Sarge945 Posted October 2, 2019 Share Posted October 2, 2019 On 9/21/2019 at 2:56 PM, Guest EdekaReweAldiLidl said: Replace functionally identical unique items with the generic counteparts Often I get excited when I browse my inventory and I see an item with a unique name. But after reading its stats, it's just a different name for an existing item. It is still a useful item but it clutters up my bag of holding when it could have been grouped together with the generic item if it had the same name. And the generic items are much informative because you already know what it does based on the name. (A short sword +2 has +2 enchantment and has 2 more damage and Thac0 and 2 pips faster than a normal short sword. No need to open up and read the description) Examples below: Rashad's Talon = Scimitar +2 Heart of the Golem = Dagger +2 Battle Axe of Mauletar = Battle Axe +2 The Whistling Sword = Short Sword +2 Protector of the Second = Leather Armor +2 Some special cases: Dagger of CHARNAME = Dagger +1 - This item is in the dialog and it doesn't sound special if the apprentices just make you a dagger +1 Bow of Arvoreen = Short Bow +2 - The only thing special with this is it's a free Short Bow +2 for Mazzy. By the time you found Mazzy, you would have found a better bow anyway, like Tuigan Bow, or have enough gold to buy the Short Bow +2 from Ribald. Won't that mean that you miss out on a whole bunch of lore etc? Quote Link to post
Guest EdekaReweAldiLidl Posted October 13, 2019 Share Posted October 13, 2019 On 10/3/2019 at 12:16 AM, Sarge945 said: Won't that mean that you miss out on a whole bunch of lore etc? It's okay for me. I rarely read the lore descriptions Quote Link to post
Guest EdekaReweAldiLidl Posted October 13, 2019 Share Posted October 13, 2019 Monk magic resistance starts from Level 1 Monks to begin with are a weak class. It would help them out if their magic resistance are in effect from the beginning so that they can enjoy them in BG1 up to the start of BG2. Quote Link to post
Caillean Posted October 15, 2019 Share Posted October 15, 2019 One thing for the 'Cosmetic department' that would be nice to have is a 'Pink Imoen for classic BG2' component. With Imoens portraits in both games, the BG1 NPC project mentioning all her tunics being pink, and her colors in BG2:EE the black and yellow looks out of place somehow. Quote Link to post
Jarno Mikkola Posted October 15, 2019 Share Posted October 15, 2019 1 hour ago, Caillean said: One thing for the 'Cosmetic department' that would be nice to have is a 'Pink Imoen for classic BG2' component. With Imoens portraits in both games, the BG1 NPC project mentioning all her tunics being pink, and her colors in BG2:EE the black and yellow looks out of place somehow. Better yet, would be a BGT/EET components... that first make the all the Imoen .cre's to have a pink avatar and BG1 portrait, and then a secondary component that cannot be installed at the same run but one that REQUIRES the previous to install ... a component that gives the BG2 portrait or any variety of them and paints the avatar in similar colors. Quote Link to post
Guest Eros Posted November 2, 2019 Share Posted November 2, 2019 Hi. First, let me say thanks for so much tireless work over so many years. I'd love an option to begin Bg2/EE with the settings turned on for the importable items from SoD, so they show up throughout the game without importing a character. Most playthroughs I prefer just SoA, but some of those items were interesting. Last playthrough I added them via console but it's a little fourth wall breaking. Quote Link to post
Guest Eros Posted November 12, 2019 Share Posted November 12, 2019 On 11/3/2019 at 5:33 AM, Guest Eros said: Hi. First, let me say thanks for so much tireless work over so many years. I'd love an option to begin Bg2/EE with the settings turned on for the importable items from SoD, so they show up throughout the game without importing a character. Most playthroughs I prefer just SoA, but some of those items were interesting. Last playthrough I added them via console but it's a little fourth wall breaking. Actually, although they are available in other tweak mods, an option here for new SoA characters to receive the tome bonuses and imported items from BG1 would be great as well. Quote Link to post
