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Future tweak ideas - post 'em here


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On 10/17/2020 at 6:17 PM, Fouinto said:

I wish a component (cheat) that allows to win 100% against Aesgareth when playing the card game.

I'm fed up with reloading :

On my mobile*, about 50 reloads, i can only draw :
 - Plague, then Aesgareth draws Construct, he wins
 - Strife, then Aesgareth draws Triumph, he wins

* on my computer, I can (sometimes) win, but never on my mobile.

Maybe cdtweaks devs can contact flamewing and ask him to incorporate the tweak inside of cdtweaks, but until then you can install m7tweaks which has the following components (and also proper uncharming of Glaicas but i think it is already fixed by fixpack and is not needed)

Spoiler
Quote

Section 3: Components

  1. Convenient Deck of Many Things: Always win against Aesgareth. As the name implies, Aesgareth is changed so that he always loses against you in the 3 draws. This results in him attacking at the end when he loses the gem, so be warned.

  2. Convenient/Cheesy/Cheating Deck of Many Things. This is aimed at reducing the number of reloads until you get what you want from the deck. This component is subdivided into four subcomponents; all of these subcomponents have one modification in common: they make the 'Star' card more convenient and flexible. By this I mean: you get an expanded stat selection, which takes into account all of a classes 'prime requisite' attributes (Paladins can increase Charisma, for example) from 2nd edition AD&D, as well as allowing you to chose which stat bonus you get -- a multiclass Fighter/Mage/Thief can elect to gain a Strength bonus, for example, instead of gaining a Dexterity increase as in vanilla. This component has the following subcomponents with the specified additional effect:

    2a. Convenient: Select from normal available choices in each draw. You can select which card you will receive in this draw. The only difference from the original game is that you no longer have to reload until you get the card you want 🙂

    2b. Convenient Plus: As above, but ignore 'Bad Card' restrictions. Normally, the second and third draws have different selections if you draw a 'bad' card (e.g., Donjon) in an earlier draw. This component works as 2a, but it lifts this restriction.

    2c. Cheesy: All cards can be selected in any of the 3 draws. This component combines all cards you could possibly get from the deck into a single list shown in each of the 3 draws you get. For example, you could select 'Star' 3 times for the stat bonuses.

    2d. Cheating: As the cheesy version, but with infinite draws. 'Balance' card is added as a choice for when you get tired of ruining the game 🙂

  3. Convenient/Cheating Machine of Lum the Mad. This component eliminates the need to remember and select the combinations for the Machine of Lum the Mad. This component is subdivided into two subcomponents, both of which have the side-effect of disabling random combinations. The subcomponents have the following additional effects:

    3a. Convenient: You can simply select the desired result. Pick from the descriptive list and you are done. This obeys all of the standard restrictions -- that is, each combination can be selected only once.

    3b. Cheating: As above, but with infinite stat bonuses. As 3a, but you can select the stat bonuses and magic resistance bonus until you suck all the fun from the game.

 

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1 hour ago, khelban12 said:

Maybe cdtweaks devs can contact flamewing and ask him to incorporate the tweak inside of cdtweaks, but until then you can install m7tweaks which has the following components (and also proper uncharming of Glaicas but i think it is already fixed by fixpack and is not needed)

Thank you, I will use it in  my next run (on my mobile).

BTW, more than 1 hundred reload later (above the first 100+ relaods) ? I finally got both items... not very fun...

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Guest Prefuus (Guest)

Hi

I just tested the Tweak anthlology on IWD+HOW+TotL It's a really cool mod but i have just one "request" : recoverable ammunitions are not available for IWD, so i have to make them using Near Infinity, and i fear my modifications would not be compatible with a next version of the mod, so it would be wonderful to have them included in that next version 😉

Anyway cheers for this Pack as it is already 🙂

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Hi just wondering how progress is going ...mainly with expanding the romance cheats to BG1 and Spear. Thinking of playing though again but don't know if I should wait for next pack. Wait this project isn't abandoned is it?

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Guest Lazy Ranger

Suggestion: Add an option to "Multi-Class Grandmastery" that applies the same bonuses to Paladins, Rangers, and Ranger/Clerics.

ie. Paladins and Rangers can now put 5 stars into any weapon they could previously put 2 stars into, and ditto for Ranger/Clerics.

The way I see it, Paladins and Rangers have this limitation because they are conceptually a super-specialised sort of multi-class fighter. If you're removing the restriction on multi-class fighters, it doesn't seem too much of a stretch to extend it to these classes as well.

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In the latest version, you can choose to roll for HP up to level 20 - instead of the flat and nerfed regular bonus.

The way it works for me, is that it grants the hit dice, but not the constitution bonus past level 9. So a fighter gets 10 hp at each level from level 9 to 20. I dont know if this is intended, but would it be possible to add the con bonus as well?

and perhaps add more options - for instance continue until you reach the level cap?

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Guest SBlack

This isn't about a new component, but about a slight change to the existing weapon proficiency changes. Specifically the IWD system. IWD didn't have the exotic/eastern weapons like katanas, ninja-tos and wakizashis. I think the latter two are classified incorrectly as large swords when they should be short swords. At least that's what EEKeeper says (for the proficiency. Not the category in the menues there!)

It even says in the other option "Ninja-tos move from Wakizashi/Scimitar/Ninja-to to Short Sword proficiency". But the IWD option doesn't do that and has them as large swords. Grouping katanas and wakizashis in the the slightly condensed option is good, but if katanas then go to large/long swords its smaller version the wakizashi should go to small swords

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Guest Guest TougherSpawns

SCS has a component called "Increase difficulty of level-dependent monster groupings". I wish there was a similar tweak that worked for IWD2.

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This is more of a "bug fix" than a "tweak, but it would resolve a potential hole.

It is actually possible to still possess the soul taker dagger if the party arrives in Ulgoth's Beard, but manages to drop the dagger before the encounter with the cultists. My party almost always travels with invisibility once one of the mages gets invisibility 10', so on the last run, they were able to put the dagger in a container before confronting the cultists. This means that the party still has Soul Taker in their possession, even though it was supposed to have been stolen by the cultists.

The tweak would be a check that the item is still in the party inventory in order to "trigger" the cultists talking to the party and then going hostile. Having them show up is fine, as they have no doubt heard that the dagger was recovered, but they have no reason to suspect your party until you show up with it. For most people, this isn't an issue, as the trigger for them to show up at all is having it in your possession when you arrive in the town, but this could help folks like me who travel more conservatively.

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