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Oozemaster critical hit protection — missing?


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Am I missing something or was this just not implemented? Description and code:

- From level 15, oozemasters become immune to blindness, sleep, paralysis, stunning and critical hits as they become one with the ooze and lack a discernable internal anatomy


divine_remix/setup-divine_remix.tp2:1874: ~divine_remix/spl/a#ooze6.spl~ ~override~ //immune to blindness, sleep, paralysis, stunning and critical hits

but the spell only applies the other immunities. There is one more clab applied, but that's the documented -1 to cha.


I know pst has a crit-protection state, but I guess it's limited to that engine and this was just a false promise.

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That's left from the old days, where people tried to do things that were kinda impossible. In EE games it's possible todays, but not in the non-EE's. Well, without the ToBEx.

And you can't actually protect yourself from critical hits, just the x2 bonus damage you suffer... where normally the head gear would be the only requirement.

Edited by Jarno Mikkola
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