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ADD_SPELL_EFFECT and opcode 12

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Opcode 12 seems to be one of these ones that splits parameter2 into two functions - in NI it shows as

- Mode: Normal (0)

- Damage Type: FIRE - 8


Anyone know how to use the Weidu XYZ_EFFECT functions with this? Is it, mode = bytes 1-2, and type = bytes 3-4? Should I convert it to a hex value?


What I'm trying to do, btw, is add an effect that does 'stunning' damage (mode 0, type 2048)

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