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Serg BlackStrider

How it works? Items with bonus on max hp stacking.

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I have a question on how multiple items with bonus max hp work in conjunction with each other?

(Item Revisions by Demivrgvs: V4 Beta 9)

 

I have lvl 9 Xan with normal 36 hp. Equipping Robe of Battlemage (+10 max hp) bring him to 46 max hp. And adding Amulet of Health (+10 max hp) - to 56 max total.

 

Now I unequip both Robe of Battlemage and Amulet of Health and have him sip Potion of Toughness (+20%) or Potion of Heroism (+10%) to end with 43 or 39 max hp.

 

And if after that I equip either Robe or Amulet or even both at the same time Xan's max hp drop -10 to 33 or 29 respectively. From now on that number doesn't change anymore no matter how many times I equip/unequip Robe and Amulet or both. So I end even with less than his normal naked max hp.

 

If I have him equipped both Robe and Amulet for 56 hp then sipping Potion of Heroism I end with 39 (naked +10%). Unequipping and then equipping either Robe or Amulet or both drop his hp by -10 to 29 total with no further changes...

 

Looks pretty weird to me...

 

And one more thing. Helm of Balduran has +5 max hp applied on equip just like Robe and Amulet. Viconia wear it and when I load/reload a save game her hp are 69/69 i.e. full health while Xan on load/reload always has 46/56 i.e. 10hp less then full health.

AFAIK all those three items apply bonus hp on equip. Why they work differently on load/reload a save game?

 

 

 

WeiDU :

 

 

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~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
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~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6021 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #3 // Fix Smarter Abazigal: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #4 // Fix Smarter Irenicus at the Throne: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #5 // Remove entourage from Ascension Fallen Solars: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #400 // Prevent silent prebuffs: v2.1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.50 BWP Fix
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.1
~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5075 // Slimes have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: proto-7 170206
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: proto-7 170206
~POLYTWEAK/POLYTWEAK.TP2~ #0 #50 // PnP mind flayer attacks: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #70 // Improved Umberhulks: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #80 // Improved Yuan-Ti: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #83 // Improved Minotaurs: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #85 // Corrected Vampire Stats: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #500 // Nalia: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #600 // Valygar: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #700 // Viconia: v2.00 BWP Fix
~POLYTWEAK/POLYTWEAK.TP2~ #0 #900 // PnP mace of disruption: v2.00 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #8030 // BG1 Animations for NPCs -> Most relevant creatures: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9520 // BG1 Animations for Exported PCs -> Patch all PCs without prompting: v5 BWP Fix
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1 - Nightfarer's new map Fix
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.2.1 - Nightfarer's new map Fix
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 19022016
~LOLFIXER/SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 19022016
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2 BWP Fix
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

Edited by Serg BlackStrider

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AFAIK all those three items apply bonus hp on equip. Why they work differently on load/reload a save game?

The opcode 18 has multiple ways to apply the effect. Some are better than others, for reasons stated in the text... aka the mod maker wanted to have the object use the opcode as they wanted.

Also the item effects and spells etc have application order, and the 56 -> 39 is just a victim of the effect being trated from +20 hps to +10%. Had Xan been a 500 HP char, his hps would have jumped from 520 to 550..

Edited by Jarno Mikkola

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@Jarno Mikkola: Thanks for the input!

I've checked in NearInfinity all those items. Potion of Heroism cast *Aid*-like spell setting max hp to 110%. So drinking it naked Xan has his max/current hp = 39 (36+10%). Robe of Battlemage has opcode 18 type 0 (0 Cumulative Modifier -> HP = HP + 'Statistic Modifier' value (affects current and max HP)).

But if I equip Xan this Robe after drinking Potion of Heroism his hp drop to 29... And moreover, unlike Amulet of Health or Helm of Balduran, the target for the Robe is set to None(0) instead of Self(1). Looks like it's a bug. And alone with opcode 18 Robe has opcode 17 (Current HP) with Type Increment (0) and Value (-10). I don't quite understand the reason of applying opcode 17 Increment (0) Value (-10) and then opcode 18 type (0) Value (+10) instead of just applying opcode 18 Increment (3) Value (+10)...

 

All in all, as I understand, there is a point to use % potions (heroism or toughness) alone with "+ max hp" items only for characters with very high base hp. Even Khalid with capped and maximized 104 hp doesn't get any bonus of using a Potion of Heroism (+10%) alone with Amulet of Health (+10hp).