Guest StummVonBordwehr Posted November 17, 2019 Share Posted November 17, 2019 Love this mod. dont know if this haven’t all ready been suggested. But I love to see and option for the potions of speed to act as intended and as suggested in their in game description. I know Beamdog had this planned, but scrapped this in the last minute. I know it might break balance, but it is the way it was intended. br Quote Link to post
Guest Shammy Posted November 17, 2019 Share Posted November 17, 2019 Hey thank you for the mod, love it. Small suggestion here. It would be great if you added small shield support for shamans in Allow Mages to Use Bucklers and Thieves to Use Small Shields. Shamans are even more restricted with shields than druids, and with no multi classing they even have no option of upgrading their buckler proficiency that other classes have. It would be also consistent with thieves/bards getting upgrade from bucklers. Quote Link to post
Guest Sarge945 Posted December 30, 2019 Share Posted December 30, 2019 For the Remove Helmet Animations component, could it be changed to work like the Two-Handed Bastard Swords and other modules - that is, add an ability to all helmets to toggle visibility on or off (with a custom grayed-out icon or something), defaulting to off. It might be good to have one or two characters wearing unique or interesting helms, while the rest have their helmets invisible. Quote Link to post
slickrcbd Posted January 1, 2020 Share Posted January 1, 2020 (edited) This is NOT a new idea, but an old one that seems to have been lost in the evolution from the original IWD Ease-of-Use pack by Tioma to the current Tweaks anthology. The original ease-of-use had a feature that I just discovered was missing from the latest evolution when I tried to help a friend who just bought the Enhanced edition and asked what mods I used (I don't have EE). It had an option to add 6 "ammo belts" to the various stores in the game so each character can keep their special ammunition handy. Somewhere along the way that option got dropped. I've taken that for granted for the last 15 years as a convenience. Given that it was added by somebody called Tioma who may be long gone, is there any possibility of replicating this feature I did suggest trying the original ease-of-use and only adding that one feature, however apparently it does not work with Enhanced Edition as it cannot locate dialog.tlk. Not having EE, I can't help him there. The original I'm talking about is available on Sorcerer's Place here: https://sorcerers.net/Games/IWD/index_mods.php Also could ammo belts be added to the other games as well? There are similar mods for BG2 and IWD2. The original BG1 does not support such containers (so it's probably a no for my copy of BG1), but they would probably be really nice in EE if it does in fact use the BG2 engine/features and supports potion/scroll cases and gem bags. Edited January 1, 2020 by slickrcbd Quote Link to post
Sam. Posted January 2, 2020 Share Posted January 2, 2020 8 hours ago, slickrcbd said: I did suggest trying the original ease-of-use and only adding that one feature, however apparently it does not work with Enhanced Edition as it cannot locate dialog.tlk. Not having EE, I can't help him there. Replace the EXE with a modern version of WeiDU named as the original. Quote Link to post
slickrcbd Posted January 4, 2020 Share Posted January 4, 2020 (edited) It did appear to install, BUT apparently doing that caused the game to crash as soon as he accessed Pomab's shop. I gave him the link to this forum as this is NOT on my own system. I did try to help using Team Viewer and the telephone, but I've never used Enhanced Edition. EDIT: Fortunately choosing to UNinstall the mod fixed the problem. Edited January 4, 2020 by slickrcbd Quote Link to post
jastey Posted January 4, 2020 Share Posted January 4, 2020 @slickrcbd If the mod is not updated for EE, then the text format is not correct and any symbol (i.e. non latin letter) in a name etc. will cause a crash-freeze. Quote Link to post
slickrcbd Posted January 9, 2020 Share Posted January 9, 2020 I'm pretty sure it is not, as IWD Tweaks was supposed to supersede it, and in turn Tweaks anthology has superseded that. Hence the original suggestion of adding ammo belts to stores be put back in. I see Frieza4 (his usual handle online) has not posted here, I'll ask what's going on. Quote Link to post
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