector of the Second = Leather Armor +2 Some special cases: Dagger of CHARNAME = Dagger +1 - This item is in the dialog and it doesn't sound special if the apprentices just make you a dagger +1 Bow of Arvoreen = Short Bow +2 - The only thing special with this is it's a free Short Bow +2 for Mazzy. By the time you found Mazzy, you would have found a better bow anyway, like Tuigan Bow, or have enough gold to buy the Short Bow +2 from Ribald. Won't that mean that you miss out on a whole bunch of lore etc? Quote Link to comment
Guest EdekaReweAldiLidl Posted October 13, 2019 Share Posted October 13, 2019 On 10/3/2019 at 12:16 AM, Sarge945 said: Won't that mean that you miss out on a whole bunch of lore etc? It's okay for me. I rarely read the lore descriptions Quote Link to comment
Guest EdekaReweAldiLidl Posted October 13, 2019 Share Posted October 13, 2019 Monk magic resistance starts from Level 1 Monks to begin with are a weak class. It would help them out if their magic resistance are in effect from the beginning so that they can enjoy them in BG1 up to the start of BG2. Quote Link to comment
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