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Kilgor

Vampire shapeshift forms

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Hi :)

 

I'm in the middle of a BG2 playthrough.

 

I really like all the SCS content, except when i fight vampires and they shapeshifts and jump around on the screen.

Is there a file i can delete or modify with Near Infinity?I only want to remove the shapeshifting abilities.

 

I don't want to try and uninstall with Weidu, because I'm afraid it would ruin my mod installation.

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Not sure if this is the case for you (there are so many variations of modded vampires...) but you can look yours up in NI (first check the area you encounter them to see which cre-files they are). If they have script Vampir01.bcs assigned in some slot, remove it.

 

Mind that the check will only be effective from any save prior to visiting the area they are in or prior to the event that spawned them.

Edited by Roxanne

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Not sure if this is the case for you (there are so many variations of modded vampires...) but you can look yours up in NI (first check the area you encounter them to see which cre-files they are). If they have script Vampir01.bcs assigned in some slot, remove it.

 

Mind that the check will only be effective from any save prior to visiting the area they are in or prior to the event that spawned them.

 

 

Random question but how do you find out the cre file of a monster you're fighting?

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Not sure if this is the case for you (there are so many variations of modded vampires...) but you can look yours up in NI (first check the area you encounter them to see which cre-files they are). If they have script Vampir01.bcs assigned in some slot, remove it.

 

Mind that the check will only be effective from any save prior to visiting the area they are in or prior to the event that spawned them.

 

 

Random question but how do you find out the cre file of a monster you're fighting?

 

With Near Infinity. Either it is in the are-file of the area you visit or it is in the respective bcs-file for the area if spawned later. Some cases spawn extra monsters after some special event/dialogue/cutscene.

There is also some hotkey function if enabled, but I forgot which, I usually use NI anyway because I then have the file already at hand for further details.

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Ok so if I understand this right, for Cowled Wizards for example, they would be in their respective bcs-file for each Athkatla area since they spawn later?

 

That's interesting.

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