Avenger Posted August 11, 2017 Share Posted August 11, 2017 359 SetMusic(I:Slot*MUSIC,I:Song*SONGLIST) Changes the script runner's current area's music slot to the given song number. 361 DisplayStringPoint(I:Strref*,P:Location*) Displays a floating message over a point in the script runner's current area. 364 SetGlobalRandom(S:Variable*,S:Area*,I:Count*,I:Size*) 364 SetGlobalRandomPlus(S:Variable*,S:Area*,I:Count*,I:Size*,I:Plus*) A random number "count D size + Plus" will be assigned to the variable. 365 DestroyGroundPiles() Removes all ground piles from the area. (Ground piles are containers with type = 4). 366 GameOver(I:StrRef*) Custom game over event, with the specific string displayed. 367 SetWorldmap(S:Worldmap*) Changes the current worldmap to another .wmp. The old worldmap(s) will still be saved. You can have multiple number of worldmaps. 368 WaitRandom(I:MinTime*,I:MaxTime*) Similar to Wait(x), but waits at least MinTime and at most MaxTime (seconds). 369 StartRandomTimer(I:TimerID*,I:MinTime*,I:MaxTime*) Similar to StartTimer, but with MinTime-MaxTime range. 370 ChangeStat(O:Object*,I:Stat*Stats,I:Value*,I:Modifier*StatMod) Changes the base stat of the referenced creature. Not all stats are modifiable, even if they are in stats.ids. Some are recalculated by the engine (like Lore). Link to comment
Calhavintas Posted August 11, 2017 Share Posted August 11, 2017 Added a pull request for the updates Link to comment
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