jmaeq Posted November 23, 2017 Share Posted November 23, 2017 I recall reading somewhere that changing or adding a new race into Baldur's Gate would be very difficult, and that if someone were to do it, they should only edit the name of an existing race. I attempted to change the race of an NPC using DLTCEP to a non-standard race (not human, elf, half-elf, etc.), but when I start up the game, the listed race is blank. I want to reuse the template for the Half-Elf race and rename it, but I am unsure how I am able to do that. If anyone knows how to create a "new" race, please let me know! Quote Link to comment
Jarno Mikkola Posted November 23, 2017 Share Posted November 23, 2017 Sub-race mod. Most what you wrote is wrong, as one can do a lot of stuff with scripting like this mods does, but aaa-hhmm. Anyways, the definition of a race in the game is not that much different than an items flag that says it can only be used two handed... it has minimal effect on everything else except that one thing. And then there's the dialog strings that need to be re-written to reflect the new status of the race... that can reveal the 4th wall and make it obvious if not changed. Quote Link to comment
jmaeq Posted November 23, 2017 Author Share Posted November 23, 2017 (edited) Thank you for your informative response! I will definitely be playing around with the scripting of that mod. Edited November 23, 2017 by jmaeq Quote Link to comment
Avenger Posted November 24, 2017 Share Posted November 24, 2017 None of the engines support a truly new race (except GemRB). EE allows you to have a custom race's name displayed on the character sheet if you edit racetext.2da (still can't use the character generator for it). Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.