 

edit:

And still further inspection of Potion of Heroism in NI reveals that it doesn't work properly, imo. It cast spell with opcode 18 type Set % of (2) Value 110 i.e. should increase both current and max hp on 10% but it just drop Xan's max/current hp to 39 from max/current 56. The only explanation I have here is that if 56hp Xan, with both Robe and Amulet equipped, drink a Potion of Heroism then first the effect of Potion applied on his naked state to get 39hp and then both Robe's and Amulet's effects reapplied in mode 3 (without affecting his current hp). Pretty weird if you ask me.

Edited by Serg BlackStrider

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Though, you should understand that the potion of heroism is easier to get than the amulet ... especially on a balance vice quest line, as it only last for so long, while the amulet is that or +1AC, save throws etc... etc. which has infinite useage.

If you go back and read the forum long ago enough, you'll probably see what Demi was trying to do with the -10HP's with the Robe.. I think it was time where the EE didn't have the 3, 4 and 5 types defined .. as it was still a few patches out. While the non-EE game still doesn't have them.

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If you go back and read the forum long ago enough, you'll probably see what Demi was trying to do with the -10HP's with the Robe.. I think it was time where the EE didn't have the 3, 4 and 5 types defined .. as it was still a few patches out. While the non-EE game still doesn't have them.

Understand. I play vanilla BGT (non EE). You mean that all those items with type (3) defined in current IR version I'm using now aren't work properly in my setup as it still doesn't have 3,4,5 types? And I should tweak them in the way - replace all type (3) with opcode 17 (-10) + opcode 18 (+10) for them to work properly in my setup?

 

edit: well, I just checked the Helm of Balduran in clean vanilla EasyTUTU and clean BG2 SoA/ToB and opcode 18 there has all 6 types defined and the Helm has *Modifier type Increment, don't update current HP (3)* set for it, so your last statement (While the non-EE game still doesn't have them) seems not true.

Edited by Serg BlackStrider

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looks like just a result of effect ordering to me. Buggy experience, sure, but nothing new.

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It's definitely an effect ordering thing. But there is a reason why you use opcode 18 in its different incarnations.

 

If you use any of the 'update current HP' options on the opcode, it opens an exploit for free healing by repeatedly removing and re-equipping an item with that property (demi's a lot more familiar with combining ops 17 and 18, so he's probably found a clever way around this). For items with limited use (e.g. potions), items that can't be removed, or spells, it's better to also update current HP (modes 3-5).

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If you use any of the 'update current HP' options on the opcode, it opens an exploit for free healing by repeatedly removing and re-equipping an item with that property.

 

Agree. And I have no complains here.

 

For items with limited use (e.g. potions), items that can't be removed, or spells, it's better to also update current HP (modes 3-5).

The thing is that in current IR state Potions of Heroism & Toughness do -not- increase current hp. Drinking them drop current hp even lower than naked unbuffed. That's what bother me.

 

 

Known values for 'Type' are:

0 Cumulative Modifier -> HP = HP + 'Statistic Modifier' value (affects current and max HP)

1 Flat Value Modifier -> HP = 'Statistic Modifier' value (affects current and max HP)

2 Percentage Modifier -> HP = (HP * 'Statistic Modifier' value) / 100 (affects current and max HP)

3 As 0 (does not affect current HP)

4 As 1 (does not affect current HP)

5 As 2 (does not affect current HP)

 

 

I think, in potions' case modes (types) 0 or 2 are better suited. But again in my current state Potion of Heroism with mode 2 (% modifier, affect both current and max hp) does -not- increase current hp. It -lower- them.

 

edit:

 

Note: For non-permanent timing modes of 'Type' 2 or 5 use the base maximum HP value, and therefor override other 'Type' 2 or 5 modifiers.

OK, got it - Potions use the base max hp. But still, I don't understand why if naked unbuffed Xan equip robe and amulet he end with 36/56 (all work fine, opcodes of those items in mode 3 apply correctly) while if naked unbuffed Xan drink a potion (end with 39/39) and -then- equip robe or amulet or both, nothing change - their effects (3) don't apply at all. He still has 39/39

Edited by Serg BlackStrider

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...current IR state...

Current ? Cause the V4 Beta 9 is NOT the current, the Revision version 1.09c is. Well, Demi didn't work on it, but it's still the community one that you might want to check out. Or just the Mike's v4.10.

Not that I know any of this is altered there, but still.

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...current IR state...

Current ? Cause the V4 Beta 9 is NOT the current, the Revision version 1.09c is. Well, Demi didn't work on it, but it's still the community one that you might want to check out. Or just the Mike's v4.10.

Not that I know any of this is altered there, but still.

 

Thanks. I've got my version with BWS a while ago and didn't know about Mike's v4.10 while I do know about 1.09c. I'll check them out.

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