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Patching State.IDS?


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Does the engine stop processing triggers in a script block as soon as one false is found?


Is that from a bottom to up, or up to bottom ?

I was reading somewhere about that... that it's reversed somewhere at a game ... which is why I ask.

And it had something to do with the .baf and .bcs files... disregard everything if it's wrong, or whatever.

Edited by Jarno Mikkola
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